mirror of
https://github.com/ldqk/Masuit.Tools.git
synced 2026-10-28 20:33:04 +08:00
修正图片类会自动释放的bug #47
This commit is contained in:
@@ -7,7 +7,7 @@
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<LangVersion>9.0</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<CodeAnalysisRuleSet />
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<Version>2.4.1.1</Version>
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<Version>2.4.1.2</Version>
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<Authors>懒得勤快</Authors>
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<Description>Masuit.Tools基础公共库</Description>
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<Copyright>懒得勤快,长空X</Copyright>
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@@ -20,9 +20,9 @@
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<RepositoryType>Github</RepositoryType>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
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<FileVersion>2.4.1.1</FileVersion>
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<FileVersion>2.4.1.2</FileVersion>
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<Company>masuit.com</Company>
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<AssemblyVersion>2.4.1.1</AssemblyVersion>
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<AssemblyVersion>2.4.1.2</AssemblyVersion>
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<PackageLicenseUrl>https://github.com/ldqk/Masuit.Tools/blob/master/LICENSE</PackageLicenseUrl>
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<EmbedUntrackedSources>true</EmbedUntrackedSources>
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<IncludeSymbols>true</IncludeSymbols>
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@@ -105,12 +105,12 @@ namespace Masuit.Tools.Media
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resultG.DrawImage(initImage, new Rectangle(0, 0, side, side), new Rectangle(0, 0, initWidth, initHeight), GraphicsUnit.Pixel);
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//关键质量控制
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//获取系统编码类型数组,包含了jpeg,bmp,png,gif,tiff
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//获取系统编码类型数组,包含了jpeg,bmpp,png,gif,tiff
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var icis = ImageCodecInfo.GetImageEncoders();
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ImageCodecInfo ici = null;
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foreach (var i in icis)
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{
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if ((i.MimeType == "image/jpeg") || (i.MimeType == "image/bmp") || (i.MimeType == "image/png") || (i.MimeType == "image/gif"))
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if ((i.MimeType == "image/jpeg") || (i.MimeType == "image/bmpp") || (i.MimeType == "image/png") || (i.MimeType == "image/gif"))
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ici = i;
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}
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@@ -231,12 +231,12 @@ namespace Masuit.Tools.Media
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templateG.DrawImage(pickedImage, new Rectangle(0, 0, maxWidth, maxHeight), new Rectangle(0, 0, pickedImage.Width, pickedImage.Height), GraphicsUnit.Pixel);
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//关键质量控制
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//获取系统编码类型数组,包含了jpeg,bmp,png,gif,tiff
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//获取系统编码类型数组,包含了jpeg,bmpp,png,gif,tiff
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ImageCodecInfo[] icis = ImageCodecInfo.GetImageEncoders();
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ImageCodecInfo ici = null;
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foreach (var i in icis)
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{
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if (i.MimeType == "image/jpeg" || i.MimeType == "image/bmp" || i.MimeType == "image/png" || i.MimeType == "image/gif")
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if (i.MimeType == "image/jpeg" || i.MimeType == "image/bmpp" || i.MimeType == "image/png" || i.MimeType == "image/gif")
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ici = i;
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}
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@@ -356,7 +356,7 @@ namespace Masuit.Tools.Media
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}
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//生成新图
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//新建一个bmp图片
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//新建一个bmpp图片
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using Image newImage = new Bitmap((int)newWidth, (int)newHeight);
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//新建一个画板
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using Graphics newG = Graphics.FromImage(newImage);
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@@ -433,7 +433,7 @@ namespace Masuit.Tools.Media
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/// <returns>是否为WEB格式图片</returns>
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public static bool IsWebImage(string contentType)
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{
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return contentType == "image/pjpeg" || contentType == "image/jpeg" || contentType == "image/gif" || contentType == "image/bmp" || contentType == "image/png";
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return contentType == "image/pjpeg" || contentType == "image/jpeg" || contentType == "image/gif" || contentType == "image/bmpp" || contentType == "image/png";
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}
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#endregion
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@@ -467,10 +467,10 @@ namespace Masuit.Tools.Media
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try
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{
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using var bmpOut = new Bitmap(rec.Width, rec.Height, PixelFormat.Format24bppRgb);
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using var g = Graphics.FromImage(bmpOut);
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var bmppOut = new Bitmap(rec.Width, rec.Height, PixelFormat.Format24bppRgb);
