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11 Commits

Author SHA1 Message Date
Aigio Liu 40b46966dc Misc 2022-12-14 03:19:44 +08:00
Aigio Liu f2a3d9cab1 Update .NET 6.0.12 2022-12-14 02:37:28 +08:00
Aigio Liu b68e4e062e PropertyNameCaseInsensitive = true 2022-12-14 01:25:40 +08:00
Aigio Liu 4f9e6591dc Add DynamicHttpWindowsProxy 2022-12-14 00:50:22 +08:00
RMBGAME b9e03e7ed1 fix 2022-12-14 00:35:46 +08:00
RMBGAME b7606b2ec0 fix 2022-12-13 23:28:51 +08:00
RMBGAME de01020f8b Update release-template.md 2022-12-13 23:20:14 +08:00
RMBGAME b9742c0514 添加steam国服启动设置 2022-12-13 23:10:54 +08:00
RMBGAME 4e1830bd75 ref 2022-12-13 22:49:12 +08:00
RMBGAME d6bbb1bd3d fix #2346 2022-12-13 22:49:12 +08:00
Aigio Liu 22dd40d43b fix pub tool 2022-12-13 22:09:15 +08:00
22 changed files with 2273 additions and 30 deletions
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+8 -4
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@@ -4,14 +4,16 @@
届时也会放弃继续对 Win7/8.1 系统的支持,所以这也意味着这是最后一个支持 Win7/8.1 的版本。
也请各位敬请期待之后的 3.0 版本吧~
<!--
### 版本亮点
1. .NET 运行时升级至 6.0.11,使用 fde 版本需要升级运行时
1. .NET 运行时升级至 6.0.12,使用 fde 版本需要升级运行时
2. ASF 升级至 V5.3.2.4
-->
### 修复问题
1. 改进 Mac 安装证书的提示,显示执行命令
2. 修复 Steam 启动参数在一些场景下无效
3. 修复 网络加速 关闭 http 重定向到 https 依然监听80端口错误
3. 修复 网络加速 关闭 http 重定向到 https 依然监听 80 端口错误
4. 修复 网络加速 仅启用脚本功能 导致代理网站无法访问的错误
5. 修复 网络加速 开启系统代理和 PAC 代理后,非代理网站无法正常访问的错误
6. 修改 证书安装路径 为本地计算机 而不在是 当前用户 以支持跨用户访问,这项改动可能导致大家需要重新安装一次证书
@@ -19,8 +21,10 @@
8. 修复 捐助列表金额显示错位问题
9. 修复 Twitch 聊天连接失败问题
10. 修复 discord.gg 无法访问导致无法加入频道分享链接问题
11. 修复 Steam 没有正确识别 Steam 国服提示问题
12. ASF 升级至 V5.3.2.4
12. .NET 运行时升级至 6.0.12,使用 fde 版本需要升级运行时
13. 新增 Steam 设置可设置 模拟蒸汽平台启动参数
<!--
### 已知问题
+8 -1
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@@ -190,6 +190,13 @@ namespace System
#endregion
// https://learn.microsoft.com/zh-cn/dotnet/standard/serialization/system-text-json/character-casing#case-insensitive-property-matching
static readonly SJsonSerializerOptions S_options = new()
{
PropertyNameCaseInsensitive = true,
};
#region Deserialize(反序列化)
/// <summary>
@@ -204,7 +211,7 @@ namespace System
{
return implType switch
{
JsonImplType.SystemTextJson => SJsonSerializer.Deserialize<T>(value),
JsonImplType.SystemTextJson => SJsonSerializer.Deserialize<T>(value, S_options),
_ =>
#if NOT_NJSON
throw new NotSupportedException(),
+4 -4
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@@ -17,10 +17,10 @@ internal static class Program
{
const string ExecutiveName = "Steam++";
static BundleArch matchArch;
static readonly SemanticVersion runtimeVersion = new(6, 0, 11);
static readonly SemanticVersion sdkVersion1 = new(6, 0, 111);
static readonly SemanticVersion sdkVersion3 = new(6, 0, 306);
static readonly SemanticVersion sdkVersion4 = new(6, 0, 403);
static readonly SemanticVersion runtimeVersion = new(6, 0, 12);
static readonly SemanticVersion sdkVersion1 = new(6, 0, 112);
static readonly SemanticVersion sdkVersion3 = new(6, 0, 307);
static readonly SemanticVersion sdkVersion4 = new(6, 0, 404);
/// <summary>
/// 应用程序的主入口点。
+2 -2
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@@ -245,7 +245,7 @@ public abstract class CommandLineHost : IDisposable
