Compare commits

..
Author SHA1 Message Date
Aigio Liu d8f36eb207 🚧 Android 2023-09-27 16:19:11 +08:00
Aigio Liu 8cb63f0f94 🚧 Android 2023-09-26 19:38:58 +08:00
Aigio Liu 0cb0981105 🚧 Android 2023-09-26 16:30:51 +08:00
702 changed files with 17032 additions and 40059 deletions
@@ -68,19 +68,19 @@ jobs:
run: dotnet --info
- name: Build BD.WTTS.Client.AppHost
run: dotnet build -c Release src\BD.WTTS.Client.AppHost\BD.WTTS.Client.AppHost.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.AppHost\BD.WTTS.Client.AppHost.csproj --nologo -v q /property:WarningLevel=1
- name: Build BD.WTTS.Client.Plugins.Accelerator.ReverseProxy
run: dotnet build -c Release src\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj --nologo -v q /property:WarningLevel=1
- name: Build BD.WTTS.Client.Avalonia.App
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.App\BD.WTTS.Client.Avalonia.App.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.App\BD.WTTS.Client.Avalonia.App.csproj --nologo -v q /property:WarningLevel=1
- name: Build BD.WTTS.Client.Avalonia.Designer.HostApp
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.Designer.HostApp\BD.WTTS.Client.Avalonia.Designer.HostApp.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.Designer.HostApp\BD.WTTS.Client.Avalonia.Designer.HostApp.csproj --nologo -v q /property:WarningLevel=1
- name: Test
run: dotnet test src/BD.WTTS.UnitTest/BD.WTTS.UnitTest.csproj -c Release -p:GeneratePackageOnBuild=false --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet test src/BD.WTTS.UnitTest/BD.WTTS.UnitTest.csproj -c Release -p:GeneratePackageOnBuild=false --nologo -v q /property:WarningLevel=1
# release:
# name: Release
-9
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@@ -37,12 +37,3 @@
[submodule "ref/Facepunch.Steamworks"]
path = ref/Facepunch.Steamworks
url = https://github.com/BeyondDimension/Facepunch.Steamworks.git
[submodule "ref/appcenter-sdk-dotnet"]
path = ref/appcenter-sdk-dotnet
url = https://github.com/BeyondDimension/appcenter-sdk-dotnet.git
[submodule "ref/Fusillade"]
path = ref/Fusillade
url = https://github.com/reactiveui/Fusillade
[submodule "ref/Avalonia8"]
path = ref/Avalonia8
url = https://github.com/BeyondDimension/Avalonia8
+3 -2
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@@ -71,12 +71,13 @@ See details [./doc/download-guide.en.md](./doc/download-guide.en.md)
Read what we [milestones](https://github.com/BeyondDimension/SteamTools/milestones), and feel free to ask questions.
## ⌨️ Development Environment
[Visual Studio 2026](https://visualstudio.microsoft.com/vs)
[Visual Studio 2022](https://visualstudio.microsoft.com/vs)
[Visual Studio 2022 for Mac](https://visualstudio.microsoft.com/vs/mac)
[JetBrains Rider](https://www.jetbrains.com/rider)
[Visual Studio Code](https://code.visualstudio.com)
[OpenJDK 17](https://learn.microsoft.com/en-us/java/openjdk/download#openjdk-17)
[Android Studio Electric Eel Or Higher](https://developer.android.com/studio)
[Xcode 26 Or Higher](https://developer.apple.com/xcode)
[Xcode 14 Or Higher](https://developer.apple.com/xcode)
## 🏗️ Project Structure
See details  [./src/README.md](./src/README.md)
+19 -3
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@@ -16,7 +16,7 @@
[![NET 7.0](https://img.shields.io/badge/dotnet-7.0-purple.svg?style=flat-square&color=512bd4)](https://learn.microsoft.com/zh-cn/dotnet/core/whats-new/dotnet-7)
[![C# 11](https://img.shields.io/badge/c%23-11-brightgreen.svg?style=flat-square&color=6da86a)](https://learn.microsoft.com/zh-cn/dotnet/csharp/whats-new/csharp-11)
[![爱发电](https://img.shields.io/badge/爱发电-软妹币玩家-blue.svg?style=flat-square&color=ea4aaa&logo=github-sponsors)](https://afdian.com/@rmbgame)
[![爱发电](https://img.shields.io/badge/爱发电-软妹币玩家-blue.svg?style=flat-square&color=ea4aaa&logo=github-sponsors)](https://afdian.net/@rmbgame)
[![Kofi](https://img.shields.io/badge/Kofi-RMBGAME-orange.svg?style=flat-square&logo=kofi)](https://ko-fi.com/rmbgame)
[![Patreon](https://img.shields.io/badge/Patreon-RMBGAME-red.svg?style=flat-square&logo=patreon)](https://www.patreon.com/rmbgame)
@@ -93,12 +93,28 @@
查看这个 [milestones](https://github.com/BeyondDimension/SteamTools/milestones) 来了解我们下一步的开发计划,并随时提出问题。
## ⌨️ 开发环境
[Visual Studio 2026](https://visualstudio.microsoft.com/zh-hans/vs)
[Visual Studio 2022](https://visualstudio.microsoft.com/zh-hans/vs) 或 [Visual Studio 2022 for Mac](https://visualstudio.microsoft.com/zh-hans/vs/mac)
- 系统要求
- [Windows 11 版本 21H2 或更高版本:家庭版、专业版、专业教育版、专业工作站版、企业版和教育版](https://learn.microsoft.com/zh-cn/visualstudio/releases/2022/system-requirements)
- [macOS Big Sur 11.0 或更高版本](https://learn.microsoft.com/zh-cn/visualstudio/releases/2022/mac-system-requirements)
- 工作负荷
- Web 和云
- ASP.NET 和 Web 开发
- 桌面应用和移动应用
- 使用 .NET 的移动开发 / .NET Multi-platform App UI 开发
- .NET 桌面开发
- 通用 Windows 平台开发
- 单个组件
- GitHub Extension for Visual Studio(可选)
- [Visual Studio Marketplace](https://marketplace.visualstudio.com)
- [Avalonia for Visual Studio(可选)](https://marketplace.visualstudio.com/items?itemName=AvaloniaTeam.AvaloniaVS)
- [NUnit VS Templates(可选)](https://marketplace.visualstudio.com/items?itemName=NUnitDevelopers.NUnitTemplatesforVisualStudio)
[JetBrains Rider](https://www.jetbrains.com/rider)