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using var g = Graphics.FromImage(bmppOut);
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g.DrawImage(b, new Rectangle(0, 0, rec.Width, rec.Height), new Rectangle(rec.X, rec.Y, rec.Width, rec.Height), GraphicsUnit.Pixel);
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return bmpOut;
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return bmppOut;
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}
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catch (Exception)
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{
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@@ -485,19 +485,19 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// Resize图片
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/// </summary>
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/// <param name="bmp">原始Bitmap </param>
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/// <param name="bmpp">原始Bitmap </param>
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/// <param name="newWidth">新的宽度</param>
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/// <param name="newHeight">新的高度</param>
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/// <returns>处理以后的图片</returns>
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public static Bitmap ResizeImage(this Bitmap bmp, int newWidth, int newHeight)
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public static Bitmap ResizeImage(this Bitmap bmpp, int newWidth, int newHeight)
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{
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try
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{
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using var b = new Bitmap(newWidth, newHeight);
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var b = new Bitmap(newWidth, newHeight);
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using var g = Graphics.FromImage(b);
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// 插值算法的质量
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.DrawImage(bmp, new Rectangle(0, 0, newWidth, newHeight), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel);
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g.DrawImage(bmpp, new Rectangle(0, 0, newWidth, newHeight), new Rectangle(0, 0, bmpp.Width, bmpp.Height), GraphicsUnit.Pixel);
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return b;
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}
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catch (Exception)
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@@ -513,12 +513,12 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// 裁剪并缩放
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/// </summary>
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/// <param name="bmp">原始图片</param>
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/// <param name="bmpp">原始图片</param>
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/// <param name="rec">裁剪的矩形区域</param>
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/// <param name="newWidth">新的宽度</param>
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/// <param name="newHeight">新的高度</param>
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/// <returns>处理以后的图片</returns>
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public static Bitmap CutAndResize(this Bitmap bmp, Rectangle rec, int newWidth, int newHeight) => bmp.CutImage(rec).ResizeImage(newWidth, newHeight);
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public static Bitmap CutAndResize(this Bitmap bmpp, Rectangle rec, int newWidth, int newHeight) => bmpp.CutImage(rec).ResizeImage(newWidth, newHeight);
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#endregion
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@@ -569,8 +569,8 @@ namespace Masuit.Tools.Media
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sH = temSize.Height;
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}
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using Bitmap bmp = new Bitmap(dWidth, dHeight);
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using Graphics g = Graphics.FromImage(bmp);
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using Bitmap bmpp = new Bitmap(dWidth, dHeight);
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using Graphics g = Graphics.FromImage(bmpp);
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g.Clear(Color.WhiteSmoke);
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.SmoothingMode = SmoothingMode.HighQuality;
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@@ -587,7 +587,7 @@ namespace Masuit.Tools.Media
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ImageCodecInfo jpegIcIinfo = arrayIci.FirstOrDefault(t => t.FormatDescription.Equals("JPEG"));
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if (jpegIcIinfo != null)
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{
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bmp.Save(dFile, jpegIcIinfo, ep);//dFile是压缩后的新路径
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bmpp.Save(dFile, jpegIcIinfo, ep);//dFile是压缩后的新路径
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FileInfo fi = new FileInfo(dFile);
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if (fi.Length > 1024 * size && quality > 10)
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{
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@@ -597,7 +597,7 @@ namespace Masuit.Tools.Media
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}
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else
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{
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bmp.Save(dFile, tFormat);
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bmpp.Save(dFile, tFormat);
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}
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return true;
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}
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@@ -651,8 +651,8 @@ namespace Masuit.Tools.Media
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sH = temSize.Height;
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}
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using Bitmap bmp = new Bitmap(dWidth, dHeight);
