mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-20 00:31:32 +08:00
392ad0d3f6
Conflict resolved in Libraries/Opc.Ua.Client/Session/ConnectionStateMachine.cs:
adjacent doc-comment edits. Kept channelrefinements' new
<maxTotalReconnectTime> param doc and adopted master's shorter
<see cref="TimeProvider"/> form (System namespace already imported).
Verified post-merge:
- Libraries/Opc.Ua.Client: net10.0 build clean (0 W, 0 E)
- Applications/Quickstarts.Servers: net10.0 build clean (inline NodeId
fix for SecurityGroups/KeyPushTargets in
ReferenceServerConfigurationNodeManager survived auto-merge)
- Tests/Opc.Ua.Client.Tests: net10.0 build clean (only pre-existing
master CA2000 warnings in StaticIssuerKeyResolverTests)
750 lines
25 KiB
C#
750 lines
25 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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namespace Opc.Ua.Client
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{
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/// <summary>
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/// Callback used to execute a state-machine operation.
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/// </summary>
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internal delegate Task<ServiceResult> ConnectionStateOperation(CancellationToken ct);
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/// <summary>
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/// Callback used to execute a state-machine operation with a retry budget.
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/// </summary>
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internal delegate Task<ServiceResult> ConnectionStateBudgetOperation(IRetryBudget budget, CancellationToken ct);
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/// <summary>
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/// Callback used to close the current session.
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/// </summary>
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internal delegate Task ConnectionStateCloseOperation(CancellationToken ct);
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/// <summary>
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/// Manages the connection lifecycle state machine for ManagedSession.
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/// Runs a background worker that handles connect, reconnect, and
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/// failover based on the configured reconnect policy.
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/// </summary>
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internal sealed class ConnectionStateMachine : IAsyncDisposable
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{
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private volatile ConnectionState m_state = ConnectionState.Disconnected;
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private readonly IReconnectPolicy m_reconnectPolicy;
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private readonly ILogger m_logger;
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private readonly TimeProvider m_timeProvider;
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private readonly TimeSpan m_maxTotalReconnectTime;
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private readonly CancellationTokenSource m_cts = new();
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private readonly AsyncAutoResetEvent m_trigger = new(false);
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private readonly AsyncManualResetEvent m_connected = new(false);
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private readonly AsyncManualResetEvent m_closed = new(false);
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private readonly Lock m_lock = new();
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private IRetryBudget? m_reconnectBudget;
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private Task? m_worker;
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private int m_disposed;
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/// <summary>
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/// Delegate invoked to perform the actual session connect.
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/// Returns a <see cref="ServiceResult"/> indicating success or
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/// failure.
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/// </summary>
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internal ConnectionStateOperation? ConnectAsync { get; set; }
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/// <summary>
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/// Delegate invoked to perform a session reconnect (reactivate).
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/// Returns a <see cref="ServiceResult"/> indicating success or
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/// failure.
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/// </summary>
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internal ConnectionStateOperation? ReconnectAsync { get; set; }
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/// <summary>
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/// Delegate invoked to perform a session reconnect with a shared
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/// retry budget.
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/// </summary>
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internal ConnectionStateBudgetOperation? ReconnectWithBudgetAsync { get; set; }
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/// <summary>
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/// Delegate invoked to attempt failover to a redundant server.
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/// Returns a <see cref="ServiceResult"/> indicating success or
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/// failure.
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/// </summary>
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internal ConnectionStateOperation? FailoverAsync { get; set; }
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/// <summary>
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/// Delegate invoked to attempt failover with a shared retry budget.
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/// </summary>
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internal ConnectionStateBudgetOperation? FailoverWithBudgetAsync { get; set; }
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/// <summary>
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/// Delegate invoked to close the session cleanly.
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/// </summary>
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internal ConnectionStateCloseOperation? CloseSessionAsync { get; set; }
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/// <summary>
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/// Initializes a new instance of the
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/// <see cref="ConnectionStateMachine"/> class.
