Files
ModbusTool/ModbusLib/Protocols/Modbus/Codecs/ModbusCodecWriteSingleDiscrete.cs
ThomasvLingen e847404843 Fixed bug: "05 (0x05) Write Single Coil"
The response should echo back the written value. This was drawn from the
decoded command, which used `0xFFFF` for truthy representation instead
of the `0xFF00` that the Modbus standard specifies. The decoder now no
longer makes such a conversion and just copies the written value
instead.
2017-12-08 19:06:10 +01:00

85 lines
2.1 KiB
C#

/*
* Copyright 2012 Mario Vernari (http://cetdevelop.codeplex.com/)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* 09/Apr/2012
* Class name changed due improved abstraction (RTU support)
**/
namespace ModbusLib.Protocols
{
/// <summary>
/// Modbus codec for commands: writing single discrete datum
/// </summary>
public class ModbusCodecWriteSingleDiscrete
: ModbusCommandCodec
{
#region Client codec
public override void ClientEncode(
ModbusCommand command,
ByteArrayWriter body)
{
body.WriteUInt16BE((ushort)command.Offset);
var value = command.Data[0] != 0
? 0xFF00
: 0;
body.WriteInt16BE((short)value);
}
public override void ClientDecode(
ModbusCommand command,
ByteArrayReader body)
{
//not used
}
#endregion
#region Server codec
public override void ServerEncode(
ModbusCommand command,
ByteArrayWriter body)
{
ModbusCodecBase.PushRequestHeader(
command,
body);
}
public override void ServerDecode(
ModbusCommand command,
ByteArrayReader body)
{
command.Offset = body.ReadUInt16BE();
command.Count = 1;
command.QueryTotalLength += 2;
command.Data = new ushort[1];
command.Data[0] = body.ReadUInt16BE();
}
#endregion
}
}