[Visual Studio Code](https://code.visualstudio.com)
[OpenJDK 17](https://learn.microsoft.com/zh-cn/java/openjdk/download#openjdk-17)
[Android Studio Electric Eel 或更高版本](https://developer.android.google.cn/studio)
[Xcode 26 或更高版本](https://developer.apple.com/xcode)
[Xcode 14 或更高版本](https://developer.apple.com/xcode)
## 🏗️ [项目结构](./src/README.md)
详见  [./src/README.md](./src/README.md)
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@@ -1,178 +0,0 @@
<Solution>
<Configurations>
<Platform Name="Any CPU" />
<Platform Name="ARM" />
<Platform Name="ARM64" />
<Platform Name="x64" />
<Platform Name="x86" />
</Configurations>
<Folder Name="/0.Root/">
<File Path=".github/workflows/CI.yml" />
<File Path=".gitignore" />
<File Path=".gitmodules" />
<File Path="nuget.config" />
<File Path="README.en.md" />
<File Path="README.md" />
<File Path="ref/DirectoryPackages/Directory.Packages.props" />
<File Path="src/.editorconfig" />
<File Path="src/Directory.Build.props" />
</Folder>
<Folder Name="/0.Root/Build/">
<File Path="build/publish_apphost_linux_x64.sh" />
<File Path="build/settings_v4_app.json" />
</Folder>
<Folder Name="/0.Root/Document/">
<File Path="doc/file-system.md" />
<File Path="doc/open-source-library.md" />
<File Path="doc/openwrt.md" />
<File Path="doc/publish.md" />
<File Path="doc/release-keylol.md" />
</Folder>
<Folder Name="/0.Root/Document/Program File Structure/">
<File Path="doc/program-file-structure/Linux.md" />
<File Path="doc/program-file-structure/macOS.md" />
<File Path="doc/program-file-structure/Windows.md" />
</Folder>
<Folder Name="/0.Root/Source/">
<File Path="src/AssemblyInfo.Constants.cs" />
<File Path="src/AssemblyInfo.cs" />
<File Path="src/AssemblyInfo.Version.Max.cs" />
<File Path="src/README.md" />
<File Path="src/Utils.cs" />
</Folder>
<Folder Name="/0.Root/Source/ImplicitUsings/">
<File Path="src/ImplicitUsings.ArchiSteamFarm.cs" />
<File Path="src/ImplicitUsings.AspNetCore.cs" />
<File Path="src/ImplicitUsings.AutoMapper.cs" />
<File Path="src/ImplicitUsings.Avalonia.cs" />
<File Path="src/ImplicitUsings.BCL.cs" />
<File Path="src/ImplicitUsings.Common.cs" />
<File Path="src/ImplicitUsings.Controllers.cs" />
<File Path="src/ImplicitUsings.Data.cs" />
<File Path="src/ImplicitUsings.EntityFrameworkCore.cs" />
<File Path="src/ImplicitUsings.Identity.cs" />
<File Path="src/ImplicitUsings.Jobs.cs" />
<File Path="src/ImplicitUsings.JsonProperty.cs" />
<File Path="src/ImplicitUsings.JWT.cs" />
<File Path="src/ImplicitUsings.MessagePack.cs" />
<File Path="src/ImplicitUsings.Models.cs" />
<File Path="src/ImplicitUsings.MSEX.cs" />
<File Path="src/ImplicitUsings.Nito.cs" />
<File Path="src/ImplicitUsings.NLog.cs" />
<File Path="src/ImplicitUsings.Plugins.cs" />
<File Path="src/ImplicitUsings.Quartz.cs" />
<File Path="src/ImplicitUsings.ReactiveUI.cs" />
<File Path="src/ImplicitUsings.Repositories.cs" />
<File Path="src/ImplicitUsings.Services.cs" />
<File Path="src/ImplicitUsings.Settings.cs" />
<File Path="src/ImplicitUsings.SQLite.cs" />
<File Path="src/ImplicitUsings.Steam.cs" />
<File Path="src/ImplicitUsings.UI.cs" />
<File Path="src/ImplicitUsings.UI.ViewModels.cs" />
<File Path="src/ImplicitUsings.UI.Views.cs" />
<File Path="src/ImplicitUsings.UnitTest.cs" />
<File Path="src/ImplicitUsings.WTTS.cs" />
</Folder>
<Folder Name="/0.Root/TFM/">
<File Path="src/TFM_NETX.props" />
<File Path="src/TFM_NETX_SINGLE.props" />
<File Path="src/TFM_NETX_WINDOWS.props" />
<File Path="src/TFM_NETX_WITH_ALL.props" />
<File Path="src/TFM_NETX_WITH_DESKTOP.props" />
<File Path="src/TFM_NETX_WITH_WINDOWS.props" />
</Folder>
<Folder Name="/1.AppHost/">
<Project Path="src/BD.WTTS.Client.AppHost.Bridge/Steam++.csproj" />
<Project Path="src/BD.WTTS.Client.AppHost/BD.WTTS.Client.AppHost.csproj" />
</Folder>
<Folder Name="/2.Reference/" />
<Folder Name="/2.Reference/AppCenter/">
<Project Path="ref/appcenter-sdk-dotnet/SDK/AppCenter/BD.AppCenter.Any/BD.AppCenter.Any.csproj" />
<Project Path="ref/appcenter-sdk-dotnet/SDK/AppCenterAnalytics/BD.AppCenter.Analytics.Any/BD.AppCenter.Analytics.Any.csproj" />
</Folder>
<Folder Name="/2.Reference/Avalonia/">
<Project Path="ref/Avalonia.Image2/Avalonia.Gif/Avalonia.Gif.csproj" />
<Project Path="ref/Avalonia.Image2/LibAPNG/LibAPNG.csproj" />
</Folder>
<Folder Name="/2.Reference/Common/">
<Project Path="ref/Common/src/BD.Common.Area/BD.Common.Area.csproj" />
<Project Path="ref/Common/src/BD.Common.Essentials.Maui.Runtime/BD.Common.Essentials.Maui.Runtime.csproj" />
<Project Path="ref/Common/src/BD.Common.Essentials.Preferences.SQLite/BD.Common.Essentials.Preferences.SQLite.csproj" />
<Project Path="ref/Common/src/BD.Common.Essentials.Primitives/BD.Common.Essentials.Primitives.csproj" />
<Project Path="ref/Common/src/BD.Common.Essentials.Utils/BD.Common.Essentials.Utils.csproj" />
<Project Path="ref/Common/src/BD.Common.Essentials/BD.Common.Essentials.csproj" />
<Project Path="ref/Common/src/BD.Common.Mvvm.ReactiveUI/BD.Common.Mvvm.ReactiveUI.csproj" />
<Project Path="ref/Common/src/BD.Common.Mvvm/BD.Common.Mvvm.csproj" />
<Project Path="ref/Common/src/BD.Common.Pinyin.TinyPinyin/BD.Common.Pinyin.TinyPinyin.csproj" />
<Project Path="ref/Common/src/BD.Common.Pinyin/BD.Common.Pinyin.csproj" />