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/// </summary>
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/// <param name="reconnectPolicy">The reconnect policy that
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/// controls backoff and retry limits.</param>
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/// <param name="logger">Logger instance.</param>
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/// <param name="maxTotalReconnectTime">Maximum total elapsed
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/// time for one reconnect cycle.</param>
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/// <param name="timeProvider">Optional <see cref="TimeProvider"/>
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/// used for reconnect delay timing. Defaults to
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/// <see cref="TimeProvider.System"/> when <c>null</c>.</param>
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public ConnectionStateMachine(
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IReconnectPolicy reconnectPolicy,
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ILogger logger,
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TimeSpan? maxTotalReconnectTime = null,
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TimeProvider? timeProvider = null)
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{
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m_reconnectPolicy = reconnectPolicy
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?? throw new ArgumentNullException(nameof(reconnectPolicy));
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m_logger = logger
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?? throw new ArgumentNullException(nameof(logger));
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m_timeProvider = timeProvider ?? TimeProvider.System;
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m_maxTotalReconnectTime = maxTotalReconnectTime
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?? ReconnectPolicy.DefaultMaxTotalReconnectTime;
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}
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/// <summary>
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/// Current connection state.
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/// </summary>
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public ConnectionState State => m_state;
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/// <summary>
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/// Whether the session is connected.
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/// </summary>
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public bool IsConnected => m_state == ConnectionState.Connected;
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/// <summary>
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/// Event raised when the state changes.
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/// </summary>
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public event EventHandler<ConnectionStateChangedEventArgs>?
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StateChanged;
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/// <summary>
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/// Wait until connected or cancelled.
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/// </summary>
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/// <param name="ct">Cancellation token.</param>
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/// <returns>A task that completes when connected.</returns>
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public ValueTask WaitForConnectedAsync(CancellationToken ct)
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{
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if (m_connected.IsSet)
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{
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return default;
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}
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return new ValueTask(m_connected.WaitAsync(ct));
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}
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/// <summary>
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/// Wait until closed or cancelled.
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/// </summary>
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/// <param name="ct">Cancellation token.</param>
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/// <returns>A task that completes when closed.</returns>
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public ValueTask WaitForClosedAsync(CancellationToken ct)
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{
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if (m_closed.IsSet)
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{
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return default;
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}
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return new ValueTask(m_closed.WaitAsync(ct));
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}
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/// <summary>
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/// Start the background worker loop.
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/// </summary>
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public void Start()
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{
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lock (m_lock)
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{
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if (m_worker != null)
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{
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return;
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}
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m_worker = Task.Run(
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() => WorkerLoopAsync(m_cts.Token));
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}
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}
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/// <summary>
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/// Trigger a state re-evaluation (e.g., keep-alive failed).
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/// Transitions to <see cref="ConnectionState.Reconnecting"/>
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/// if currently connected.
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/// </summary>
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public void TriggerReconnect(ChannelStateChange? underlyingChannelState = null)
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{
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lock (m_lock)
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{
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if (m_state == ConnectionState.Connected)
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{
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TransitionTo(
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ConnectionState.Reconnecting,
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error: underlyingChannelState?.Error,
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reconnectAttempt: 0,
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underlyingChannelState);
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m_connected.Reset();
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}
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}
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m_trigger.Set();
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}
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/// <summary>
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/// Request closing the session.
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/// </summary>
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public void RequestClose()
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{
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lock (m_lock)
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{
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if (m_state is ConnectionState.Closed
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or ConnectionState.Closing)
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{
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return;
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}
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TransitionTo(
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ConnectionState.Closing,
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error: null,
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reconnectAttempt: 0);
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}
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m_trigger.Set();
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}
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/// <summary>
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/// Request initial connection. Transitions from
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/// <see cref="ConnectionState.Disconnected"/> to
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/// <see cref="ConnectionState.Connecting"/> and wakes the
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/// worker.