// -clt steam -account
var steamuser = new Command("steam", "Steam 相关操作");
steamuser.AddOption(new Option<string>("-account", "指定对应 Steam 用户名"));
steamuser.Handler = CommandHandler.Create(async (string account) =>
steamuser.Handler = CommandHandler.Create((string account) =>
{
if (!string.IsNullOrEmpty(account))
{
@@ -257,7 +257,7 @@ public abstract class CommandLineHost : IDisposable
var currentuser = users.Where(s => s.AccountName == account).FirstOrDefault();
await steamService.ShutdownSteamAsync();
steamService.TryKillSteamProcess();
if (currentuser != null)
{
@@ -10,6 +10,7 @@ using NLog;
using Avalonia;
using Avalonia.ReactiveUI;
using Avalonia.Controls;
using System.Net.Http;
#if WINDOWS || WINDOWS_DESKTOP_BRIDGE
using WPFMessageBox = System.Windows.MessageBox;
@@ -47,6 +48,10 @@ namespace System.Application.UI
// fix The request was aborted: Could not create SSL/TLS secure channel
TrySetSecurityProtocol();
#if WINDOWS || WINDOWS_DESKTOP_BRIDGE
HttpClient.DefaultProxy = DynamicHttpWindowsProxy.Instance;
#endif
#if WINDOWS_DESKTOP_BRIDGE
if (!DesktopBridgeHelper.Init()) return 0;
InitWithUWP(ref args);
@@ -39,6 +39,13 @@
</DockPanel>
</Border>
<Border Classes="Item">
<DockPanel>
<TextBlock Text="{ReflectionBinding Path=Res.Settings_Steam_RunSteamChina,Mode=OneWay,Source={x:Static resx:R.Current}}"/>
<ToggleSwitch IsChecked="{ReflectionBinding Source={x:Static ms:SteamSettings.IsRunSteamChina},Path=Value, Mode=TwoWay}"/>
</DockPanel>
</Border>
<Border Classes="Item">
<DockPanel>
<TextBlock Text="{ReflectionBinding Path=Res.Settings_Steam_CheckSteamRuningNotification,Mode=OneWay,Source={x:Static resx:R.Current}}"/>
File diff suppressed because it is too large Load Diff
@@ -8,10 +8,14 @@ using System.Application.Settings;
using System.Application.UI;
using System.Application.UI.Resx;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
#if WINDOWS
using System.Management;
#endif
using System.Net;
using System.Net.Http;
using System.Runtime.Versioning;
@@ -143,6 +147,41 @@ namespace System.Application.Services.Implementation
/// <returns></returns>
private Process? GetSteamProces() => GetSteamProcesses().FirstOrDefault();
public bool IsSteamChinaLauncher()
{
#if WINDOWS
var process = GetSteamProces();
if (process != null)
{
try
{
return GetCommandLineArgsCore().Contains("-steamchina", StringComparison.OrdinalIgnoreCase);
}
catch (Win32Exception ex) when ((uint)ex.ErrorCode == 0x80004005)
{
// 没有对该进程的安全访问权限。
return false;
}
catch (InvalidOperationException)
{
// 进程已退出。
return false;
}
}
string GetCommandLineArgsCore()
{
using (var searcher = new ManagementObjectSearcher(
"SELECT CommandLine FROM Win32_Process WHERE ProcessId = " + process.Id))
using (var objects = searcher.Get())
{
var @object = objects.Cast<ManagementBaseObject>().SingleOrDefault();
return @object?["CommandLine"]?.ToString() ?? "";
}
}
#endif
return false;
}
public void StartSteam(string? arguments = null)
{
if (!string.IsNullOrWhiteSpace(SteamProgramPath) && File.Exists(SteamProgramPath))
@@ -106,6 +106,21 @@ namespace System.Application.Services.Implementation