<Project Path="ref/Common/src/BD.Common.Primitives/BD.Common.Primitives.csproj" />
<Project Path="ref/Common/src/BD.Common.Repositories.SQLitePCL/BD.Common.Repositories.SQLitePCL.csproj" />
<Project Path="ref/Common/src/BD.Common.Security/BD.Common.Security.csproj" />
<Project Path="ref/Common/src/BD.Common.Settings/BD.Common.Settings.csproj" />
<Project Path="ref/Common/src/BD.Common/BD.Common.csproj" />
</Folder>
<Folder Name="/2.Reference/Steam/">
<Project Path="ref/ArchiSteamFarm/ArchiSteamFarm/ArchiSteamFarm.csproj" />
<Project Path="ref/Facepunch.Steamworks/Facepunch.Steamworks/Facepunch.Steamworks.Posix.csproj" />
<Project Path="ref/Facepunch.Steamworks/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj" />
<Project Path="ref/Gameloop.Vdf/Gameloop.Vdf/Gameloop.Vdf.csproj" />
<Project Path="ref/Steam4NET/Steam4NET/Steam4NET.csproj" />
<Project Path="ref/SteamClient/ref/ValveKeyValue/ValveKeyValue/ValveKeyValue/ValveKeyValue.csproj" />
<Project Path="ref/SteamClient/src/BD.SteamClient.Models.Protobuf/BD.SteamClient.Models.Protobuf.csproj" />
<Project Path="ref/SteamClient/src/BD.SteamClient/BD.SteamClient.csproj" />
</Folder>
<Folder Name="/2.Reference/WinAuth/">
<Project Path="ref/WinAuth/src/WinAuth/WinAuth.csproj" />
</Folder>
<Folder Name="/3.Test/">
<Project Path="src/BD.WTTS.UnitTest/BD.WTTS.UnitTest.csproj" />
</Folder>
<Folder Name="/4.Shared/">
<Project Path="src/BD.Avalonia8.Image2.Compat/BD.Avalonia8.Image2.Compat.csproj" />
<Project Path="src/BD.WTTS.Client.Avalonia/BD.WTTS.Client.Avalonia.csproj" />
<Project Path="src/BD.WTTS.Client.IPC/BD.WTTS.Client.IPC.csproj" />
<Project Path="src/BD.WTTS.Client/BD.WTTS.Client.csproj" />
<Project Path="src/OSShuttingDownHelper/OSShuttingDownHelper.shproj" />
</Folder>
<Folder Name="/4.Shared/Avalonia.Ref/">
<Project Path="src/Avalonia.Base.Internals/Avalonia.Base.Internals.csproj" />
<Project Path="src/Avalonia.Base/Avalonia.Base.csproj" />
<Project Path="src/Avalonia.Controls.Internals/Avalonia.Controls.Internals.csproj" />
<Project Path="src/Avalonia.Desktop/Avalonia.Desktop.csproj" />
<Project Path="src/Avalonia.Diagnostics/Avalonia.Diagnostics.csproj" />
<Project Path="src/Avalonia.Native/Avalonia.Native.csproj" />
<Project Path="src/Avalonia.Skia.Internals/Avalonia.Skia.Internals.csproj" />
<Project Path="src/Avalonia.WebView2/Avalonia.WebView2.csproj" />
<Project Path="src/Avalonia.Win32/Avalonia.Win32.csproj" />
<Project Path="src/Avalonia.X11/Avalonia.X11.csproj" />
</Folder>
<Folder Name="/4.Shared/ClientSDK/">
<Project Path="ref/WTTS.MicroServices.ClientSDK/ref/WTTS.Public/src/BD.WTTS.MicroServices.Primitives.Resources/BD.WTTS.MicroServices.Primitives.Resources.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/ref/WTTS.Public/src/BD.WTTS.Primitives.Resources/BD.WTTS.Primitives.Resources.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.MicroServices.ClientSDK/BD.WTTS.MicroServices.ClientSDK.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.MicroServices.Primitives.Models/BD.WTTS.MicroServices.Primitives.Models.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.MicroServices.Primitives.ViewModels/BD.WTTS.MicroServices.Primitives.ViewModels.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.MicroServices.Primitives/BD.WTTS.MicroServices.Primitives.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.Primitives.Models/BD.WTTS.Primitives.Models.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.Primitives.ViewModels/BD.WTTS.Primitives.ViewModels.csproj" />
<Project Path="ref/WTTS.MicroServices.ClientSDK/src/BD.WTTS.Primitives/BD.WTTS.Primitives.csproj" />
</Folder>
<Folder Name="/5.Plugins/">
<Project Path="src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.Accelerator/BD.WTTS.Client.Plugins.Accelerator.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.ArchiSteamFarmPlus/BD.WTTS.Client.Plugins.ArchiSteamFarmPlus.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.Authenticator/BD.WTTS.Client.Plugins.Authenticator.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.GameAccount/BD.WTTS.Client.Plugins.GameAccount.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.GameList/BD.WTTS.Client.Plugins.GameList.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.GameTools/BD.WTTS.Client.Plugins.GameTools.csproj" />
<Project Path="src/BD.WTTS.Client.Plugins.SteamIdleCard/BD.WTTS.Client.Plugins.SteamIdleCard.csproj" />
</Folder>
<Folder Name="/6.Tools/">
<Project Path="ref/Common/src/BD.Common.Settings.V4.SourceGenerator.Tools/BD.Common.Settings.V4.SourceGenerator.Tools.csproj" />
<Project Path="src/BD.WTTS.Client.Avalonia.Designer.HostApp/BD.WTTS.Client.Avalonia.Designer.HostApp.csproj" />
<Project Path="src/BD.WTTS.Client.Tools.HostsTest/BD.WTTS.Client.Tools.HostsTest.csproj" />
<Project Path="src/BD.WTTS.Client.Tools.OpenSourceLibraryList/BD.WTTS.Client.Tools.OpenSourceLibraryList.csproj" />
<Project Path="src/BD.WTTS.Client.Tools.Publish/BD.WTTS.Client.Tools.Publish.csproj" />
</Folder>
<Project Path="src/BD.WTTS.Client.Avalonia.App/BD.WTTS.Client.Avalonia.App.csproj" />
</Solution>
+6 -6
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@@ -40,14 +40,14 @@ else
fi
}
certutil_Init() {
certutil -d $HOME/.pki/nssdb -L
certutil -d sql:$HOME/.pki/nssdb -L
ret=$?
