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Author SHA1 Message Date
dependabot[bot] e283f88886 Bump actions/checkout from 3 to 4
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-09-05 00:00:57 +00:00
604 changed files with 4769 additions and 37372 deletions
+7 -7
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@@ -22,7 +22,7 @@ jobs:
steps:
- name: Checkout repository
# if: ${{ matrix.os != 'aigio-win10ltsc-vm' }}
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
@@ -62,25 +62,25 @@ jobs:
# run: dotnet workload install wasm-tools
- name: Restore Workload
run: dotnet workload restore src\BD.WTTS.Client.Avalonia.App\BD.WTTS.Client.Avalonia.App.csproj
run: dotnet workload restore
- name: Verify dotnet info
run: dotnet --info
- name: Build BD.WTTS.Client.AppHost
run: dotnet build -c Release src\BD.WTTS.Client.AppHost\BD.WTTS.Client.AppHost.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.AppHost\BD.WTTS.Client.AppHost.csproj --nologo -v q /property:WarningLevel=1
- name: Build BD.WTTS.Client.Plugins.Accelerator.ReverseProxy
run: dotnet build -c Release src\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy\BD.WTTS.Client.Plugins.Accelerator.ReverseProxy.csproj --nologo -v q /property:WarningLevel=1
- name: Build BD.WTTS.Client.Avalonia.App
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.App\BD.WTTS.Client.Avalonia.App.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.App\BD.WTTS.Client.Avalonia.App.csproj --nologo -v q /property:WarningLevel=1
- name: Build BD.WTTS.Client.Avalonia.Designer.HostApp
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.Designer.HostApp\BD.WTTS.Client.Avalonia.Designer.HostApp.csproj --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet build -c Release src\BD.WTTS.Client.Avalonia.Designer.HostApp\BD.WTTS.Client.Avalonia.Designer.HostApp.csproj --nologo -v q /property:WarningLevel=1
- name: Test
run: dotnet test src/BD.WTTS.UnitTest/BD.WTTS.UnitTest.csproj -c Release -p:GeneratePackageOnBuild=false --nologo -v q --property:WarningLevel=1 --property:DebugType=pdbonly
run: dotnet test src/BD.WTTS.UnitTest/BD.WTTS.UnitTest.csproj -c Release -p:GeneratePackageOnBuild=false --nologo -v q /property:WarningLevel=1
# release:
# name: Release
+2 -2
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@@ -23,7 +23,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
@@ -63,7 +63,7 @@ jobs:
- name: Checkout Credentials repository
if: ${{ matrix.os == 'windows-latest' && !startsWith(github.ref, 'refs/tags/') && github.event_name == 'push' }}
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: SteamTools-Team/Credentials
token: ${{ secrets.REPO_TOKEN }}
+5 -5
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@@ -22,7 +22,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
@@ -65,7 +65,7 @@ jobs:
- name: Checkout NSIS-Build repository
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') }}
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: SteamTools-Team/NSIS-Build
token: ${{ secrets.REPO_TOKEN }}
@@ -73,7 +73,7 @@ jobs:
- name: Checkout Credentials repository
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') }}
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: SteamTools-Team/Credentials
token: ${{ secrets.REPO_TOKEN }}
@@ -315,7 +315,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
@@ -365,7 +365,7 @@ jobs:
- name: Checkout Credentials repository
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') }}
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: SteamTools-Team/Credentials
token: ${{ secrets.REPO_TOKEN }}
+1 -1
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@@ -18,7 +18,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
+13 -19
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@@ -5,7 +5,7 @@
[English](./README.en.md) | 简体中文
「Watt Toolkit」是一个开源跨平台的多功能游戏工具箱,此工具的大部分功能都是需要您下载安装 Steam 才能使用。
![Release Download](https://img.shields.io/github/downloads/BeyondDimension/SteamTools/total?style=flat-square)
[![Release Version](https://img.shields.io/github/v/release/BeyondDimension/SteamTools?style=flat-square)](https://github.com/BeyondDimension/SteamTools/releases/latest)
[![GitHub license](https://img.shields.io/github/license/BeyondDimension/SteamTools?style=flat-square)](LICENSE)
@@ -16,7 +16,7 @@
[![NET 7.0](https://img.shields.io/badge/dotnet-7.0-purple.svg?style=flat-square&color=512bd4)](https://learn.microsoft.com/zh-cn/dotnet/core/whats-new/dotnet-7)
[![C# 11](https://img.shields.io/badge/c%23-11-brightgreen.svg?style=flat-square&color=6da86a)](https://learn.microsoft.com/zh-cn/dotnet/csharp/whats-new/csharp-11)
[![爱发电](https://img.shields.io/badge/爱发电-软妹币玩家-blue.svg?style=flat-square&color=ea4aaa&logo=github-sponsors)](https://afdian.com/@rmbgame)
[![爱发电](https://img.shields.io/badge/爱发电-软妹币玩家-blue.svg?style=flat-square&color=ea4aaa&logo=github-sponsors)](https://afdian.net/@rmbgame)
[![Kofi](https://img.shields.io/badge/Kofi-RMBGAME-orange.svg?style=flat-square&logo=kofi)](https://ko-fi.com/rmbgame)
[![Patreon](https://img.shields.io/badge/Patreon-RMBGAME-red.svg?style=flat-square&logo=patreon)](https://www.patreon.com/rmbgame)
@@ -30,7 +30,6 @@
</div>
## 🚀 下载渠道
- [![Steam 商店](./res/brands/steam.jpg)](https://store.steampowered.com/app/2425030)
- [![Microsoft 应用商店](./res/brands/msstore.en.png)](https://apps.microsoft.com/store/detail/watt-toolkit/9MTCFHS560NG?hl=zh-cn&gl=cn)