return SteamClient.SteamUtils.IsSteamChinaLauncher();
}
public bool IsSteamInBigPictureMode()
{
return SteamClient.SteamUtils.IsSteamInBigPictureMode();
}
public uint GetSecondsSinceAppActive()
{
return SteamClient.SteamUtils.GetSecondsSinceAppActive();
}
public uint GetServerRealTime()
{
return SteamClient.SteamUtils.GetServerRealTime();
}
public bool IsAppInstalled(uint appid)
{
return SteamClient.SteamApps008.IsAppInstalled(appid);
+2
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@@ -50,6 +50,8 @@ namespace System.Application.Services
/// <returns></returns>
int GetSteamProcessPid();
bool IsSteamChinaLauncher();
/// <summary>
/// 启动 Steam
/// </summary>
@@ -33,6 +33,12 @@ namespace System.Application.Services
bool IsSteamChinaLauncher();
bool IsSteamInBigPictureMode();
uint GetSecondsSinceAppActive();
uint GetServerRealTime();
bool IsAppInstalled(uint appid);
string GetAppInstallDir(uint appid);
@@ -24,6 +24,12 @@ namespace System.Application.Services.Implementation
public bool IsSteamChinaLauncher() => default;
public bool IsSteamInBigPictureMode() => default;
public uint GetSecondsSinceAppActive() => default;
public uint GetServerRealTime() => default;
public bool IsAppInstalled(uint appid) => default;
public string GetAppInstallDir(uint appid) => string.Empty;
@@ -274,15 +274,16 @@ namespace System.Application.Services
CurrentSteamUser = await swWebService.GetUserInfo(id);
CurrentSteamUser.AvatarStream = httpService.GetImageAsync(CurrentSteamUser.AvatarFull, ImageChannelType.SteamAvatars);
//AvatarPath = ImageSouce.TryParse(await CurrentSteamUser.AvatarStream, isCircle: true);
CurrentSteamUser.IPCountry = swLocalService.GetIPCountry();
IsSteamChinaLauncher = swLocalService.IsSteamChinaLauncher();
IsSteamChinaLauncher = stmService.IsSteamChinaLauncher();
var steamServerTime = ((long)swLocalService.GetServerRealTime()).ToDateTimeOffsetS();
//var steamRunTime = swLocalService.GetSecondsSinceAppActive();
#region 初始化需要steam启动才能使用的功能
if (SteamSettings.IsEnableSteamLaunchNotification.Value)
{
INotificationService.Instance.Notify($"{AppResources.Steam_CheckStarted}{(IsSteamChinaLauncher ? AppResources.Steam_SteamChina : AppResources.Steam_SteamWorld)}{Environment.NewLine}{AppResources.Steam_CurrentUser}{CurrentSteamUser.SteamNickName}{Environment.NewLine}{AppResources.Steam_CurrentIPCountry}{CurrentSteamUser.IPCountry}", NotificationType.Message);
INotificationService.Instance.Notify($"{AppResources.Steam_CheckStarted}{(IsSteamChinaLauncher ? AppResources.Steam_SteamChina : AppResources.Steam_SteamWorld)}{Environment.NewLine}{AppResources.Steam_CurrentUser}{CurrentSteamUser.SteamNickName}{Environment.NewLine}{AppResources.Steam_CurrentIPCountry}{CurrentSteamUser.IPCountry}{Environment.NewLine}{AppResources.Steam_ServerTime}{steamServerTime:yyyy-MM-dd HH:mm:ss}", NotificationType.Message);
}
if (GameLibrarySettings.IsAutoAFKApps.Value)
+19
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@@ -14,6 +14,7 @@ public sealed class SteamSettings : SettingsHost2<SteamSettings>
if (!IApplication.IsDesktopPlatform) return;