if [ $ret -ne 0 ]; then
echo "即将初始化 certutil \$HOME/.pki/nssdb"
mkdir -p $HOME/.pki
mkdir -p $HOME/.pki/nssdb
chmod 700 $HOME/.pki/nssdb
certutil -d $HOME/.pki/nssdb -N --empty-password
echo "即将初始化 certutil sql:\$HOME/.pki/nssdb"
mkdir -p sql:$HOME/.pki
mkdir -p sql:$HOME/.pki/nssdb
chmod 700 sql:$HOME/.pki/nssdb
certutil -d sql:$HOME/.pki/nssdb -N --empty-password
else
echo "certutil nssdb 正常"
fi
-16
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@@ -1,16 +0,0 @@
#!/bin/bash
#添加桌面文件
run_path=$(dirname "$0")
base_path="$(dirname "$run_path")"
exec_name="Steam++"
rm -rf "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Watt Toolkit
Exec=$base_path/$exec_name.sh
Icon=$base_path/Icons/Watt-Toolkit.png
Terminal=false
Type=Application
StartupNotify=false" >"$HOME/Desktop/Watt Toolkit.desktop"
chmod +x "$HOME/Desktop/Watt Toolkit.desktop"
exit 0
@@ -1,44 +1,7 @@
#!/bin/bash
# 设置默认的 base_path 参数
default_base_path="$HOME/WattToolkit"
base_path="$default_base_path"
# 检查是否以root身份执行
if [ "$EUID" -eq 0 ]; then
echo "此脚本不能以root身份执行。"
exit 1
fi
# 循环直到用户输入有效路径或直接回车
while true; do
# 使用 zenity 提示用户选择安装路径或使用默认路径
custom_base_path=$(zenity --entry --title="安装路径" --text="请输入安装路径(默认为 $default_base_path,不输入则使用默认路径)")
# 如果用户提供了自定义路径,则使用该路径
if [ -n "$custom_base_path" ]; then
base_path="$custom_base_path"
break
elif [ -z "$custom_base_path" ]; then
# 用户直接回车,使用默认路径
break
else
# 用户输入无效路径,重新提示
echo "无效路径,请重新输入。"
fi
done
# 创建安装路径
mkdir -p "$base_path" || {
echo "无法创建安装路径 $base_path,请检查权限或路径是否正确。"
exit 1
}
# 切换到安装路径
cd "$base_path" || {
echo "无法切换到安装路径 $base_path,请检查权限或路径是否正确。"
exit 1
}
base_path="$HOME/WattToolkit"
mkdir -p "$base_path"
cd "$base_path" || exit 1
appVer_path="$base_path/WattToolkit.AppVer"
exec_name="Steam++"
tar_name="WattToolkit.tgz"
@@ -47,45 +10,7 @@ base_url="https://api.steampp.net"
architecture=1
app_name="Watt Toolkit"
PROCESS_NAMES=("$exec_name" "$app_name")
Check_LC_Code() {
# 检查当前 LANG 环境变量
current_lang="${LC_ALL:-$LANG}"
echo "当前语言环境: $current_lang"
# 检查是否为 C 或 C.UTF-8
if [ "$current_lang" = "C" ] || [ "$current_lang" = "C.UTF-8" ]; then
echo "当前语言环境是 C 或 C.UTF-8,需要修改。"
# 列出系统支持的语言环境
supported_locales=$(locale -a)
if [ -z "$supported_locales" ]; then
echo "未能获取到支持的语言环境列表。请检查系统配置。"
return 1
fi
# 遍历支持的语言环境列表,找到第一个不是 C 或 C.UTF-8 的项
first_non_c_locale=""
for locale in $supported_locales; do
if [ "$locale" != "C" ] && [ "$locale" != "C.UTF-8" ]; then
first_non_c_locale="$locale"
break
fi
done
# 检查是否找到了非 C/C.UTF-8 的语言环境
if [ -n "$first_non_c_locale" ]; then
echo "修改语言环境为支持列表中的第一个非 C/C.UTF-8 项:$first_non_c_locale"
export LC_ALL="$first_non_c_locale"
echo "语言环境已修改为 $first_non_c_locale。"
else
echo "未能找到非 C/C.UTF-8 的语言环境。请检查系统配置。"
return 1
fi
else
echo "当前语言环境不是 C 或 C.UTF-8,无需修改。"
fi
}
Check_LC_Code
export LC_ALL=en_US.UTF-8
Install_certutil() {
# 判断发行版类型
if command -v certutil &>/dev/null; then
@@ -116,14 +41,14 @@ Install_certutil() {
fi
}
certutil_Init() {
certutil -d $HOME/.pki/nssdb -L
certutil -d sql:$HOME/.pki/nssdb -L
ret=$?
if [ $ret -ne 0 ]; then
echo "即将初始化 certutil \$HOME/.pki/nssdb"
mkdir -p $HOME/.pki
mkdir -p $HOME/.pki/nssdb
chmod 700 $HOME/.pki/nssdb
certutil -d $HOME/.pki/nssdb -N --empty-password
echo "即将初始化 certutil sql:\$HOME/.pki/nssdb"
mkdir -p sql:$HOME/.pki
mkdir -p sql:$HOME/.pki/nssdb
chmod 700 sql:$HOME/.pki/nssdb
certutil -d sql:$HOME/.pki/nssdb -N --empty-password
else
echo "certutil nssdb 正常"
fi
@@ -257,9 +182,7 @@ Get_NewVer() {
sleep 1
#本地版本 Hash
if [ -f "AppVer" ]; then
o_sha384=$(cat "AppVer")
fi
o_sha384=$(cat "AppVer")
if [ -e "AppVer" ]; then
if [ "${o_sha384,,}" = "${n_sha384,,}" ]; then
Show_Run "已是最新版本,是否启动程序?"
@@ -403,46 +326,17 @@ Kill_Process
#解压
Decompression
# xdg-icon-resource install "$base_path/Icons/Watt-Toolkit.png" --size 128 Watt-Toolkit
InitDesktop() {
# 检查XDG_DESKTOP_DIR环境变量,如果未设置则使用默认值
XDG_DESKTOP_DIR="${XDG_DESKTOP_DIR:-$HOME/Desktop}"
while true; do
# 使用 zenity 提示用户选择安装路径或使用默认路径
choice=$(zenity --list --radiolist --title="请选择要添加到的位置" \
--column="选择" --column="路径" \
TRUE "$XDG_DESKTOP_DIR" \
FALSE "$HOME/.local/share/applications/")
# 检查用户输入
if [ "$choice" == "$HOME/.local/share/applications/" ]; then
target_dir="$HOME/.local/share/applications/"
break
elif [ "$choice" == "$XDG_DESKTOP_DIR" ]; then
target_dir="$XDG_DESKTOP_DIR"
break
else
# 无效选项时给出提示,并继续循环
zenity --info --text="无效选项,请重新选择。"
fi
done
# 添加桌面文件
rm -rf "$target_dir/Watt Toolkit.desktop" 2>/dev/null
cat <<EOT > "$target_dir/Watt Toolkit.desktop"
#添加桌面文件
rm -rf "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Watt Toolkit
Exec=$base_path/$exec_name.sh
Icon=$base_path/Icons/Watt-Toolkit.png
Terminal=false
Type=Application
StartupNotify=false
EOT
chmod +x "$target_dir/Watt Toolkit.desktop"
}
InitDesktop
StartupNotify=false" >"$HOME/Desktop/Watt Toolkit.desktop"
chmod +x "$HOME/Desktop/Watt Toolkit.desktop"
# update-desktop-database ~/.local/share/applications
#运行程序
Show_Run "下载安装完成,是否启动程序?"
-8
View File
@@ -1,8 +0,0 @@
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=°²×° Watt Toolkit
Exec=curl https://steampp.net/pkg/latest/steamdeck/install.sh | bash -s --
Icon=steamdeck-gaming-return
Terminal=true
Type=Application
StartupNotify=false
-208
View File
@@ -1,208 +0,0 @@
#!/bin/bash
run_path=$(dirname "$0")
base_path="$(dirname "$run_path")"
mkdir -p "$base_path"
cd "$base_path" || exit 1
appVer_path="$base_path/WattToolkit.AppVer"
exec_name="Steam++"
tar_name="WattToolkit.tgz"
tar_path="$base_path/$tar_name"
app_name="Watt Toolkit"
PROCESS_NAMES=("$exec_name" "$app_name")
export LC_ALL=en_US.UTF-8
Install_certutil() {
# 判断发行版类型
if command -v certutil &>/dev/null; then
echo "certutil 工具已安装。"
else
echo "证书导入以及验证需要使用 certutil 工具。"
# 判断包管理器
if command -v apt &>/dev/null; then
# 使用 apt (Debian/Ubuntu)
sudo apt update
sudo apt install -y libnss3-tools
elif command -v dnf &>/dev/null; then
# 使用 dnf (Fedora)
sudo dnf install -y nss-tools
elif command -v yum &>/dev/null; then
# 使用 yum (CentOS/Red Hat)
sudo yum install -y nss-tools
elif command -v pacman &>/dev/null; then
# 使用 pacman (Arch Linux)
# sudo pacman -S nss
echo "请手动安装 certutil 工具。"
exit 1
else
echo "请手动安装 certutil 工具。"
exit 1
fi
echo "certutil 工具已安装。"
fi
}
certutil_Init() {
certutil -d $HOME/.pki/nssdb -L
ret=$?
