mirror of
https://github.com/ClassicDIY/ModbusTool.git
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94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using ModbusLib.Protocols;
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/*
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* Copyright 2012 Mario Vernari (http://cetdevelop.codeplex.com/)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace ModbusLib
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{
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/// <summary>
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/// Concrete implementation of a UDP-listener
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/// </summary>
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internal class UdpServer
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: IpServer
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{
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public UdpServer(
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Socket port,
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IProtocol protocol)
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: base(port, protocol)
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{
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}
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/// <summary>
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/// Running thread handler
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/// </summary>
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protected override void Worker()
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{
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//loop, until the host closes
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while (_closing == false)
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{
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//look for incoming data
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int length = Port.Available;
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if (length > 0)
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{
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var buffer = new byte[length];
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EndPoint remote = new IPEndPoint(IPAddress.Any, 0);
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//read the data from the physical port
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Port.ReceiveFrom(
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buffer,
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ref remote);
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Protocol.OnIncommingData(buffer, length);
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//try to decode the incoming data
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var data = new ServerCommData(Protocol) {IncomingData = new ByteArrayReader(buffer)};
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var result = Protocol
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.Codec
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.ServerDecode(data);
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if (result.Status == CommResponse.Ack)
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{
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//the command is recognized, so call the host back
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OnServeCommand(data);
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//encode the host data
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Protocol
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.Codec
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.ServerEncode(data);
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//return the resulting data to the remote caller
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byte[] outgoing = data
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.OutgoingData
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.ToArray();
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Port.SendTo(
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outgoing,
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remote);
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Protocol.OnOutgoingData(outgoing);
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}
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}
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Thread.Sleep(100);
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}
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}
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}
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}
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