- [软件官网](https://steampp.net)
- [GitHub 发行版](https://github.com/BeyondDimension/SteamTools/releases)
@@ -42,23 +41,22 @@
详见 [./doc/download-guide.md](./doc/download-guide.md)
## ✨ 功能
全新的 3.0 版本,支持自定义插件功能,以下功能为下载时自带的默认插件,可以自行删除或禁用。
1. 网络加速 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- ~~使用 [Titanium-Web-Proxy](https://github.com/justcoding121/Titanium-Web-Proxy) 开源项目进行本地反代来支持更快的访问游戏网站。~~
- 使用 [YARP.ReverseProxy](https://github.com/microsoft/reverse-proxy) 开源项目进行本地反代来支持更快的访问游戏网站。
2. 脚本配置 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 通过加速服务拦截网络请求将一些 JS 脚本注入在网页中,提供类似网页插件的功能。
3. 账号切换 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 快速切换已在当前 PC 上登录过的 Steam、Epic、Uplay 等等多平台账号,与管理 Steam 家庭共享库排序及禁用等功能。
4. 库存游戏 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 直接管理你的 Steam 游戏库存,可以编辑游戏名称和[自定义封面](https://www.steamgriddb.com)。
- 一键切换已在当前 PC 上登录过的 Steam 账号,与管理家庭共享库排序及禁用等功能。
4. 库存管理 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 让您直接管理 Steam 游戏库存,可以编辑游戏名称和[自定义封面](https://www.steamgriddb.com),也能解锁以及反解锁 Steam 游戏成就。
- 监控 Steam 游戏下载进度实现 Steam 游戏下载完成定时关机功能。
- 模拟运行 Steam 游戏,让您不用安装和下载对应的游戏也能挂游玩时间和掉落 Steam 卡片
- 自助管理 Steam 游戏云存档,随时删除和上传自定义的存档文件至 Steam 云。
- 解锁以及反解锁 Steam 游戏成就。
- 模拟运行 Steam 游戏,让您不用安装和下载对应的游戏也能挂游玩时间和 Steam 卡片
- 自助管理 Steam 游戏云存档,随时删除和上传自定义的存档文件至 Steam 云
5. 本地令牌 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- 让您的手机令牌统一保存在电脑中、支持通用HOTP、TOTP、Steam、Google 等令牌导入。
- 支持 Steam 登录账号自定绑定生成令牌、支持 Steam 批量确认交易功能。
6. ~~自动挂卡(新版本开发中)~~ <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- ~~集成 [ArchiSteamFarm](https://github.com/JustArchiNET/ArchiSteamFarm) 在应用内提供 挂机掉落 Steam 集换式卡牌 等功能。~~
- 让您的手机令牌统一保存在电脑中,目前仅支持 Steam 令牌,后续会开发支持更多的令牌种类与云同步令牌。
6. 自动挂卡 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- 集成 [ArchiSteamFarm](https://github.com/JustArchiNET/ArchiSteamFarm) 在应用内提供 挂机掉落 Steam 集换式卡牌 等功能。
7. 游戏工具 <img src="./res/brands/windows.svg" width="16" height="16" />
- 强制游戏窗口使用无边框窗口化、更多功能待开发。
@@ -76,12 +74,8 @@
## 🧩 截图
<img src="./res/screenshots/screenshot-windows-accelerator.webp" width="800" />
<br/>
<img src="./res/screenshots/screenshot-windows-gameaccount.webp" width="800" />
<br/>
<img src="./res/screenshots/screenshot-windows-gamelist.webp" width="800" />
<br/>
<br/>
<!--<img src="./res/screenshots/screenshot-android-authenticator.png" width="800" />-->
<img src="./res/screenshots/screenshot-android-authenticator.png" width="800" />
## 从移动端 Steam App 导入令牌指南
- [Android 添加本地令牌(Xposed)](https://github.com/BeyondDimension/SteamTools/issues/2276)
+20 -871
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+3 -4
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@@ -5,13 +5,12 @@ dotnet_exec="$dotnet_path/dotnet"
export DOTNET_ROOT="$dotnet_path"
link_exec="$run_path/Steam++"
# 判断符号链接是否存在
if [ -L "$link_exec" ]; then
echo "符号链接 $link_exec 已存在"
else
rm -rf "$link_exec" 2>/dev/null
if [ ! -L "$link_exec" ]; then
echo "创建符号链接 $dotnet_exec 到 $link_exec"
ln -s "$dotnet_exec" "$link_exec"
chmod +x "$link_exec"
else
echo "符号链接 $link_exec 已存在"
fi
"$link_exec" "$run_path/assemblies/Steam++.dll" "$@"
exit
+6 -6
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@@ -40,14 +40,14 @@ else
fi
}
certutil_Init() {
certutil -d $HOME/.pki/nssdb -L
certutil -d sql:$HOME/.pki/nssdb -L
ret=$?
if [ $ret -ne 0 ]; then
echo "即将初始化 certutil \$HOME/.pki/nssdb"
mkdir -p $HOME/.pki
mkdir -p $HOME/.pki/nssdb
chmod 700 $HOME/.pki/nssdb
certutil -d $HOME/.pki/nssdb -N --empty-password
echo "即将初始化 certutil sql:\$HOME/.pki/nssdb"
mkdir -p sql:$HOME/.pki
mkdir -p sql:$HOME/.pki/nssdb
chmod 700 sql:$HOME/.pki/nssdb
certutil -d sql:$HOME/.pki/nssdb -N --empty-password
else
echo "certutil nssdb 正常"
fi
-16
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@@ -1,16 +0,0 @@
#!/bin/bash
#添加桌面文件
run_path=$(dirname "$0")
base_path="$(dirname "$run_path")"
exec_name="Steam++"
rm -rf "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Watt Toolkit
Exec=$base_path/$exec_name.sh
Icon=$base_path/Icons/Watt-Toolkit.png
Terminal=false
Type=Application
StartupNotify=false" >"$HOME/Desktop/Watt Toolkit.desktop"
chmod +x "$HOME/Desktop/Watt Toolkit.desktop"
exit 0
@@ -1,43 +1,12 @@
#!/bin/bash
# 设置默认的 base_path 参数
default_base_path="$HOME/WattToolkit"
base_path="$default_base_path"
# 循环直到用户输入有效路径或直接回车
while true; do
# 使用 zenity 提示用户选择安装路径或使用默认路径
custom_base_path=$(zenity --entry --title="安装路径" --text="请输入安装路径(默认为 $default_base_path,不输入则使用默认路径)")
# 如果用户提供了自定义路径,则使用该路径
if [ -n "$custom_base_path" ]; then
base_path="$custom_base_path"
break
elif [ -z "$custom_base_path" ]; then
# 用户直接回车,使用默认路径
break
else
# 用户输入无效路径,重新提示
echo "无效路径,请重新输入。"
fi
done
# 创建安装路径
mkdir -p "$base_path" || {
echo "无法创建安装路径 $base_path,请检查权限或路径是否正确。"
exit 1
}
# 切换到安装路径
cd "$base_path" || {
echo "无法切换到安装路径 $base_path,请检查权限或路径是否正确。"
exit 1
}
base_path="$HOME/WattToolkit"
mkdir -p "$base_path"
cd "$base_path" || exit 1
appVer_path="$base_path/WattToolkit.AppVer"
exec_name="Steam++"
tar_name="WattToolkit.tgz"
tar_path="$base_path/$tar_name"
base_url="https://api.steampp.net"
base_url="https://steampp.mossimo.net:8800"
architecture=1
app_name="Watt Toolkit"
PROCESS_NAMES=("$exec_name" "$app_name")
@@ -72,14 +41,14 @@ Install_certutil() {
fi
}
certutil_Init() {
certutil -d $HOME/.pki/nssdb -L
certutil -d sql:$HOME/.pki/nssdb -L
ret=$?
