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Marc Schier bd4543e961 ManagedSession, Pluggable Subscription engine, and fluent builder + DI (#3730)
- Add new managed session, wrapping session and providing connection management and failover handling
- Add new Subscription engine that can act as alternative to current engine, but is based on channels with worker tasks
- Add a fluent builder for managed session clients
- Replace NodeCache with LruNodeCache, rename ILruNodeCache and LruNodeCache to INodeCache and NodeCache
- Update migration guide and document new functionality.
2026-05-05 19:09:07 +02:00

155 lines
5.1 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Threading;
namespace Opc.Ua.Client
{
/// <summary>
/// Backoff strategy for reconnection delays.
/// </summary>
public enum BackoffStrategy
{
/// <summary>
/// Constant delay between attempts.
/// </summary>
Constant,
/// <summary>
/// Linearly increasing delay.
/// </summary>
Linear,
/// <summary>
/// Exponentially increasing delay.
/// </summary>
Exponential
}
/// <summary>
/// Default reconnect policy with configurable backoff,
/// jitter, and retry limits.
/// </summary>
public class ReconnectPolicy : IReconnectPolicy
{
/// <summary>
/// Default initial delay (1 second).
/// </summary>
public static readonly TimeSpan DefaultInitialDelay = TimeSpan.FromSeconds(1);
/// <summary>
/// Default max delay (30 seconds).
/// </summary>
public static readonly TimeSpan DefaultMaxDelay = TimeSpan.FromSeconds(30);
/// <summary>
/// Initialize a reconnect policy with default options.
/// </summary>
public ReconnectPolicy()
: this(new ReconnectPolicyOptions())
{
}
/// <summary>
/// Initialize a reconnect policy from an options snapshot.
/// </summary>
public ReconnectPolicy(ReconnectPolicyOptions options)
{
if (options == null)
{
throw new ArgumentNullException(nameof(options));
}
InitialDelay = options.InitialDelay;
MaxDelay = options.MaxDelay;
MaxRetries = options.MaxRetries;
Strategy = options.Strategy;
JitterFactor = options.JitterFactor;
}
/// <summary>
/// Initial delay between reconnect attempts.
/// </summary>
public TimeSpan InitialDelay { get; set; } = DefaultInitialDelay;
/// <summary>
/// Maximum delay between attempts.
/// </summary>
public TimeSpan MaxDelay { get; set; } = DefaultMaxDelay;
/// <summary>
/// Maximum number of retries (0 = unlimited).
/// </summary>
public int MaxRetries { get; set; }
/// <summary>
/// Backoff strategy.
/// </summary>
public BackoffStrategy Strategy { get; set; } = BackoffStrategy.Exponential;
/// <summary>
/// Jitter factor (0.0 = no jitter, 0.1 = ±10%).
/// </summary>
public double JitterFactor { get; set; } = 0.1;
/// <inheritdoc/>
public TimeSpan? GetNextDelay(int attempt, CancellationToken ct = default)
{
if (MaxRetries > 0 && attempt >= MaxRetries)
{
return null;
}
double delayMs = Strategy switch
{
BackoffStrategy.Constant => InitialDelay.TotalMilliseconds,
BackoffStrategy.Linear => InitialDelay.TotalMilliseconds * (attempt + 1),
BackoffStrategy.Exponential => InitialDelay.TotalMilliseconds * Math.Pow(2, attempt),
_ => InitialDelay.TotalMilliseconds
};
delayMs = Math.Min(delayMs, MaxDelay.TotalMilliseconds);
if (JitterFactor > 0)
{
int jitter = (int)(delayMs * JitterFactor);
delayMs += UnsecureRandom.Shared.Next(-jitter, jitter + 1);
}
return TimeSpan.FromMilliseconds(Math.Max(delayMs, 0));
}
/// <inheritdoc/>
public void Reset()
{
// Stateless — no internal state to reset.
}
}
}