Files
UA-.NETStandard/samples/Quickstarts.Servers/Boiler/GenericController.cs
2026-07-16 06:25:54 +02:00

85 lines
2.9 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using Opc.Ua;
using Range = Opc.Ua.Range;
namespace Boiler
{
/// <summary>
/// An object representing a generic controller.
/// </summary>
public partial class GenericControllerState
{
/// <summary>
/// Updates the measurement and calculates the new control output.
/// </summary>
public double UpdateMeasurement(AnalogItemState<double> source)
{
PropertyState<double> measurement = m_measurement!;
PropertyState<double> setPoint = m_setPoint!;
PropertyState<double> controlOut = m_controlOut!;
Range? range = source.EURange?.Value;
measurement.Value = source.Value;
// clamp the setpoint.
if (range != null)
{
if (setPoint.Value > range.High)
{
setPoint.Value = range.High;
}
if (setPoint.Value < range.Low)
{
setPoint.Value = range.Low;
}
}
// calculate error.
controlOut.Value = setPoint.Value - measurement.Value;
if (range != null)
{
controlOut.Value /= range.Magnitude;
if (Math.Abs(controlOut.Value) > 1.0)
{
controlOut.Value = controlOut.Value < 0 ? -1.0 : +1.0;
}
}
// return the new output.
return controlOut.Value;
}
}
}