if [ $ret -ne 0 ]; then
echo "即将初始化 certutil \$HOME/.pki/nssdb"
mkdir -p $HOME/.pki
mkdir -p $HOME/.pki/nssdb
chmod 700 $HOME/.pki/nssdb
certutil -d $HOME/.pki/nssdb -N --empty-password
echo "即将初始化 certutil sql:\$HOME/.pki/nssdb"
mkdir -p sql:$HOME/.pki
mkdir -p sql:$HOME/.pki/nssdb
chmod 700 sql:$HOME/.pki/nssdb
certutil -d sql:$HOME/.pki/nssdb -N --empty-password
else
echo "certutil nssdb 正常"
fi
@@ -213,9 +182,7 @@ Get_NewVer() {
sleep 1
#本地版本 Hash
if [ -f "AppVer" ]; then
o_sha384=$(cat "AppVer")
fi
o_sha384=$(cat "AppVer")
if [ -e "AppVer" ]; then
if [ "${o_sha384,,}" = "${n_sha384,,}" ]; then
Show_Run "已是最新版本,是否启动程序?"
@@ -359,36 +326,17 @@ Kill_Process
#解压
Decompression
# xdg-icon-resource install "$base_path/Icons/Watt-Toolkit.png" --size 128 Watt-Toolkit
InitDesktop() {
while true; do
# 使用 zenity 提示用户选择安装路径或使用默认路径
choice=$(zenity --list --radiolist --title="请选择要添加到的位置" --column="选择" --column="路径" TRUE "$HOME/.local/share/applications/" FALSE "$HOME/Desktop")
# 检查用户输入
if [ "$choice" == "$HOME/.local/share/applications/" ]; then
target_dir="$HOME/.local/share/applications/"
break
elif [ "$choice" == "$HOME/Desktop" ]; then
target_dir="$HOME/Desktop/"
break
else
echo "无效选项,请输入 1 或 2。"
fi
done
#添加桌面文件
rm -rf "$target_dir/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
#添加桌面文件
rm -rf "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Watt Toolkit
Exec=$base_path/$exec_name.sh
Icon=$base_path/Icons/Watt-Toolkit.png
Terminal=false
Type=Application
StartupNotify=false" >"$target_dir/Watt Toolkit.desktop"
chmod +x "$target_dir/Watt Toolkit.desktop"
}
InitDesktop
StartupNotify=false" >"$HOME/Desktop/Watt Toolkit.desktop"
chmod +x "$HOME/Desktop/Watt Toolkit.desktop"
# update-desktop-database ~/.local/share/applications
#运行程序
Show_Run "下载安装完成,是否启动程序?"
-8
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@@ -1,8 +0,0 @@
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=°²×° Watt Toolkit
Exec=curl https://steampp.net/pkg/latest/steamdeck/install.sh | bash -s --
Icon=steamdeck-gaming-return
Terminal=true
Type=Application
StartupNotify=false
-208
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@@ -1,208 +0,0 @@
#!/bin/bash
run_path=$(dirname "$0")
base_path="$(dirname "$run_path")"
mkdir -p "$base_path"
cd "$base_path" || exit 1
appVer_path="$base_path/WattToolkit.AppVer"
exec_name="Steam++"
tar_name="WattToolkit.tgz"
tar_path="$base_path/$tar_name"
app_name="Watt Toolkit"
PROCESS_NAMES=("$exec_name" "$app_name")
export LC_ALL=en_US.UTF-8
Install_certutil() {
# 判断发行版类型
if command -v certutil &>/dev/null; then
echo "certutil 工具已安装。"
else
echo "证书导入以及验证需要使用 certutil 工具。"
# 判断包管理器
if command -v apt &>/dev/null; then
# 使用 apt (Debian/Ubuntu)
sudo apt update
sudo apt install -y libnss3-tools
elif command -v dnf &>/dev/null; then
# 使用 dnf (Fedora)
sudo dnf install -y nss-tools
elif command -v yum &>/dev/null; then
# 使用 yum (CentOS/Red Hat)
sudo yum install -y nss-tools
elif command -v pacman &>/dev/null; then
# 使用 pacman (Arch Linux)
# sudo pacman -S nss
echo "请手动安装 certutil 工具。"
exit 1
else
echo "请手动安装 certutil 工具。"
exit 1
fi
echo "certutil 工具已安装。"
fi
}
certutil_Init() {
certutil -d $HOME/.pki/nssdb -L
ret=$?