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/// </summary>
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public void RequestConnect()
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{
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lock (m_lock)
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{
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if (m_state != ConnectionState.Disconnected)
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{
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return;
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}
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TransitionTo(
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ConnectionState.Connecting,
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error: null,
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reconnectAttempt: 0);
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}
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m_trigger.Set();
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}
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/// <inheritdoc/>
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public async ValueTask DisposeAsync()
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{
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if (Interlocked.Exchange(ref m_disposed, 1) != 0)
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{
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return;
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}
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RequestClose();
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await m_cts.CancelAsync().ConfigureAwait(false);
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m_trigger.Set();
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if (m_worker != null)
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{
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try
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{
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await m_worker.ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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// Expected during shutdown.
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}
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}
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m_cts.Dispose();
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// The main background worker loop that drives state
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/// transitions.
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/// </summary>
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private async Task WorkerLoopAsync(CancellationToken ct)
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{
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m_logger.LogDebug("ConnectionStateMachine: Worker started.");
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try
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{
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while (!ct.IsCancellationRequested)
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{
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await m_trigger.WaitAsync(ct).ConfigureAwait(false);
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ConnectionState current;
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lock (m_lock)
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{
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current = m_state;
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}
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switch (current)
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{
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case ConnectionState.Connecting:
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await HandleConnectingAsync(ct).ConfigureAwait(false);
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break;
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case ConnectionState.Reconnecting:
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await HandleReconnectingAsync(ct).ConfigureAwait(false);
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break;
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case ConnectionState.Failover:
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await HandleFailoverAsync(ct).ConfigureAwait(false);
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break;
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case ConnectionState.Closing:
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await HandleClosingAsync(ct).ConfigureAwait(false);
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return;
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}
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}
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}
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catch (OperationCanceledException)
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{
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// Normal shutdown.
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}
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finally
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{
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// Ensure final state is Closed if not already.
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lock (m_lock)
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{
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if (m_state != ConnectionState.Closed)
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{
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TransitionTo(
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ConnectionState.Closed,
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error: null,
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reconnectAttempt: 0);
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m_connected.Reset();
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}
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}
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m_logger.LogDebug(
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"ConnectionStateMachine: Worker exiting.");
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}
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}
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/// <summary>
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/// Handle the Connecting state: attempt initial connection.
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/// </summary>
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private async Task HandleConnectingAsync(CancellationToken ct)
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{
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m_logger.LogInformation(
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"ConnectionStateMachine: Attempting initial connection.");
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ServiceResult result = await InvokeConnectAsync(ct)
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.ConfigureAwait(false);
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lock (m_lock)
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{
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if (ServiceResult.IsGood(result))
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{
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m_reconnectPolicy.Reset();
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TransitionTo(
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ConnectionState.Connected,
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error: null,
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reconnectAttempt: 0);
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m_connected.Set();
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}
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else
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{
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TransitionTo(
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ConnectionState.Reconnecting,
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error: result,
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reconnectAttempt: 0);
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m_connected.Reset();
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m_trigger.Set();
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}
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}
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}
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/// <summary>
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/// Handle the Reconnecting state: use the reconnect policy
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/// for backoff and retry.
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/// </summary>
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private async Task HandleReconnectingAsync(CancellationToken ct)
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{
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m_connected.Reset();
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IRetryBudget budget = GetOrCreateReconnectBudget();
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for (int attempt = 0; !ct.IsCancellationRequested; attempt++)
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{
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TimeSpan? delay = m_reconnectPolicy.GetNextDelay(attempt, ct);
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if (delay == null)
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{
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TransitionToFailover(attempt, budgetExhausted: false);
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return;
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}
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if (!budget.TryConsume(out TimeSpan remaining))
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{
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TransitionToFailover(attempt, budgetExhausted: true);
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return;
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}
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if (remaining < delay.Value)
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{
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delay = remaining;
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}
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m_logger.LogInformation(
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"ConnectionStateMachine:Reconnect attempt {Attempt}, delay {DelayMs} ms.",
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attempt, (int)delay.Value.TotalMilliseconds);
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await m_timeProvider.Delay(delay.Value, ct)
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.ConfigureAwait(false);
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if (budget.IsExhausted)
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{
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TransitionToFailover(attempt, budgetExhausted: true);
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return;
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}
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ServiceResult result = await InvokeReconnectAsync(budget, ct)
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.ConfigureAwait(false);
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if (ServiceResult.IsGood(result))
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{
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m_logger.LogInformation(
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"ConnectionStateMachine: Reconnected on attempt {Attempt}.",
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attempt);
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budget.Reset();
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ClearReconnectBudget();
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m_reconnectPolicy.Reset();
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lock (m_lock)
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{
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TransitionTo(
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ConnectionState.Connected,
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error: null,
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reconnectAttempt: 0);
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m_connected.Set();
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}
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return;
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}
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lock (m_lock)
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{
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// Stay in Reconnecting but notify observers
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// of the failed attempt.