IsRunSteamMinimized.ValueChanged += IsRunSteamMinimized_ValueChanged;
IsRunSteamNoCheckUpdate.ValueChanged += IsRunSteamNoCheckUpdate_ValueChanged;
IsRunSteamChina.ValueChanged += IsRunSteamChina_ValueChanged;
}
static void IsRunSteamNoCheckUpdate_ValueChanged(object? sender, ValueChangedEventArgs<bool> e)
@@ -32,6 +33,14 @@ public sealed class SteamSettings : SettingsHost2<SteamSettings>
SteamStratParameter.Value = SteamStratParameter.Value.Replace("-silent", "").Trim();
}
static void IsRunSteamChina_ValueChanged(object? sender, ValueChangedEventArgs<bool> e)
{
if (e.NewValue)
SteamStratParameter.Value += " -steamchina";
else if (SteamStratParameter.Value != null)
SteamStratParameter.Value = SteamStratParameter.Value.Replace("-steamchina", "").Trim();
}
static readonly SerializableProperty<string?>? _SteamStratParameter = IApplication.IsDesktopPlatform ?
GetProperty<string?>(defaultValue: null) : null;
@@ -82,6 +91,16 @@ public sealed class SteamSettings : SettingsHost2<SteamSettings>
[SupportedOSPlatform("Linux")]
public static SerializableProperty<bool> IsRunSteamNoCheckUpdate => _IsRunSteamNoCheckUpdate ?? throw new PlatformNotSupportedException();
static readonly SerializableProperty<bool>? _IsRunSteamChina = IApplication.IsDesktopPlatform ? GetProperty(defaultValue: false) : null;
/// <summary>
/// Steam 启动时模拟为蒸汽平台(Steam国服)启动
/// </summary>
[SupportedOSPlatform("Windows7.0")]
[SupportedOSPlatform("macOS")]
[SupportedOSPlatform("Linux")]
public static SerializableProperty<bool> IsRunSteamChina => _IsRunSteamChina ?? throw new PlatformNotSupportedException();
static readonly SerializableProperty<bool>? _IsEnableSteamLaunchNotification = IApplication.IsDesktopPlatform ? GetProperty(defaultValue: true) : null;
/// <summary>
+18
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@@ -5356,6 +5356,15 @@ namespace System.Application.UI.Resx {
}
}
/// <summary>
/// 查找类似 Steam 启动时模拟为蒸汽平台(Steam国服)启动 的本地化字符串。
/// </summary>
public static string Settings_Steam_RunSteamChina {
get {
return ResourceManager.GetString("Settings_Steam_RunSteamChina", resourceCulture);
}
}
/// <summary>
/// 查找类似 Steam 启动参数 的本地化字符串。
/// </summary>
@@ -5672,6 +5681,15 @@ namespace System.Application.UI.Resx {
}
}
/// <summary>
/// 查找类似 Steam 服务端时间: 的本地化字符串。
/// </summary>
public static string Steam_ServerTime {
get {
return ResourceManager.GetString("Steam_ServerTime", resourceCulture);
}
}
/// <summary>
/// 查找类似 是否删除此家庭库共享。 的本地化字符串。
/// </summary>
+6
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@@ -1230,6 +1230,9 @@ AAAAA-BBBBB-CCCC3</value>
<data name="Settings_Steam_RuningMinimize" xml:space="preserve">
<value>Steam 启动时最小化到托盘</value>
</data>
<data name="Settings_Steam_RunSteamChina" xml:space="preserve">
<value>Steam 启动时模拟为蒸汽平台(Steam国服)启动</value>
</data>
<data name="Settings_Steam_RuningAdmin" xml:space="preserve">
<value>以管理员权限运行 Steam</value>
</data>
@@ -1723,6 +1726,9 @@ AAAAA-BBBBB-CCCC3</value>
<data name="Steam_CurrentUser" xml:space="preserve">
<value>Steam 登录用户:</value>
</data>
<data name="Steam_ServerTime" xml:space="preserve">
<value>Steam 服务端时间:</value>