if [ $ret -ne 0 ]; then
echo "即将初始化 certutil \$HOME/.pki/nssdb"
mkdir -p $HOME/.pki
mkdir -p $HOME/.pki/nssdb
chmod 700 $HOME/.pki/nssdb
certutil -d $HOME/.pki/nssdb -N --empty-password
else
echo "certutil nssdb 正常"
fi
}
Install_jq() {
# Check if jq is already installed
if command -v jq &>/dev/null; then
echo "jq 工具已安装。"
else
echo "jq 用来解析版本更新。"
# Check the package manager
if command -v apt &>/dev/null; then
# Using apt (Debian/Ubuntu)
sudo apt update
sudo apt install -y jq
elif command -v dnf &>/dev/null; then
# Using dnf (Fedora)
sudo dnf install -y jq
elif command -v yum &>/dev/null; then
# Using yum (CentOS/Red Hat)
sudo yum install -y jq
elif command -v pacman &>/dev/null; then
# Using pacman (Arch Linux)
sudo pacman -S jq
else
echo "请手动安装 jq 工具。"
exit 1
fi
echo "请手动安装 jq 工具。"
fi
}
Install_zenity() {
# 判断发行版类型
if command -v zenity &>/dev/null; then
echo "zenity 工具已安装。"
else
echo "安装过程需要 zenity 工具。"
# 判断包管理器
if command -v apt &>/dev/null; then
# 使用 apt (Debian/Ubuntu)
sudo apt update
sudo apt install -y zenity
elif command -v dnf &>/dev/null; then
# 使用 dnf (Fedora)
sudo dnf install -y zenity
elif command -v yum &>/dev/null; then
# 使用 yum (CentOS/Red Hat)
sudo yum install -y zenity
elif command -v pacman &>/dev/null; then
# 使用 pacman (Arch Linux)
# sudo pacman -S zenity
echo "请手动安装 zenity 工具。"
exit 1
else
echo "请手动安装 zenity 工具。"
exit 1
fi
echo "zenity 工具已安装。"
fi
}
Show_Run() {
local param1=$1
# 显示提示框,询问是否运行程序
zenity --question --text="$1" --width=400
# 获取上一个命令的退出码
response=$?
if [ $response -eq 0 ]; then
echo "程序已启动。"
exit 0 &
# 用户点击了 "运行" 按钮,启动程序
/bin/sh -c "$base_path/$exec_name.sh"
else
# 用户点击了 "关闭" 按钮,退出脚本
exit 0
fi
}
Kill_Process() {
# 尝试的次数
Kill_MAX_RETRIES=3
# 循环尝试终止进程
for process_name in "${PROCESS_NAMES[@]}"; do
kill_retry=1
while [ $kill_retry -le $Kill_MAX_RETRIES ]; do
pid=$(pgrep "$process_name")
if [ -n "$pid" ]; then
echo "尝试 $kill_retry: 进程 $process_name 正在运行中。正在终止..."
kill $pid
sleep 2
else
break
fi
kill_retry=$((kill_retry + 1))
done
done
for process_name in "${PROCESS_NAMES[@]}"; do
# 检查是否成功终止进程
if pgrep -x "$process_name" >/dev/null; then
echo "无法终止程序 $process_name。尝试次数已达上限。"
exit 1
else
echo "程序 $process_name 已成功终止。"
fi
done
}
Install_certutil
Install_zenity
Install_jq
certutil_Init
Kill_Process
dotnet_exec="$dotnet_path/dotnet/dotnet"
if [ -x "$dotnet_exec" ]; then
echo "文件具有执行权限。"
else
chmod +x "$dotnet_exec"
fi
chmod +x "$base_path/$exec_name.sh"
# xdg-icon-resource install "$base_path/Icons/Watt-Toolkit.png" --size 128 Watt-Toolkit
InitDesktop() {
while true; do
# 使用 zenity 提示用户选择安装路径或使用默认路径
choice=$(zenity --list --radiolist --title="请选择要添加到的位置" --column="选择" --column="路径" TRUE "$HOME/.local/share/applications/" FALSE "$HOME/Desktop")
# 检查用户输入
if [ "$choice" == "$HOME/.local/share/applications/" ]; then
target_dir="$HOME/.local/share/applications/"
break
elif [ "$choice" == "$HOME/Desktop" ]; then
target_dir="$HOME/Desktop/"
break
else
echo "无效选项,请输入 1 或 2。"
fi
done
#添加桌面文件
rm -rf "$target_dir/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Watt Toolkit
Exec=$base_path/$exec_name.sh
Icon=$base_path/Icons/Watt-Toolkit.png
Terminal=false
Type=Application
StartupNotify=false" >"$target_dir/Watt Toolkit.desktop"
chmod +x "$target_dir/Watt Toolkit.desktop"
}
InitDesktop
# update-desktop-database ~/.local/share/applications
#运行程序
Show_Run "下载安装完成,是否启动程序?"
exit 0
+11 -50
View File
@@ -1,6 +1,6 @@
#!/bin/bash
run_path=$(dirname "$0")
base_path="$(dirname "$run_path")"
base_path="$HOME/WattToolkit"
export LC_ALL=en_US.UTF-8
exec_name="Steam++"
app_name="Watt Toolkit"
AppData="$XDG_DATA_HOME/Steam++"
@@ -8,37 +8,7 @@ AppData_t="$HOME/.local/share/Steam++"
Cache="$XDG_CACHE_HOME/Steam++"
Cache_t="$HOME/.cache/Steam+"
PROCESS_NAMES=("$exec_name" "$app_name")
export LC_ALL=en_US.UTF-8
#检查是否存在 Steam++.sh 避免卸载错误
file_to_check="$base_path/Steam++.sh"
folders_to_check=("dotnet" "modules" "native" "script" "assemblies")
if [ -e "$file_to_check" ]; then
echo "文件 $file_to_check 存在"
else
echo "文件 $file_to_check 不存在"
exit 1
fi
for folder in "${folders_to_check[@]}"; do
folder_path="$base_path/$folder"
if [ -d "$folder_path" ]; then
echo "文件夹 $folder_path 存在"
else
echo "文件夹 $folder_path 不存在"
exit 1
fi
done
echo "验证该文件夹是 $app_name 安装目录,请确认是否卸载。"
read -p "所有文件和文件夹都存在,确认卸载吗? (输入 'y' 确认): " confirmation
if [ "${confirmation,,}" == "y" ]; then
echo "开始执行卸载操作"
# 在这里添加您的卸载操作
else
echo "用户取消卸载操作"
exit 0
fi
Kill_Process() {
# 尝试的次数
Kill_MAX_RETRIES=3
@@ -72,28 +42,19 @@ Kill_Process() {
}
Kill_Process
zenity --question --text="是否删除证书?" --width=400
zenity --question --text="是否删除用户数据" --width=400
# 获取上一个命令的退出码
delCer=$?
response=$?
if [ $delCer -eq 0 ]; then
certutil -D -d $HOME/.pki/nssdb -n "SteamTools"
fi
zenity --question --text="是否删除用户数据?" --width=400
# 获取上一个命令的退出码
delUserData=$?