if [ $ret -ne 0 ]; then
echo "即将初始化 certutil \$HOME/.pki/nssdb"
mkdir -p $HOME/.pki
mkdir -p $HOME/.pki/nssdb
chmod 700 $HOME/.pki/nssdb
certutil -d $HOME/.pki/nssdb -N --empty-password
else
echo "certutil nssdb 正常"
fi
}
Install_jq() {
# Check if jq is already installed
if command -v jq &>/dev/null; then
echo "jq 工具已安装。"
else
echo "jq 用来解析版本更新。"
# Check the package manager
if command -v apt &>/dev/null; then
# Using apt (Debian/Ubuntu)
sudo apt update
sudo apt install -y jq
elif command -v dnf &>/dev/null; then
# Using dnf (Fedora)
sudo dnf install -y jq
elif command -v yum &>/dev/null; then
# Using yum (CentOS/Red Hat)
sudo yum install -y jq
elif command -v pacman &>/dev/null; then
# Using pacman (Arch Linux)
sudo pacman -S jq
else
echo "请手动安装 jq 工具。"
exit 1
fi
echo "请手动安装 jq 工具。"
fi
}
Install_zenity() {
# 判断发行版类型
if command -v zenity &>/dev/null; then
echo "zenity 工具已安装。"
else
echo "安装过程需要 zenity 工具。"
# 判断包管理器
if command -v apt &>/dev/null; then
# 使用 apt (Debian/Ubuntu)
sudo apt update
sudo apt install -y zenity
elif command -v dnf &>/dev/null; then
# 使用 dnf (Fedora)
sudo dnf install -y zenity
elif command -v yum &>/dev/null; then
# 使用 yum (CentOS/Red Hat)
sudo yum install -y zenity
elif command -v pacman &>/dev/null; then
# 使用 pacman (Arch Linux)
# sudo pacman -S zenity
echo "请手动安装 zenity 工具。"
exit 1
else
echo "请手动安装 zenity 工具。"
exit 1
fi
echo "zenity 工具已安装。"
fi
}
Show_Run() {
local param1=$1
# 显示提示框,询问是否运行程序
zenity --question --text="$1" --width=400
# 获取上一个命令的退出码
response=$?
if [ $response -eq 0 ]; then
echo "程序已启动。"
exit 0 &
# 用户点击了 "运行" 按钮,启动程序
/bin/sh -c "$base_path/$exec_name.sh"
else
# 用户点击了 "关闭" 按钮,退出脚本
exit 0
fi
}
Kill_Process() {
# 尝试的次数
Kill_MAX_RETRIES=3
# 循环尝试终止进程
for process_name in "${PROCESS_NAMES[@]}"; do
kill_retry=1
while [ $kill_retry -le $Kill_MAX_RETRIES ]; do
pid=$(pgrep "$process_name")
if [ -n "$pid" ]; then
echo "尝试 $kill_retry: 进程 $process_name 正在运行中。正在终止..."
kill $pid
sleep 2
else
break
fi
kill_retry=$((kill_retry + 1))
done
done
for process_name in "${PROCESS_NAMES[@]}"; do
# 检查是否成功终止进程
if pgrep -x "$process_name" >/dev/null; then
echo "无法终止程序 $process_name。尝试次数已达上限。"
exit 1
else
echo "程序 $process_name 已成功终止。"
fi
done
}
Install_certutil
Install_zenity
Install_jq
certutil_Init
Kill_Process
dotnet_exec="$dotnet_path/dotnet/dotnet"
if [ -x "$dotnet_exec" ]; then
echo "文件具有执行权限。"
else
chmod +x "$dotnet_exec"
fi
chmod +x "$base_path/$exec_name.sh"
# xdg-icon-resource install "$base_path/Icons/Watt-Toolkit.png" --size 128 Watt-Toolkit
InitDesktop() {
while true; do
# 使用 zenity 提示用户选择安装路径或使用默认路径
choice=$(zenity --list --radiolist --title="请选择要添加到的位置" --column="选择" --column="路径" TRUE "$HOME/.local/share/applications/" FALSE "$HOME/Desktop")
# 检查用户输入
if [ "$choice" == "$HOME/.local/share/applications/" ]; then
target_dir="$HOME/.local/share/applications/"
break
elif [ "$choice" == "$HOME/Desktop" ]; then
target_dir="$HOME/Desktop/"
break
else
echo "无效选项,请输入 1 或 2。"
fi
done
#添加桌面文件
rm -rf "$target_dir/Watt Toolkit.desktop" 2>/dev/null
echo "#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Watt Toolkit
Exec=$base_path/$exec_name.sh
Icon=$base_path/Icons/Watt-Toolkit.png
Terminal=false
Type=Application
StartupNotify=false" >"$target_dir/Watt Toolkit.desktop"
chmod +x "$target_dir/Watt Toolkit.desktop"
}
InitDesktop
# update-desktop-database ~/.local/share/applications
#运行程序
Show_Run "下载安装完成,是否启动程序?"
exit 0
+11 -50
View File
@@ -1,6 +1,6 @@
#!/bin/bash
run_path=$(dirname "$0")
base_path="$(dirname "$run_path")"
base_path="$HOME/WattToolkit"
export LC_ALL=en_US.UTF-8
exec_name="Steam++"
app_name="Watt Toolkit"
AppData="$XDG_DATA_HOME/Steam++"
@@ -8,37 +8,7 @@ AppData_t="$HOME/.local/share/Steam++"
Cache="$XDG_CACHE_HOME/Steam++"
Cache_t="$HOME/.cache/Steam+"
PROCESS_NAMES=("$exec_name" "$app_name")
export LC_ALL=en_US.UTF-8
#检查是否存在 Steam++.sh 避免卸载错误
file_to_check="$base_path/Steam++.sh"
folders_to_check=("dotnet" "modules" "native" "script" "assemblies")
if [ -e "$file_to_check" ]; then
echo "文件 $file_to_check 存在"
else
echo "文件 $file_to_check 不存在"
exit 1
fi
for folder in "${folders_to_check[@]}"; do
folder_path="$base_path/$folder"
if [ -d "$folder_path" ]; then
echo "文件夹 $folder_path 存在"
else
echo "文件夹 $folder_path 不存在"
exit 1
fi
done
echo "验证该文件夹是 $app_name 安装目录,请确认是否卸载。"
read -p "所有文件和文件夹都存在,确认卸载吗? (输入 'y' 确认): " confirmation
if [ "${confirmation,,}" == "y" ]; then
echo "开始执行卸载操作"
# 在这里添加您的卸载操作
else
echo "用户取消卸载操作"
exit 0
fi
Kill_Process() {
# 尝试的次数
Kill_MAX_RETRIES=3
@@ -72,28 +42,19 @@ Kill_Process() {
}
Kill_Process
zenity --question --text="是否删除证书?" --width=400
zenity --question --text="是否删除用户数据" --width=400
# 获取上一个命令的退出码
delCer=$?
response=$?
if [ $delCer -eq 0 ]; then
certutil -D -d $HOME/.pki/nssdb -n "SteamTools"
fi
zenity --question --text="是否删除用户数据?" --width=400
# 获取上一个命令的退出码
delUserData=$?
