Files
peng-zhihui 06ec2e469e Released.
2022-03-13 06:31:07 +08:00

25 lines
571 B
C#

namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// RangeSliderFloat scale.
/// </summary>
[RequireComponent(typeof(RangeSliderFloat))]
public class RangeSliderScaleFloat : RangeSliderScaleBase<float>
{
/// <inheritdoc/>
public override void UpdateScale()
{
if (Slider.Type == RangeSliderType.DisableHandleOverlay)
{
Scale.Clear();
Scale.gameObject.SetActive(false);
return;
}
Scale.gameObject.SetActive(true);
Scale.Set(Value2MarkDataDelegate, Slider.LimitMin, Slider.LimitMax, Slider.ValueMin, Slider.ValueMax);
}
}
}