if [ $delUserData -eq 0 ]; then
rm -rf $AppData 2>/dev/null
rm -rf $AppData_t 2>/dev/null
certutil -D -d $HOME/.pki/nssdb -n "SteamTools"
if [ $response -eq 0 ]; then
rm -rfq "$AppData" 2>/dev/null
rm -rfq "$AppData_t" 2>/dev/null
else
echo "保留用户数据方便下次安装。"
echo "如需删除可手动删除该目录:$AppData 或者 $AppData_t"
fi
rm -rf $Cache 2>/dev/null
rm -rf $Cache_t 2>/dev/null
rm -rf $base_path 2>/dev/null
rm -rf "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
rm -rfq "$Cache" 2>/dev/null
rm -rfq "$Cache_t" 2>/dev/null
rm -rfq "$base_path" 2>/dev/null
rm -rfq "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
zenity --info --text="卸载完成!" --width=300
+19 -19
View File
@@ -14,7 +14,7 @@ CodesignKey_Name="mossimo code"
App_Modules_Path="$App_Path/$Publish_Path/modules"
echo "编译主程序"
cd "$App_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:CreatePackage=false -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:CreatePackage=false -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
rm -r "$App_Modules_Path"
mkdir -p "$App_Modules_Path"
@@ -30,59 +30,59 @@ Copy_Plugins() {
echo "编译加速插件"
Plugins_Accelerator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator"
cd "$Plugins_Accelerator_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "Accelerator" "BD.WTTS.Client.Plugins.Accelerator.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "Accelerator" "BD.WTTS.Client.Plugins.Accelerator.dll"
Plugins_Accelerator_ReverseProxy_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy"
cd "$Plugins_Accelerator_ReverseProxy_Path"
# 根据 Build_Mode 执行不同逻辑
if [ "$Build_Mode" = "any" ]; then
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net8.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net8.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net7.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net7.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
lipo -create "$Publish_Path/arm64/Steam++.Accelerator" "$Publish_Path/x64/Steam++.Accelerator" -output "$Publish_Path/Steam++.Accelerator"
Copy_Plugins "$Publish_Path" "Accelerator" "Steam++.Accelerator"
elif [ "$Build_Mode" = "arm64" ]; then
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net8.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net7.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Publish_Path/arm64" "Accelerator" "Steam++.Accelerator"
elif [ "$Build_Mode" = "x64" ]; then
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net8.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net7.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Publish_Path/x64" "Accelerator" "Steam++.Accelerator"
fi
echo "编译令牌插件"
Plugins_Authenticator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Authenticator"
cd "$Plugins_Authenticator_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "Authenticator" "BD.WTTS.Client.Plugins.Authenticator.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "Authenticator" "BD.WTTS.Client.Plugins.Authenticator.dll"
echo "编译账户插件"
Plugins_GameAccount_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameAccount"
cd "$Plugins_GameAccount_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "GameAccount" "BD.WTTS.Client.Plugins.GameAccount.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "GameAccount" "BD.WTTS.Client.Plugins.GameAccount.dll"
echo "编译游戏库插件"
Plugins_GameList_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameList"
cd "$Plugins_GameList_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "GameList" "BD.WTTS.Client.Plugins.GameList.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "GameList" "BD.WTTS.Client.Plugins.GameList.dll"
echo "复制插件到程序目录"
cd "$App_Path"
# 根据 Build_Mode 执行不同逻辑
if [ "$Build_Mode" = "any" ]; then
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/MonoBundle"
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents/MonoBundle"
elif [ "$Build_Mode" = "arm64" ]; then
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/osx-arm64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents"
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net7.0-macos/osx-arm64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents"
elif [ "$Build_Mode" = "x64" ]; then
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/osx-x64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents"
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net7.0-macos/osx-x64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents"
fi
echo "代码签名重新手动签名"
App_Publish_Path="$App_Path/bin/Release/net8.0-macos/Steam++.app"
App_Publish_Path="$App_Path/bin/Release/net7.0-macos/Steam++.app"
# #代码签名重新手动签名
codesign --remove-signature "$App_Publish_Path"
codesign --remove-signature "$App_Publish_Path/Contents/MacOS/Steam++"
+1 -249
View File
@@ -212,15 +212,6 @@
"Summary": "菜单排序",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "string",
"PropertyName": "StartDefaultPageName",
"DefaultValue": "null",
"DefaultValueIsConst": true,
"Summary": "程序启动时默认页",
"IsRegionOrEndregion": null,
"IsValueType": null
}
],
"Usings": ""
@@ -496,15 +487,6 @@
"Summary": "账号平台设置集合",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "bool",
"PropertyName": "IsShowAccountName",
"DefaultValue": "false",
"DefaultValueIsConst": false,
"Summary": "是否显示账号用户名",
"IsRegionOrEndregion": null,
"IsValueType": null
}
],
"Usings": ""
@@ -973,242 +955,12 @@
},
{
"TypeName": "string",
"PropertyName": "CustomDohAddres2",
"PropertyName": "CustomDohAddres",
"DefaultValue": "null",
"DefaultValueIsConst": true,
"Summary": "自定义 DNS over HTTPS 地址",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "int",
"PropertyName": "AcceleratorTabsSelectedIndex",
"DefaultValue": "0",
"DefaultValueIsConst": false,
"Summary": "加速页面 Tab 选项卡选中下标",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "bool",
"PropertyName": "AutoShowWattAcceleratorWindow",
"DefaultValue": "true",
"DefaultValueIsConst": true,
"Summary": "加速后自动唤起 Watt 加速器界面",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "bool",
"PropertyName": "ProxyBeforeDNSCheck",
"DefaultValue": "true",
"DefaultValueIsConst": true,
"Summary": "加速前进行 DNS 可用性检查",
"IsRegionOrEndregion": null,
"IsValueType": null
}
],
"Usings": ""
},
"SteamIdleSettings": {
"ClassFilePath": "..\\src\\BD.WTTS.Client.Plugins.SteamIdleCard\\Settings",
"InterfaceFilePath": "..\\src\\BD.WTTS.Client.Plugins.SteamIdleCard\\Settings\\Abstractions",
"Properties": [
{
"TypeName": "TimeSpan",
"PropertyName": "IdleTime",
"DefaultValue": "TimeSpan.FromMinutes(6)",
"DefaultValueIsConst": false,
"Summary": "挂卡状态更新时间",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "IdleRule",
"PropertyName": "IdleRule",
"DefaultValue": "IdleRule.FastMode",
"DefaultValueIsConst": false,
"Summary": "运行规则",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "IdleSequentital",
"PropertyName": "IdleSequentital",
