mirror of
https://github.com/BeyondDimension/SteamTools.git
synced 2026-10-28 05:56:52 +08:00
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@@ -33,9 +33,9 @@ emit_plist() {
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<key>CFBundleIdentifier</key>
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<string>net.steampp.app</string>
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<key>CFBundleShortVersionString</key>
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<string>2.6.6</string>
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<string>2.6.7</string>
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<key>CFBundleVersion</key>
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<string>2.6.6.0</string>
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<string>2.6.7.0</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.14</string>
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<key>CFBundleDevelopmentRegion</key>
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+13
-13
@@ -50,7 +50,7 @@
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- .nupkg 文件可使用解压工具打开或解压,找到此文件复制即可
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[](https://steampp.net)
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[]()
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[]()
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##### [不知道该下载哪个文件?](./download-guide.md)
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@@ -59,21 +59,21 @@
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### 文件校验
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| File | Checksum (SHA256) |
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| ---- | ---- |
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| Steam++_win_x64_v2.6.6.7z | SHA256 |
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| Steam++_win_x64_fde_v2.6.6.7z | SHA256 |
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| Steam++_win_x64_v2.6.7.7z | SHA256 |
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| Steam++_win_x64_fde_v2.6.7.7z | SHA256 |
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| | |
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| Steam++_win_x64_v2.6.6.exe | SHA256 |
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| Steam++_win_x64_fde_v2.6.6.exe | SHA256 |
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| Steam++_win_x64_v2.6.7.exe | SHA256 |
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| Steam++_win_x64_fde_v2.6.7.exe | SHA256 |
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| | |
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| Steam++_linux_x64_v2.6.6.7z | SHA256 |
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| Steam++_linux_arm64_v2.6.6.7z | SHA256 |
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| Steam++_linux_x64_v2.6.7.7z | SHA256 |
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| Steam++_linux_arm64_v2.6.7.7z | SHA256 |
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| | |
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| Steam++_linux_x64_v2.6.6.deb | SHA256 |
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| Steam++_linux_arm64_v2.6.6.deb | SHA256 |
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| Steam++_linux_x64_v2.6.7.deb | SHA256 |
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| Steam++_linux_arm64_v2.6.7.deb | SHA256 |
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| Steam++_linux_x64_v2.6.6.rpm | SHA256 |
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| Steam++_linux_arm64_v2.6.6.rpm | SHA256 |
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| Steam++_linux_x64_v2.6.7.rpm | SHA256 |
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| Steam++_linux_arm64_v2.6.7.rpm | SHA256 |
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| Steam++_macos_x64_v2.6.6.dmg | SHA256 |
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| Steam++_macos_x64_v2.6.7.dmg | SHA256 |
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| Steam++_android_v2.6.6.apk | SHA256 |
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| Steam++_android_v2.6.7.apk | SHA256 |
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@@ -173,12 +173,12 @@ namespace System
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string sourceAppDataPath, string sourceCachePath)
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{
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var paths = new[] { destAppDataPath, destCachePath, };
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var dict_paths = paths.ToDictionary(x => x, Directory.Exists);
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var dict_paths = paths.ToDictionary(x => x, x => Directory.Exists(x) && Directory.EnumerateFileSystemEntries(x).Any());
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if (dict_paths.Values.All(x => !x))
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{
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var old_paths = new[] { sourceAppDataPath, sourceCachePath, };
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if (old_paths.All(Directory.Exists)) // 迁移之前根目录上的文件夹
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if (old_paths.All(x => Directory.Exists(x) && Directory.EnumerateFileSystemEntries(x).Any())) // 迁移之前根目录上的文件夹
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{
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for (int i = 0; i < old_paths.Length; i++)
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{
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@@ -191,7 +191,8 @@ namespace System
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}
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catch
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{
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// 跨卷移动失败或其他原因失败,使用旧的目录
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// 跨卷移动失败或其他原因失败,使用旧的目录,并尝试删除创建的空文件夹
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DirTryDelete(path);
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paths[i] = old_path;
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}
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}
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@@ -12,7 +12,7 @@ namespace System.Properties
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/// <item> macOS:\packaging\build-osx-app.sh <CFBundleVersion> <CFBundleShortVersionString> </item>
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/// </list>
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/// </summary>
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public const string Version = "2.6.6";
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public const string Version = "2.6.7";
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//public const string InfoVersion = Version + "-beta";
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}
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@@ -10,7 +10,7 @@
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<Identity
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Name="4651ED44255E.47979655102CE"
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Publisher="CN=A90E406B-B2D3-4A23-B061-0FA1D65C4F66"
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Version="2.6.5.0" />
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Version="2.6.7.0" />
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<Properties>
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<DisplayName>Steam++</DisplayName>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="20220206" android:versionName="2.6.6" package="net.steampp.app" android:installLocation="auto">
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="20220206" android:versionName="2.6.7" package="net.steampp.app" android:installLocation="auto">
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
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<application android:fullBackupContent="@xml/auto_backup_rules"></application>
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<!-- Required for API Level 30 to make sure the app can detect browsers and other apps where communication is needed.-->
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