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using Graphics g = Graphics.FromImage(bmp);
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using Bitmap bmpp = new Bitmap(dWidth, dHeight);
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using Graphics g = Graphics.FromImage(bmpp);
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g.Clear(Color.WhiteSmoke);
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.SmoothingMode = SmoothingMode.HighQuality;
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@@ -669,7 +669,7 @@ namespace Masuit.Tools.Media
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ImageCodecInfo jpegIcIinfo = arrayIci.FirstOrDefault(t => t.FormatDescription.Equals("JPEG"));
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if (jpegIcIinfo != null)
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{
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bmp.Save(dest, jpegIcIinfo, ep);//dFile是压缩后的新路径
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bmpp.Save(dest, jpegIcIinfo, ep);//dFile是压缩后的新路径
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if (dest.Length > 1024 * size && quality > 10)
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{
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quality -= 10;
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@@ -678,7 +678,7 @@ namespace Masuit.Tools.Media
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}
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else
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{
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bmp.Save(dest, tFormat);
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bmpp.Save(dest, tFormat);
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}
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return true;
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}
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@@ -737,7 +737,7 @@ namespace Masuit.Tools.Media
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break;
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}
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//新建一个bmp图片
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//新建一个bmpp图片
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using Image bitmap = new Bitmap(towidth, toheight);
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//新建一个画板
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@@ -769,27 +769,26 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// 调整光暗
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/// </summary>
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/// <param name="mybm">原始图片</param>
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/// <param name="source">原始图片</param>
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/// <param name="width">原始图片的长度</param>
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/// <param name="height">原始图片的高度</param>
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/// <param name="val">增加或减少的光暗值</param>
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public static Bitmap LDPic(this Bitmap mybm, int width, int height, int val)
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public static Bitmap LDPic(this Bitmap source, int width, int height, int val)
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{
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Bitmap bm = new Bitmap(width, height); //初始化一个记录经过处理后的图片对象
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int x, y; //x、y是循环次数,后面三个是记录红绿蓝三个值的
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for (x = 0; x < width; x++)
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Bitmap bmp = new Bitmap(width, height); //初始化一个记录经过处理后的图片对象
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for (int x = 0; x < width; x++)
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{
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for (y = 0; y < height; y++)
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for (int y = 0; y < height; y++)
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{
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var pixel = mybm.GetPixel(x, y);
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var pixel = source.GetPixel(x, y);
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var resultR = pixel.R + val; //x、y是循环次数,后面三个是记录红绿蓝三个值的
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var resultG = pixel.G + val; //x、y是循环次数,后面三个是记录红绿蓝三个值的
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var resultB = pixel.B + val; //x、y是循环次数,后面三个是记录红绿蓝三个值的
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bm.SetPixel(x, y, Color.FromArgb(resultR, resultG, resultB)); //绘图
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bmp.SetPixel(x, y, Color.FromArgb(resultR, resultG, resultB)); //绘图
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}
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}
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return bm;
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return bmp;
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}
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#endregion
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@@ -799,25 +798,25 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// 反色处理
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/// </summary>
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/// <param name="mybm">原始图片</param>
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/// <param name="source">原始图片</param>
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/// <param name="width">原始图片的长度</param>
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/// <param name="height">原始图片的高度</param>
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public static Bitmap RePic(this Bitmap mybm, int width, int height)
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public static Bitmap RePic(this Bitmap source, int width, int height)
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{
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using var bm = new Bitmap(width, height); //初始化一个记录处理后的图片的对象
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var bmp = new Bitmap(width, height); //初始化一个记录处理后的图片的对象
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for (var x = 0; x < width; x++)
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{