if [ $delUserData -eq 0 ]; then
rm -rf $AppData 2>/dev/null
rm -rf $AppData_t 2>/dev/null
certutil -D -d $HOME/.pki/nssdb -n "SteamTools"
if [ $response -eq 0 ]; then
rm -rfq "$AppData" 2>/dev/null
rm -rfq "$AppData_t" 2>/dev/null
else
echo "保留用户数据方便下次安装。"
echo "如需删除可手动删除该目录:$AppData 或者 $AppData_t"
fi
rm -rf $Cache 2>/dev/null
rm -rf $Cache_t 2>/dev/null
rm -rf $base_path 2>/dev/null
rm -rf "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
rm -rfq "$Cache" 2>/dev/null
rm -rfq "$Cache_t" 2>/dev/null
rm -rfq "$base_path" 2>/dev/null
rm -rfq "$HOME/Desktop/Watt Toolkit.desktop" 2>/dev/null
zenity --info --text="卸载完成!" --width=300
+19 -34
View File
@@ -10,12 +10,11 @@ Base_Path="/Users/moxiansheng/Documents/GitHub/SteamTools"
App_Path="$Base_Path/src/BD.WTTS.Client.Avalonia.App"
Publish_Path="bin/Release/Publish/assemblies"
Plugins_Release_Path="bin/Release"
CodesignKey_Name="mossimo code"
CodesignKey_Name="mossimo CodesignKey"
App_Modules_Path="$App_Path/$Publish_Path/modules"
echo "编译主程序"
cd "$App_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:CreatePackage=false -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:CreatePackage=false -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
rm -r "$App_Modules_Path"
mkdir -p "$App_Modules_Path"
echo "编译插件"
@@ -30,67 +29,53 @@ Copy_Plugins() {
echo "编译加速插件"
Plugins_Accelerator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator"
cd "$Plugins_Accelerator_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "Accelerator" "BD.WTTS.Client.Plugins.Accelerator.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "Accelerator" "BD.WTTS.Client.Plugins.Accelerator.dll"
Plugins_Accelerator_ReverseProxy_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy"
cd "$Plugins_Accelerator_ReverseProxy_Path"
# 根据 Build_Mode 执行不同逻辑
if [ "$Build_Mode" = "any" ]; then
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net8.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net8.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net7.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net7.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
lipo -create "$Publish_Path/arm64/Steam++.Accelerator" "$Publish_Path/x64/Steam++.Accelerator" -output "$Publish_Path/Steam++.Accelerator"
Copy_Plugins "$Publish_Path" "Accelerator" "Steam++.Accelerator"
elif [ "$Build_Mode" = "arm64" ]; then
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net8.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net7.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Publish_Path/arm64" "Accelerator" "Steam++.Accelerator"
elif [ "$Build_Mode" = "x64" ]; then
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net8.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net7.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Publish_Path/x64" "Accelerator" "Steam++.Accelerator"
fi
echo "编译令牌插件"
Plugins_Authenticator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Authenticator"
cd "$Plugins_Authenticator_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "Authenticator" "BD.WTTS.Client.Plugins.Authenticator.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "Authenticator" "BD.WTTS.Client.Plugins.Authenticator.dll"
echo "编译账户插件"
Plugins_GameAccount_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameAccount"
cd "$Plugins_GameAccount_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "GameAccount" "BD.WTTS.Client.Plugins.GameAccount.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "GameAccount" "BD.WTTS.Client.Plugins.GameAccount.dll"
echo "编译游戏库插件"
Plugins_GameList_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameList"
cd "$Plugins_GameList_Path"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "GameList" "BD.WTTS.Client.Plugins.GameList.dll"
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net7.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name"
Copy_Plugins "$Plugins_Release_Path/net7.0-macos" "GameList" "BD.WTTS.Client.Plugins.GameList.dll"
echo "复制插件到程序目录"
cd "$App_Path"
# 根据 Build_Mode 执行不同逻辑
if [ "$Build_Mode" = "any" ]; then
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/MonoBundle"
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents/MonoBundle"
elif [ "$Build_Mode" = "arm64" ]; then
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/osx-arm64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents"
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net7.0-macos/osx-arm64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents"
elif [ "$Build_Mode" = "x64" ]; then
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/osx-x64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents"
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net7.0-macos/osx-x64/Steam++.app/Contents/MonoBundle"
cp -r "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net7.0-macos/Steam++.app/Contents"
fi
echo "代码签名重新手动签名"
App_Publish_Path="$App_Path/bin/Release/net8.0-macos/Steam++.app"
# #代码签名重新手动签名
codesign --remove-signature "$App_Publish_Path"
codesign --remove-signature "$App_Publish_Path/Contents/MacOS/Steam++"
dylibs=$(find "$App_Publish_Path/Contents/MonoBundle" -type f -name "*.dylib")
for dylib in $dylibs; do
codesign --remove-signature "$dylib"
codesign -f -s "$CodesignKey_Name" "$dylib"
done
codesign -f -s "$CodesignKey_Name" "$App_Publish_Path/Contents/MacOS/Steam++"
codesign -f -s "$CodesignKey_Name" "$App_Publish_Path"
sudo xattr -rd com.apple.quarantine "$App_Publish_Path"
+1 -258
View File
@@ -212,15 +212,6 @@
"Summary": "菜单排序",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "string",
"PropertyName": "StartDefaultPageName",
"DefaultValue": "null",
"DefaultValueIsConst": true,
"Summary": "程序启动时默认页",
"IsRegionOrEndregion": null,
"IsValueType": null
}
],
"Usings": ""
@@ -496,15 +487,6 @@
"Summary": "账号平台设置集合",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "bool",
"PropertyName": "IsShowAccountName",
"DefaultValue": "false",
"DefaultValueIsConst": false,
"Summary": "是否显示账号用户名",
"IsRegionOrEndregion": null,
"IsValueType": null
}
],
"Usings": ""
@@ -516,7 +498,7 @@
{
"TypeName": "bool",
"PropertyName": "GameInstalledFilter",
"DefaultValue": "false",
"DefaultValue": "true",
"DefaultValueIsConst": true,