"DefaultValue": "IdleSequentital.Default",
"DefaultValueIsConst": false,
"Summary": "运行顺序",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MaxIdleCount",
"DefaultValue": "30",
"DefaultValueIsConst": false,
"Summary": "最大并行运行游戏数量",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "double",
"PropertyName": "MinRunTime",
"DefaultValue": "2",
"DefaultValueIsConst": false,
"Summary": "最少游戏时间 hours",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "double",
"PropertyName": "SwitchTime",
"DefaultValue": "5000",
"DefaultValueIsConst": false,
"Summary": "自动切换游戏时间间隔 ms",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "double",
"PropertyName": "RefreshBadgesTime",
"DefaultValue": "6",
"DefaultValueIsConst": false,
"Summary": "自动刷新徽章数据时间间隔 min",
"IsRegionOrEndregion": null,
"IsValueType": true
}
],
"Usings": ""
},
"ASFSettings": {
"ClassFilePath": "..\\src\\BD.WTTS.Client.Plugins.ArchiSteamFarmPlus\\Settings",
"InterfaceFilePath": "..\\src\\BD.WTTS.Client.Plugins.ArchiSteamFarmPlus\\Settings\\Abstractions",
"Properties": [
{
"TypeName": "string",
"PropertyName": "ArchiSteamFarmExePath",
"DefaultValue": "string.Empty",
"DefaultValueIsConst": false,
"Summary": "ASF 路径",
"IsRegionOrEndregion": null,
"IsValueType": false
},
{
"TypeName": "bool",
"PropertyName": "AutoRunArchiSteamFarm",
"DefaultValue": "false",
"DefaultValueIsConst": false,
"Summary": "程序启动时自动运行 ASF",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "bool",
"PropertyName": "CheckArchiSteamFarmExe",
"DefaultValue": "false",
"DefaultValueIsConst": false,
"Summary": "检查文件安全性",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleMaxLineDefault",
"DefaultValue": "200",
"DefaultValueIsConst": true,
"Summary": "控制台默认最大行数",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MinRangeConsoleMaxLine",
"DefaultValue": "DefaultConsoleMaxLineDefault",
"DefaultValueIsConst": true,
"Summary": "控制台默认最大行数范围最小值",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MaxRangeConsoleMaxLine",
"DefaultValue": "5000",
"DefaultValueIsConst": true,
"Summary": "控制台默认最大行数范围最大值",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleMaxLine",
"DefaultValue": "DefaultConsoleMaxLineDefault",
"DefaultValueIsConst": false,
"Summary": "控制台最大行数",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleFontSizeDefault",
"DefaultValue": "14",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MinRangeConsoleFontSize",
"DefaultValue": "8",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MaxRangeConsoleFontSize",
"DefaultValue": "24",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleFontSize",
"DefaultValue": "DefaultConsoleFontSizeDefault",
"DefaultValueIsConst": false,
"Summary": "控制台字体大小",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "IPCPortIdValue",
"DefaultValue": "6242",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "int",
"PropertyName": "IPCPortId",
"DefaultValue": "DefaultIPCPortIdValue",
"DefaultValueIsConst": false,
"Summary": "IPC 端口号,默认值为 <see cref=\"DefaultIPCPortIdValue\" />",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "bool",
"PropertyName": "IPCPortOccupiedRandom",
"DefaultValue": "true",
"DefaultValueIsConst": false,
"Summary": "IPC 端口号被占用时是否随机一个未使用的端口号,默认值 <see langword=\"true\" />",
"IsRegionOrEndregion": null,
"IsValueType": true
}
],
"Usings": ""
+43
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@@ -0,0 +1,43 @@
# Steam++ v3.X Program File Structure for Windows
- dotnet 共享运行时,删除后将使用已安装的运行时,此目参考 ```C:\Program Files\dotnet```,可自行升级行库小版本号,二进制兼容
- host
- fxr
- x.y.z
- hostfxr.dll
- shared
- Microsoft.AspNetCore.App
- x.y.z
- Microsoft.NETCore.App
- x.y.z
- native
- win-x64
- 7z.dll
- av_libglesv2.dll
- e_sqlite3.dll
- libHarfBuzzSharp.dll
- libSkiaSharp.dll
- WebView2Loader.dll
- WinDivert.dll
- WinDivert64.sys
- assemblies 主模块程序集
- modules 可选模块
- ~~Update 自更新模块,删除该文件夹后禁用更新~~
- Steam++.Update.exe 更新程序,CDN 分发更包,下载与解压在主程序中,此进程仅退出主程执行覆盖操作
- Accelerator 网络加速
- Steam++.Accelerator.exe 控制台子服务进,使用匿名管道与主进程通信,无参数或指定某参数(待定)启动时可读取配置文件启动加速,可全独立运行,ASP.NET Core Web API 项目,支持 Docker
- Steam++.Plugins.Accelerator.dll 插件程集
- AccountSwitch 账号切换
- Steam++.Plugins.AccountSwitch.dll
- ~~ArchiSteamFarm~~
- Steam++.ArchiSteamFarm.exe
- Steam++.Plugins.ArchiSteamFarm.dll
- GameList 库存游戏
- Steam++.Plugins.GameList.dll
- LocalAuth 本地令牌
- Steam++.Plugins.LocalAuth.dll
- GameTools 游戏工具
- Steam++.Plugins.GameTools.dll
- Steam++.exe (主启动程序).NET Framework 二进制主程序
- Steam++.exe.config 使用该配置文件以允许在 .NET Framework 3.5 ~ 4.8.1 中任意版本中兼容运行(从 Windows 7 ~ 11 中所有系统自带运行时)
- ~~Steam++.Uninstall.exe 卸载程序(WinForms?AOT?)~~
Submodule ref/Avalonia8 deleted from 1260f0054f
-5
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@@ -1,5 +0,0 @@
<Project>
<PropertyGroup>
<CheckEolWorkloads>false</CheckEolWorkloads>
</PropertyGroup>
</Project>
Submodule ref/Fusillade deleted from e53e10aef3
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-11
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@@ -1,11 +0,0 @@
static void WinDivert()
{
var dllWinDivert = Path.Combine(ProjectUtils.ProjPath, "ref", "WinDivert.dll");
var sysWinDivert64 = Path.Combine(ProjectUtils.ProjPath, "ref", "WinDivert64.sys");
byte[][] data = [File.ReadAllBytes(dllWinDivert), File.ReadAllBytes(sysWinDivert64)];
var bytes = MemoryPackSerializer.Serialize(data);
bytes.AsSpan().Reverse();
File.WriteAllBytes(Path.Combine(ProjectUtils.ProjPath, "ref", "WinDivert.mpo"), bytes);
}
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+18 -9
View File
@@ -5,31 +5,29 @@ namespace BD.WTTS;
/// </summary>
public static partial class AssemblyInfo
{
const string Version2 = "3.1";
const string Version2 = "3.0";
/// <summary>
/// 语义化应用程序版本
/// https://semver.org/lang/zh-CN/
/// </summary>
public const string Version = $"{Version2}.{VersionBuild}";
const string VersionBuild = "0";
public const string Version = $"{Version2}.0";
/// <summary>
/// 预览版本号,范围 1~9,只增不减
/// </summary>
const string ver_for_preview = "5";
const string ver_for_preview = "7";
/// <summary>
/// RC 版本号,范围 0~9,只增不减
/// </summary>
const string ver_for_rc = "0";
const string ver_for_rc = "3";
public const string FileVersion = $"{Version2}.2{ver_for_rc}2{ver_for_preview}.0"; // msix 需要保持第四位为0
public const string FileVersion = $"{Version2}.{ver_for_rc}0{ver_for_preview}.0";
public const string InformationalVersion = Version;
//public const string InformationalVersion = Version;
//public const string InformationalVersion = $"{Version}-preview.{ver_for_preview}";
//public const string InformationalVersion = $"{Version}-rc.{ver_for_rc}";
public const string InformationalVersion = $"{Version}-rc.{ver_for_rc}";
#if !APP_HOST
/// <summary>
@@ -148,4 +146,15 @@ false
#endif
#if ANDROID
internal static class JavaPkgNames
{
public const string APPLICATION_ID = "net.steampp.app";
public const string Root = APPLICATION_ID + ".";
public const string UI = Root + "ui.";
