fix(ios): clear resources before Engine destroy

This commit is contained in:
mengyanluo
2020-10-13 16:22:44 +08:00
committed by ilikethese
parent 049f57e99f
commit fe6e080754
+1
View File
@@ -89,6 +89,7 @@ using EngineMapper = std::unordered_map<std::string, EngineRef>;
ref.second--;
if (0 == ref.second) {
std::shared_ptr<Engine> engine = ref.first;
engine->TerminateRunner();
_engineMapper.erase(it);
}
}