</data>
<data name="Steam_SteamChina" xml:space="preserve">
<value>Steam 国服</value>
</data>
@@ -131,7 +131,7 @@ namespace System.Application.UI.ViewModels
foreach (var item in SteamUsers.Where(x => x.MostRecent))
item.MostRecent = false;
await steamService.ShutdownSteamAsync();
steamService.TryKillSteamProcess();
if (user != null)
{
@@ -52,7 +52,7 @@ namespace System.Application.UI.ViewModels
{
if (await MessageBox.ShowAsync(AppResources.SaveEditedAppInfo_RestartSteamTip, ThisAssembly.AssemblyTrademark, MessageBox.Button.OKCancel) == MessageBox.Result.OK)
{
await stmService.ShutdownSteamAsync();
stmService.TryKillSteamProcess();
stmService.StartSteamWithParameter();
}
Toast.Show(AppResources.SaveEditedAppInfo_SaveToSteamSuccess);
+16 -8
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@@ -1,14 +1,22 @@
using System.Application;
using System.Application.Models;
return _(args, "客户端发布命令行工具(Command Line Tools/CLT)", init: () =>
try
{
if (args.FirstOrDefault() == "apphostpatcher")
return _(args, "客户端发布命令行工具(Command Line Tools/CLT)", init: () =>
{
var args_ = args.Skip(1).ToArray();
return AppHostPatcher.Program.M(args_);
}
if (args.FirstOrDefault() == "apphostpatcher")
{
var args_ = args.Skip(1).ToArray();
return AppHostPatcher.Program.M(args_);
}
FileSystem2.InitFileSystem();
return null;
}, action: ToolConfig.AddInitCommand);
FileSystem2.InitFileSystem();
return null;
}, action: ToolConfig.AddInitCommand);
}
catch (Exception ex)
{
Console.WriteLine(ex);
return 500;
}
+5 -5
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@@ -109,7 +109,7 @@ namespace System.Application.Steps
#endif
}
static async Task VerHandlerAsync(string token, bool use_last_skey, bool dev)
public static async Task VerHandlerAsync(string token, bool use_last_skey, bool dev)
{
var desc = ReadVersionDesc();
var request = new CreateVersionRequest
@@ -505,7 +505,7 @@ namespace System.Application.Steps
//content.Headers.ContentType = new(MediaTypeNames.MessagePack);
//return content;
var json = Serializable.SJSON_Original(request);
var json = Serializable.SJSON(request);
var content = new StringContent(json, Encoding.UTF8, MediaTypeNames.JSON);
return content;
}
@@ -516,7 +516,7 @@ namespace System.Application.Steps
//return await ApiResponse.DeserializeAsync<T>(stream, default);
var json = await responseMessage.Content.ReadAsStringAsync();
return Serializable.DJSON_Original<ApiRsp<T>>(json)!;
return Serializable.DJSON<ApiRsp<T>>(json)!;
}
static async Task<IApiResponse> GetResponseAsync(HttpResponseMessage responseMessage)
@@ -525,11 +525,11 @@ namespace System.Application.Steps
//return await ApiResponse.DeserializeAsync<object>(stream, default);
var json = await responseMessage.Content.ReadAsStringAsync();
return Serializable.DJSON_Original<ApiRsp>(json)!;
return Serializable.DJSON<ApiRsp>(json)!;
}
const string dev_api_base_url = "https://pan.mossimo.net:9911";
const string api_base_url = "https://cycyadmin.steampp.net:11002";
const string api_base_url = "https://adminapi.steampp.net";
const string api_version_create = "/api/version";
static string GetFullVersion(bool dev)