"Summary": "已安装游戏筛选",
"IsRegionOrEndregion": null,
@@ -961,245 +943,6 @@
},
{
"Sharp": "endif"
},
{
"TypeName": "bool",
"PropertyName": "UseDoh",
"DefaultValue": "true",
"DefaultValueIsConst": true,
"Summary": "启用 DNS over HTTPS",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "string",
"PropertyName": "CustomDohAddres",
"DefaultValue": "null",
"DefaultValueIsConst": true,
"Summary": "自定义 DNS over HTTPS 地址",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "int",
"PropertyName": "AcceleratorTabsSelectedIndex",
"DefaultValue": "0",
"DefaultValueIsConst": false,
"Summary": "加速页面 Tab 选项卡选中下标",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "bool",
"PropertyName": "AutoShowWattAcceleratorWindow",
"DefaultValue": "true",
"DefaultValueIsConst": true,
"Summary": "加速后自动唤起 Watt 加速器界面",
"IsRegionOrEndregion": null,
"IsValueType": null
}
],
"Usings": ""
},
"SteamIdleSettings": {
"ClassFilePath": "..\\src\\BD.WTTS.Client.Plugins.SteamIdleCard\\Settings",
"InterfaceFilePath": "..\\src\\BD.WTTS.Client.Plugins.SteamIdleCard\\Settings\\Abstractions",
"Properties": [
{
"TypeName": "TimeSpan",
"PropertyName": "IdleTime",
"DefaultValue": "TimeSpan.FromMinutes(6)",
"DefaultValueIsConst": false,
"Summary": "挂卡状态更新时间",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "IdleRule",
"PropertyName": "IdleRule",
"DefaultValue": "IdleRule.FastMode",
"DefaultValueIsConst": false,
"Summary": "运行规则",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "IdleSequentital",
"PropertyName": "IdleSequentital",
"DefaultValue": "IdleSequentital.Default",
"DefaultValueIsConst": false,
"Summary": "运行顺序",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MaxIdleCount",
"DefaultValue": "30",
"DefaultValueIsConst": false,
"Summary": "最大并行运行游戏数量",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "double",
"PropertyName": "MinRunTime",
"DefaultValue": "2",
"DefaultValueIsConst": false,
"Summary": "最少游戏时间 hours",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "double",
"PropertyName": "SwitchTime",
"DefaultValue": "5000",
"DefaultValueIsConst": false,
"Summary": "自动切换游戏时间间隔 ms",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "double",
"PropertyName": "RefreshBadgesTime",
"DefaultValue": "6",
"DefaultValueIsConst": false,
"Summary": "自动刷新徽章数据时间间隔 min",
"IsRegionOrEndregion": null,
"IsValueType": true
}
],
"Usings": ""
},
"ASFSettings": {
"ClassFilePath": "..\\src\\BD.WTTS.Client.Plugins.ArchiSteamFarmPlus\\Settings",
"InterfaceFilePath": "..\\src\\BD.WTTS.Client.Plugins.ArchiSteamFarmPlus\\Settings\\Abstractions",
"Properties": [
{
"TypeName": "string",
"PropertyName": "ArchiSteamFarmExePath",
"DefaultValue": "string.Empty",
"DefaultValueIsConst": false,
"Summary": "ASF 路径",
"IsRegionOrEndregion": null,
"IsValueType": false
},
{
"TypeName": "bool",
"PropertyName": "AutoRunArchiSteamFarm",
"DefaultValue": "false",
"DefaultValueIsConst": false,
"Summary": "程序启动时自动运行 ASF",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "bool",
"PropertyName": "CheckArchiSteamFarmExe",
"DefaultValue": "false",
"DefaultValueIsConst": false,
"Summary": "检查文件安全性",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleMaxLineDefault",
"DefaultValue": "200",
"DefaultValueIsConst": true,
"Summary": "控制台默认最大行数",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MinRangeConsoleMaxLine",
"DefaultValue": "DefaultConsoleMaxLineDefault",
"DefaultValueIsConst": true,
"Summary": "控制台默认最大行数范围最小值",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MaxRangeConsoleMaxLine",
"DefaultValue": "5000",
"DefaultValueIsConst": true,
"Summary": "控制台默认最大行数范围最大值",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleMaxLine",
"DefaultValue": "DefaultConsoleMaxLineDefault",
"DefaultValueIsConst": false,
"Summary": "控制台最大行数",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleFontSizeDefault",
"DefaultValue": "14",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MinRangeConsoleFontSize",
"DefaultValue": "8",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "MaxRangeConsoleFontSize",
"DefaultValue": "24",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "ConsoleFontSize",
"DefaultValue": "DefaultConsoleFontSizeDefault",
"DefaultValueIsConst": false,
"Summary": "控制台字体大小",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "int",
"PropertyName": "IPCPortIdValue",
"DefaultValue": "6242",
"DefaultValueIsConst": true,
"Summary": "",
"IsRegionOrEndregion": null,
"IsValueType": null
},
{
"TypeName": "int",
"PropertyName": "IPCPortId",
"DefaultValue": "DefaultIPCPortIdValue",
"DefaultValueIsConst": false,
"Summary": "IPC 端口号,默认值为 <see cref=\"DefaultIPCPortIdValue\" />",
"IsRegionOrEndregion": null,
"IsValueType": true
},
{
"TypeName": "bool",
"PropertyName": "IPCPortOccupiedRandom",
"DefaultValue": "true",
"DefaultValueIsConst": false,
"Summary": "IPC 端口号被占用时是否随机一个未使用的端口号,默认值 <see langword=\"true\" />",
"IsRegionOrEndregion": null,
"IsValueType": true
}
],
"Usings": ""
-5
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@@ -1,5 +0,0 @@
<Project>
<PropertyGroup>
<CheckEolWorkloads>false</CheckEolWorkloads>
</PropertyGroup>
</Project>
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@@ -1,11 +0,0 @@
static void WinDivert()
{
var dllWinDivert = Path.Combine(ProjectUtils.ProjPath, "ref", "WinDivert.dll");
var sysWinDivert64 = Path.Combine(ProjectUtils.ProjPath, "ref", "WinDivert64.sys");
byte[][] data = [File.ReadAllBytes(dllWinDivert), File.ReadAllBytes(sysWinDivert64)];
var bytes = MemoryPackSerializer.Serialize(data);
bytes.AsSpan().Reverse();
File.WriteAllBytes(Path.Combine(ProjectUtils.ProjPath, "ref", "WinDivert.mpo"), bytes);
}
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+4 -6
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@@ -5,25 +5,23 @@ namespace BD.WTTS;
/// </summary>
public static partial class AssemblyInfo
{
const string Version2 = "3.0";
/// <summary>
/// 语义化应用程序版本
/// https://semver.org/lang/zh-CN/
/// </summary>
public const string Version = $"{Version2}.0";
public const string Version = "3.0.0";
/// <summary>
/// 预览版本号,范围 1~9,只增不减
/// </summary>
const string ver_for_preview = "9";
const string ver_for_preview = "7";
/// <summary>
/// RC 版本号,范围 0~9,只增不减
/// </summary>
const string ver_for_rc = "9";
