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QtAV/doc/MultiplePlayersSynchronization.md
2013-03-03 16:42:27 +08:00

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## Hypothesis
The players' playing states are not changed when syncing, e.g. speed, play or pause state.
## KEY
Sending and Recieving the sync requests takes time. The delay must be computed
## Solution
### Players in 1 Process
Use AVClock. It's easy.
### Players in Network
Pass 2 value. One is aboslute time when sending the sync request. Another is the play time of the video.
This method also works for players in 1 process