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439 B
439 B
Hypothesis
The players' playing states are not changed when syncing, e.g. speed, play or pause state.
KEY
Sending and Recieving the sync requests takes time. The delay must be computed
Solution
Players in 1 Process
Use AVClock. It's easy.
Players in Network
Pass 2 value. One is aboslute time when sending the sync request. Another is the play time of the video.
This method also works for players in 1 process