const string ver_for_rc = "1";
public const string FileVersion = $"{Version2}.{ver_for_rc}1{ver_for_preview}.0";
public const string FileVersion = $"{Version}.{ver_for_rc}0{ver_for_preview}";
//public const string InformationalVersion = Version;
//public const string InformationalVersion = $"{Version}-preview.{ver_for_preview}";
-3
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@@ -22,9 +22,6 @@ global using Avalonia.Metadata;
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.WTTS.Converters")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.WTTS.Markup")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "BD.WTTS.Client.Resources")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "Mobius.Models")]
[assembly: XmlnsDefinition("https://steampp.net/ui", "Mobius")]
[assembly: XmlnsDefinition("https://steampp.net/services", "BD.WTTS.Services")]
[assembly: XmlnsDefinition("https://steampp.net/services", "BD.WTTS.Plugins")]
[assembly: XmlnsDefinition("https://steampp.net/services", "BD.WTTS.Plugins.Abstractions")]
@@ -7,7 +7,6 @@
<DelaySign>false</DelaySign>
<AssemblyOriginatorKeyFile>$(MSBuildProjectDirectory)\..\..\avalonia.snk</AssemblyOriginatorKeyFile>
<!--https://github.com/AvaloniaUI/Avalonia/blob/0.10.10/build/SharedVersion.props#L18-->
<AvaloniaAccessUnstablePrivateApis>true</AvaloniaAccessUnstablePrivateApis>
</PropertyGroup>
<ItemGroup>
@@ -38,9 +38,9 @@ public interface IFontManagerImpl2 : IFontManagerImpl
return Impl.TryCreateGlyphTypeface(familyName, style, weight, stretch, out glyphTypeface);
}
bool IFontManagerImpl.TryCreateGlyphTypeface(Stream stream, FontSimulations fontSimulations, [NotNullWhen(returnValue: true)] out IGlyphTypeface? glyphTypeface)
bool IFontManagerImpl.TryCreateGlyphTypeface(Stream stream, [NotNullWhen(returnValue: true)] out IGlyphTypeface? glyphTypeface)
{
return Impl.TryCreateGlyphTypeface(stream, fontSimulations, out glyphTypeface);
return Impl.TryCreateGlyphTypeface(stream, out glyphTypeface);
}
//IGlyphTypeface IFontManagerImpl.CreateGlyphTypeface(Typeface typeface)
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@@ -1,83 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop2="http://schemas.microsoft.com/appx/manifest/desktop/windows10/2"
IgnorableNamespaces="uap rescap desktop desktop2">
<Identity
Name="4651ED44255E.47979655102CE"
Publisher="CN=A90E406B-B2D3-4A23-B061-0FA1D65C4F66"
Version="3.0.207.0" />
<Properties>
<DisplayName>Watt Toolkit</DisplayName>
<PublisherDisplayName>软妹币玩家</PublisherDisplayName>
<Logo>Images\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$">
<uap:VisualElements
DisplayName="Watt Toolkit"
Description="「Watt Toolkit」是一个开源跨平台的多功能游戏工具箱,此工具的大部分功能都是需要您下载安装 Steam 才能使用。"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="Images\Wide310x150Logo.png" Square71x71Logo="Images\SmallTile.png" Square310x310Logo="Images\LargeTile.png" ShortName="Steam++">
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo"/>
<uap:ShowOn Tile="wide310x150Logo"/>
<uap:ShowOn Tile="square310x310Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile >
<uap:SplashScreen Image="Images\SplashScreen.png" />
<uap:InitialRotationPreference>
<uap:Rotation Preference="landscape"/>
</uap:InitialRotationPreference>
<uap:LockScreen BadgeLogo="Images\BadgeLogo.png" Notification="badgeAndTileText"/>
</uap:VisualElements>
<Extensions>
<desktop:Extension Category="windows.fullTrustProcess" Executable="Steam++\Steam++.exe" />
<desktop:Extension Category="windows.startupTask" Executable="Steam++\Steam++.exe" EntryPoint="Windows.FullTrustApplication">
<desktop:StartupTask TaskId="BootAutoStartTask" Enabled="true" DisplayName="Steam++ System Boot Run" />
</desktop:Extension>
<uap:Extension Category="windows.protocol">
<uap:Protocol Name="spp">
<uap:Logo>Images\Square44x44Logo.png</uap:Logo>
<uap:DisplayName>Steam++ URI Scheme</uap:DisplayName>
</uap:Protocol>
</uap:Extension>
</Extensions>
</Application>
</Applications>
<Extensions>
<desktop2:Extension Category="windows.firewallRules">
<desktop2:FirewallRules Executable="Steam++\modules\Accelerator\Steam++.Accelerator.exe">
<desktop2:Rule Direction="in" IPProtocol="TCP" Profile="all"/>
<desktop2:Rule Direction="in" IPProtocol="UDP" Profile="all"/>
</desktop2:FirewallRules>
</desktop2:Extension>
</Extensions>
<Capabilities>
<Capability Name="internetClient" />
<rescap:Capability Name="runFullTrust" />
<rescap:Capability Name="allowElevation" />
</Capabilities>
</Package>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<runtime>
<gcServer enabled="false"/>
<GCConserveMemory enabled="9"/>
<legacyCorruptedStateExceptionsPolicy enabled="true"/>
</runtime>
<appSettings>
<add key="d" value="7.0.11"/>
</appSettings>
</configuration>
@@ -1,60 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Steam++</AssemblyName>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<IsTrimmable>false</IsTrimmable>
<OutputType Condition="'$(Configuration)'=='Debug'">Exe</OutputType>
<OutputType Condition="'$(Configuration)'=='Release'">WinExe</OutputType>
<Prefer32Bit>false</Prefer32Bit>
<ApplicationManifest>..\BD.WTTS.Client.AppHost\Properties\app.manifest</ApplicationManifest>
<DefineConstants>APP_HOST;WINDOWS_DEKSTOP_BRIDGE;$(DefineConstants)</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RootNamespace>BD.WTTS</RootNamespace>
<EnableMsixTooling>true</EnableMsixTooling>
<ServerGarbageCollection>false</ServerGarbageCollection>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon Condition="'$(Configuration)'=='Release'">..\..\res\icons\app\v3\Icon.ico</ApplicationIcon>
<ApplicationIcon Condition="'$(Configuration)'=='Debug'">..\..\res\icons\app\v3\Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" $(TargetFramework.StartsWith('net4')) OR $(TargetFramework.StartsWith('net3')) ">
<SignAssembly>True</SignAssembly>
<AssemblyOriginatorKeyFile>..\..\WattToolkit.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup Condition=" $(TargetFramework.StartsWith('net4')) OR $(TargetFramework.StartsWith('net3')) ">
<Reference Include="System.Configuration" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<AllowedReferenceRelatedFileExtensions>
<!-- Prevent default XML and PDB files copied to output in RELEASE.