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for (var y = 0; y < height; y++)
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{
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var pixel = mybm.GetPixel(x, y);
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var pixel = source.GetPixel(x, y);
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var resultR = 255 - pixel.R;
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var resultG = 255 - pixel.G;
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var resultB = 255 - pixel.B;
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bm.SetPixel(x, y, Color.FromArgb(resultR, resultG, resultB)); //绘图
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bmp.SetPixel(x, y, Color.FromArgb(resultR, resultG, resultB)); //绘图
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}
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}
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return bm;
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return bmp;
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}
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#endregion
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@@ -832,7 +831,7 @@ namespace Masuit.Tools.Media
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/// <param name="height">原始图片的高度</param>
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public static Bitmap Relief(this Bitmap oldBitmap, int width, int height)
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{
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using var newBitmap = new Bitmap(width, height);
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var newBitmap = new Bitmap(width, height);
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for (int x = 0; x < width - 1; x++)
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{
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for (int y = 0; y < height - 1; y++)
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@@ -862,14 +861,14 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// 拉伸图片
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/// </summary>
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/// <param name="bmp">原始图片</param>
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/// <param name="bmpp">原始图片</param>
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/// <param name="newW">新的宽度</param>
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/// <param name="newH">新的高度</param>
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public static async Task<Bitmap> ResizeImageAsync(this Bitmap bmp, int newW, int newH)
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public static async Task<Bitmap> ResizeImageAsync(this Bitmap bmpp, int newW, int newH)
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{
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try
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{
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using Bitmap bap = new Bitmap(newW, newH);
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Bitmap bap = new Bitmap(newW, newH);
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return await Task.Run(() =>
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{
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using Graphics g = Graphics.FromImage(bap);
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@@ -891,23 +890,23 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// 滤色处理
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/// </summary>
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/// <param name="mybm">原始图片</param>
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/// <param name="source">原始图片</param>
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/// <param name="width">原始图片的长度</param>
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/// <param name="height">原始图片的高度</param>
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public static Bitmap FilPic(this Bitmap mybm, int width, int height)
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public static Bitmap FilPic(this Bitmap source, int width, int height)
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{
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using var bm = new Bitmap(width, height);
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var bmp = new Bitmap(width, height);
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for (var x = 0; x < width; x++)
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{
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int y;
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for (y = 0; y < height; y++)
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{
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var pixel = mybm.GetPixel(x, y);
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bm.SetPixel(x, y, Color.FromArgb(0, pixel.G, pixel.B)); //绘图
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var pixel = source.GetPixel(x, y);
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bmp.SetPixel(x, y, Color.FromArgb(0, pixel.G, pixel.B)); //绘图
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}
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}
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return bm;
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return bmp;
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}
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#endregion
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@@ -917,12 +916,12 @@ namespace Masuit.Tools.Media
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/// <summary>
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/// 左右翻转
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/// </summary>
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/// <param name="mybm">原始图片</param>
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/// <param name="source">原始图片</param>
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/// <param name="width">原始图片的长度</param>
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/// <param name="height">原始图片的高度</param>
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public static Bitmap RevPicLR(this Bitmap mybm, int width, int height)
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public static Bitmap RevPicLR(this Bitmap source, int width, int height)