public const string Activities = UI + "activities.";
public const string Fragments = UI + "fragments.";
public const string Services = Root + "services.";
}
#endif
}
-3
View File
@@ -22,9 +22,6 @@ global using Avalonia.Metadata;
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.WTTS.Converters")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.WTTS.Markup")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.WTTS.Client.Resources")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "Mobius.Models")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "Mobius")]
[assembly: XmlnsDefinition("https://steampp.net/services", "BD.WTTS.Services")]
[assembly: XmlnsDefinition("https://steampp.net/services", "BD.WTTS.Plugins")]
[assembly: XmlnsDefinition("https://steampp.net/services", "BD.WTTS.Plugins.Abstractions")]
@@ -4,7 +4,7 @@ namespace Avalonia.Controls;
public static class AvaloniaControlsInternalsWindowExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CloseCore_(this Window window, WindowCloseReason reason, bool isProgrammatic, bool ignoreCancel) => window.CloseCore(reason, isProgrammatic, ignoreCancel);
public static void CloseCore_(this Window window, WindowCloseReason reason, bool isProgrammatic) => window.CloseCore(reason, isProgrammatic);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void HandleResized_(this Window window, Size clientSize, WindowResizeReason reason) => window.HandleResized(clientSize, reason);
@@ -7,7 +7,6 @@
<DelaySign>false</DelaySign>
<AssemblyOriginatorKeyFile>$(MSBuildProjectDirectory)\..\..\avalonia.snk</AssemblyOriginatorKeyFile>
<!--https://github.com/AvaloniaUI/Avalonia/blob/0.10.10/build/SharedVersion.props#L18-->
<AvaloniaAccessUnstablePrivateApis>true</AvaloniaAccessUnstablePrivateApis>
</PropertyGroup>
<ItemGroup>
@@ -174,7 +174,7 @@ namespace Avalonia.Controls.ApplicationLifetimes
{
if (w.Owner is null)
{
w.CloseCore_(WindowCloseReason.ApplicationShutdown, isProgrammatic, false);
w.CloseCore_(WindowCloseReason.ApplicationShutdown, isProgrammatic);
}
}
@@ -38,9 +38,9 @@ public interface IFontManagerImpl2 : IFontManagerImpl
return Impl.TryCreateGlyphTypeface(familyName, style, weight, stretch, out glyphTypeface);
}
bool IFontManagerImpl.TryCreateGlyphTypeface(Stream stream, FontSimulations fontSimulations, [NotNullWhen(returnValue: true)] out IGlyphTypeface? glyphTypeface)
bool IFontManagerImpl.TryCreateGlyphTypeface(Stream stream, [NotNullWhen(returnValue: true)] out IGlyphTypeface? glyphTypeface)
{
return Impl.TryCreateGlyphTypeface(stream, fontSimulations, out glyphTypeface);
return Impl.TryCreateGlyphTypeface(stream, out glyphTypeface);
}
//IGlyphTypeface IFontManagerImpl.CreateGlyphTypeface(Typeface typeface)
@@ -1,44 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net$(DotNet_Version)</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>提供动图控件,支持 Gif/Apng</Description>
<AssemblyName>BD.Avalonia8.Image2</AssemblyName>
<RootNamespace>BD.Avalonia8.Image2</RootNamespace>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<GenerateAssemblyFileVersionAttribute>true</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>true</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyVersionAttribute>true</GenerateAssemblyVersionAttribute>
</PropertyGroup>
<!-- Avalonia -->
<PropertyGroup>
<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
</PropertyGroup>
<Import Project="$(MSBuildThisFileDirectory)..\..\ref\Avalonia8\src\Sdk\Links\LibAPNG.props" />
<ItemGroup>
<Compile Remove="..\ImplicitUsings.Common.cs" />
<Compile Remove="..\AssemblyInfo.cs" />
<Compile Include="$(MSBuildThisFileDirectory)..\..\ref\Avalonia8\src\BD.Avalonia8.Image2\**\*.cs">
<LinkBase></LinkBase>
</Compile>
<Compile Remove="$(MSBuildThisFileDirectory)..\..\ref\Avalonia8\src\BD.Avalonia8.Image2\bin\**\*.cs" />
<Compile Remove="$(MSBuildThisFileDirectory)..\..\ref\Avalonia8\src\BD.Avalonia8.Image2\obj\**\*.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="ReactiveUI" />
<PackageReference Include="ReactiveUI.Fody" />
<PackageReference Include="Microsoft.IO.RecyclableMemoryStream" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ref\Common\src\BD.Common.Mvvm\BD.Common.Mvvm.csproj" />
<ProjectReference Include="..\..\ref\Common\src\BD.Common\BD.Common.csproj" />
</ItemGroup>
</Project>
@@ -1,41 +0,0 @@
// Common\src\BD.Common8.Bcl\Extensions\StreamExtensions.cs
namespace System.Extensions;
/// <summary>
/// 提供对 <see cref="Stream"/> 类型的扩展函数
/// </summary>
internal static partial class StreamExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReadInt32(this Stream stream)
{
Span<byte> data = stackalloc byte[sizeof(int)];
stream.ReadExactly(data);
return BitConverter.ToInt32(data);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ushort ReadUInt16(this Stream stream)
{
Span<byte> data = stackalloc byte[sizeof(ushort)];
stream.ReadExactly(data);
return BitConverter.ToUInt16(data);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint ReadUInt32(this Stream stream)
{
Span<byte> data = stackalloc byte[sizeof(uint)];
stream.ReadExactly(data);
return BitConverter.ToUInt32(data);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WriteUInt32(this Stream stream, uint value)
{
Span<byte> data = stackalloc byte[sizeof(uint)];
BitConverter.TryWriteBytes(data, value);
stream.Write(data);
}
}
@@ -1,3 +0,0 @@
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<ReactiveUI />
</Weavers>
@@ -1,4 +0,0 @@
// steampp
using Avalonia.Metadata;
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.Avalonia8.Image2")]
@@ -1,24 +0,0 @@
// <auto-generated/>
global using Avalonia;
global using Avalonia.Animation;
global using Avalonia.Controls;
global using Avalonia.Logging;
global using Avalonia.Media;
global using Avalonia.Media.Imaging;
global using Avalonia.Metadata;
global using Avalonia.Platform;
global using Avalonia.Rendering.Composition;
global using Avalonia.Threading;
global using Avalonia.VisualTree;
global using BD.Avalonia8.Image2;
global using BD.Avalonia8.Image2.Decoding;
global using System.Extensions;
global using System.Numerics;
global using System.Reactive.Linq;
global using AvaBitmap = Avalonia.Media.Imaging.Bitmap;
global using AvaPixelFormat = Avalonia.Platform.PixelFormat;
global using AvaPoint = Avalonia.Point;
global using AvaRect = Avalonia.Rect;
global using AvaSize = Avalonia.Size;
global using AvaVector = Avalonia.Vector;
global using CommonImageSource = BD.Common.UI.ViewModels.ImageSource.ClipStream;
@@ -1,5 +0,0 @@
// attributes that are applied to this project.
// Project-level suppressions either have no target or are given
// a specific target and scoped to a namespace, type, member, etc.
[assembly: SuppressMessage("Style", "IDE0005:Using 指令是不需要的。", Justification = "<挂起>")]
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