Only *.allowedextension files will be included, which doesn't exist in my case.
-->
.allowedextension
</AllowedReferenceRelatedFileExtensions>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="..\ImplicitUsings.Common.cs" />
<Compile Include="..\AssemblyInfo.Constants.cs">
<LinkBase>Properties</LinkBase>
</Compile>
<Compile Include="..\BD.WTTS.Client\Startup\Startup.CompatibilityCheck.cs" />
<Compile Condition="'$(Configuration)'=='Debug'" Include="..\Utils.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\BD.WTTS.Client.AppHost\**\*.cs" />
<Compile Remove="..\BD.WTTS.Client.AppHost\bin\**" />
<Compile Remove="..\BD.WTTS.Client.AppHost\obj\**" />
</ItemGroup>
</Project>
+1 -1
View File
@@ -10,6 +10,6 @@
<legacyCorruptedStateExceptionsPolicy enabled="true"/>
</runtime>
<appSettings>
<add key="d" value="8.0.0"/>
<add key="d" value="7.0.10"/>
</appSettings>
</configuration>
+3 -5
View File
@@ -16,9 +16,9 @@ static unsafe partial class Program
{
static Program()
{
dotnet_version_major = "8";
dotnet_version_major = "7";
dotnet_version_minor = "0";
dotnet_version_build = "0";
dotnet_version_build = "10";
dotnet_version = $"{dotnet_version_major}.{dotnet_version_minor}.{dotnet_version_build}";
}
@@ -27,7 +27,7 @@ static unsafe partial class Program
//#else
// public const string dotnet_version_major = "7";
// public const string dotnet_version_minor = "0";
// public const string dotnet_version_build = "11";
// public const string dotnet_version_build = "10";
// public const string dotnet_version = $"{dotnet_version_major}.{dotnet_version_minor}.{dotnet_version_build}";
//#endif
@@ -143,9 +143,7 @@ static unsafe partial class Program
Architecture.X64 => "x64",
Architecture.Arm => "Arm32",
Architecture.Arm64 => "Arm64",
#if !NETFRAMEWORK
Architecture.Armv6 => "Armv6",
#endif
_ => throw new ArgumentOutOfRangeException(nameof(architecture), architecture, null),
};
@@ -1 +1 @@
<?xml version="1.0" encoding="utf-8"?><assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"><assemblyIdentity version="1.0.0.0" name="BeyondDimension.WattToolkit.AppHost"/><trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"><security><requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"><requestedExecutionLevel level="requireAdministrator" uiAccess="false" /></requestedPrivileges></security></trustInfo><compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"><application><supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" /><supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" /><supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" /><supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" /><supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /></application></compatibility></assembly>
<?xml version="1.0" encoding="utf-8"?><assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"><assemblyIdentity version="1.0.0.0" name="BeyondDimension.WattToolkit.AppHost"/><trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"><security><requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"><requestedExecutionLevel level="asInvoker" uiAccess="false" /></requestedPrivileges></security></trustInfo><compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1"><application><supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" /><supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" /><supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" /><supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" /><supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /></application></compatibility></assembly>
@@ -91,18 +91,21 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="BD.Common.XmlnsDefinition.Avalonia">
<Aliases>BD_Common_XmlnsDefinition_Avalonia</Aliases>
</PackageReference>
<ProjectReference Include="..\BD.WTTS.Client.Avalonia\BD.WTTS.Client.Avalonia.csproj" />
<ProjectReference Include="..\BD.WTTS.Client\BD.WTTS.Client.csproj" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows' AND Exists('$(NugetPackageRoot)\system.drawing.common\$(Version_System_Drawing_Common)\lib\net8.0\System.Drawing.Common.dll')">
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows' AND Exists('$(NugetPackageRoot)\system.drawing.common\$(Version_System_Drawing_Common)\runtimes\win\lib\net7.0\System.Drawing.Common.dll')">
<!-- Windows Only -->
<!-- 修复:存在 Microsoft.WindowsDesktop.App 依赖时不会将 System.Drawing.Common.dll 复制到输出目录-->
<None Include="$(NugetPackageRoot)\system.drawing.common\$(Version_System_Drawing_Common)\lib\net8.0\System.Drawing.Common.dll">
<None Include="$(NugetPackageRoot)\system.drawing.common\$(Version_System_Drawing_Common)\runtimes\win\lib\net7.0\System.Drawing.Common.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<Reference Include="System.Drawing.Common">
<HintPath>$(NugetPackageRoot)\system.drawing.common\$(Version_System_Drawing_Common)\lib\net8.0\System.Drawing.Common.dll</HintPath>
<HintPath>$(NugetPackageRoot)\system.drawing.common\$(Version_System_Drawing_Common)\runtimes\win\lib\net7.0\System.Drawing.Common.dll</HintPath>
</Reference>
</ItemGroup>

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