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{
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using var bm = new Bitmap(width, height);
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var bmp = new Bitmap(width, height);
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//x,y是循环次数,z是用来记录像素点的x坐标的变化的
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for (var y = height - 1; y >= 0; y--)
|
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{
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@@ -930,12 +929,12 @@ namespace Masuit.Tools.Media
|
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int z; //x,y是循环次数,z是用来记录像素点的x坐标的变化的
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for (x = width - 1, z = 0; x >= 0; x--)
|
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{
|
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var pixel = mybm.GetPixel(x, y);
|
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bm.SetPixel(z++, y, Color.FromArgb(pixel.R, pixel.G, pixel.B)); //绘图
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var pixel = source.GetPixel(x, y);
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bmp.SetPixel(z++, y, Color.FromArgb(pixel.R, pixel.G, pixel.B)); //绘图
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}
|
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}
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return bm;
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return bmp;
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}
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#endregion
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@@ -945,24 +944,24 @@ namespace Masuit.Tools.Media
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||||
/// <summary>
|
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/// 上下翻转
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/// </summary>
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/// <param name="mybm">原始图片</param>
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||||
/// <param name="source">原始图片</param>
|
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/// <param name="width">原始图片的长度</param>
|
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/// <param name="height">原始图片的高度</param>
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public static Bitmap RevPicUD(this Bitmap mybm, int width, int height)
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public static Bitmap RevPicUD(this Bitmap source, int width, int height)
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{
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using var bm = new Bitmap(width, height);
|
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var bmp = new Bitmap(width, height);
|
||||
for (var x = 0; x < width; x++)
|
||||
{
|
||||
int y;
|
||||
int z;
|
||||
for (y = height - 1, z = 0; y >= 0; y--)
|
||||
{
|
||||
var pixel = mybm.GetPixel(x, y);
|
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bm.SetPixel(x, z++, Color.FromArgb(pixel.R, pixel.G, pixel.B)); //绘图
|
||||
var pixel = source.GetPixel(x, y);
|
||||
bmp.SetPixel(x, z++, Color.FromArgb(pixel.R, pixel.G, pixel.B)); //绘图
|
||||
}
|
||||
}
|
||||
|
||||
return bm;
|
||||
return bmp;
|
||||
}
|
||||
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||||
#endregion
|
||||
@@ -1026,23 +1025,23 @@ namespace Masuit.Tools.Media
|
||||
/// <summary>
|
||||
/// 转换为黑白图片
|
||||
/// </summary>
|
||||
/// <param name="mybm">要进行处理的图片</param>
|
||||
/// <param name="source">要进行处理的图片</param>
|
||||
/// <param name="width">图片的长度</param>
|
||||
/// <param name="height">图片的高度</param>
|
||||
public static Bitmap BWPic(this Bitmap mybm, int width, int height)
|
||||
public static Bitmap BWPic(this Bitmap source, int width, int height)
|
||||
{
|
||||
using var bm = new Bitmap(width, height);
|
||||
var bmp = new Bitmap(width, height);
|
||||
for (var x = 0; x < width; x++)
|
||||
{
|
||||
for (var y = 0; y < height; y++)
|
||||
{
|
||||
var pixel = mybm.GetPixel(x, y);
|
||||
var pixel = source.GetPixel(x, y);
|
||||
var result = (pixel.R + pixel.G + pixel.B) / 3; //记录处理后的像素值
|
||||
bm.SetPixel(x, y, Color.FromArgb(result, result, result));
|
||||
bmp.SetPixel(x, y, Color.FromArgb(result, result, result));
|
||||
}
|
||||
}
|
||||
|
||||
return bm;
|
||||
return bmp;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -1079,12 +1078,12 @@ namespace Masuit.Tools.Media
|
||||
string strbase64 = source.Substring(source.IndexOf(',') + 1).Trim('\0');
|
||||
byte[] arr = Convert.FromBase64String(strbase64);
|
||||
using var ms = new MemoryStream(arr);
|
||||
using var bmp = new Bitmap(ms);
|
||||
//新建第二个bitmap类型的bmp2变量。
|
||||
using var bmp2 = new Bitmap(bmp, bmp.Width, bmp.Height);
|
||||
using var draw = Graphics.FromImage(bmp2);
|
||||
draw.DrawImage(bmp, 0, 0, bmp.Width, bmp.Height);
|
||||
return bmp2;
|
||||
using var bmpp = new Bitmap(ms);
|
||||
//新建第二个bitmap类型的bmpp2变量。
|
||||
var bmpp2 = new Bitmap(bmpp, bmpp.Width, bmpp.Height);
|
||||
using var draw = Graphics.FromImage(bmpp2);
|
||||
draw.DrawImage(bmpp, 0, 0, bmpp.Width, bmpp.Height);
|
||||
return bmpp2;
|
||||
}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Masuit.Tools.AspNetCore.ResumeFileResults.WebTest</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Masuit.Tools.AspNetCore.ResumeFileResults.WebTest.Controllers.TestController">
|
||||
<summary>
|
||||
测试控制器
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
@@ -21,10 +21,10 @@
|
||||
<UserSecretsId>830c282f-f7c1-42be-8651-4cd06ac8e73f</UserSecretsId>
|
||||
<RepositoryType>Github</RepositoryType>
|
||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||
<Version>2.4.1.1</Version>
|
||||
<FileVersion>2.4.1.1</FileVersion>
|
||||
<Version>2.4.1.2</Version>
|
||||
<FileVersion>2.4.1.2</FileVersion>
|
||||
<Company>masuit.com</Company>
|
||||
<AssemblyVersion>2.4.1.1</AssemblyVersion>
|
||||
<AssemblyVersion>2.4.1.2</AssemblyVersion>
|
||||
<Authors>懒得勤快X</Authors>
|
||||
<RepositoryUrl>https://github.com/ldqk/Masuit.Tools</RepositoryUrl>
|
||||
<EmbedUntrackedSources>true</EmbedUntrackedSources>
|
||||
|
||||
Binary file not shown.
@@ -4,7 +4,7 @@
|
||||
<!--*-->
|
||||
<id>Masuit.Tools.Net</id>
|
||||
<!--*-->
|
||||
<version>2.4.1.1</version>
|
||||
<version>2.4.1.2</version>
|
||||
<title>Masuit.Tools</title>
|
||||
<!--*-->
|
||||
<authors>masuit.com</authors>
|
||||
|
||||
Reference in New Issue
Block a user