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if (m_state is ConnectionState.Closing
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or ConnectionState.Closed)
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{
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return;
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}
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OnStateChanged(new ConnectionStateChangedEventArgs
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{
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PreviousState = ConnectionState.Reconnecting,
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NewState = ConnectionState.Reconnecting,
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Error = result,
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ReconnectAttempt = attempt
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});
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}
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}
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}
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private IRetryBudget GetOrCreateReconnectBudget()
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{
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IRetryBudget? budget = m_reconnectBudget;
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if (budget != null)
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{
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return budget;
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}
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budget = new RetryBudget(m_maxTotalReconnectTime, m_timeProvider);
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m_reconnectBudget = budget;
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return budget;
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}
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private void ClearReconnectBudget()
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{
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m_reconnectBudget = null;
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}
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private void TransitionToFailover(
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int attempt,
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bool budgetExhausted)
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{
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if (budgetExhausted)
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{
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m_logger.LogWarning(
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"ConnectionStateMachine: Reconnect budget exhausted after " +
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"{Attempt} attempts, entering failover.",
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attempt);
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}
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else
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{
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m_logger.LogWarning(
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"ConnectionStateMachine: Reconnect policy exhausted after " +
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"{Attempt} attempts, entering failover.",
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attempt);
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}
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lock (m_lock)
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{
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TransitionTo(
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ConnectionState.Failover,
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error: null,
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reconnectAttempt: attempt);
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}
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m_trigger.Set();
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}
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/// <summary>
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/// Handle the Failover state: attempt connection to a
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/// redundant server.
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/// </summary>
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private async Task HandleFailoverAsync(CancellationToken ct)
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{
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m_logger.LogInformation(
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"ConnectionStateMachine: Attempting failover to redundant server.");
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IRetryBudget budget = GetOrCreateReconnectBudget();
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ServiceResult result = await InvokeFailoverAsync(budget, ct).ConfigureAwait(false);
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lock (m_lock)
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{
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if (ServiceResult.IsGood(result))
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{
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budget.Reset();
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ClearReconnectBudget();
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m_reconnectPolicy.Reset();
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TransitionTo(
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ConnectionState.Connected,
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error: null,
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reconnectAttempt: 0);
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m_connected.Set();
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}
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else
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{
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ClearReconnectBudget();
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m_logger.LogError(
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"ConnectionStateMachine: Failover failed: {Error}.",
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result);
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TransitionTo(
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ConnectionState.Disconnected,
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error: result,
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reconnectAttempt: 0);
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m_connected.Reset();
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}
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}
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}
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/// <summary>
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/// Handle the Closing state: close the session and
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/// transition to Closed.
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/// </summary>
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private async Task HandleClosingAsync(CancellationToken ct)
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{
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m_logger.LogInformation("ConnectionStateMachine: Closing session.");
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try
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{
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if (CloseSessionAsync != null)
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{
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await CloseSessionAsync(ct).ConfigureAwait(false);
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}
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}
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catch (Exception ex)
|
|
when (ex is not OperationCanceledException)
|
|
{
|
|
m_logger.LogWarning(
|
|
ex,
|
|
"ConnectionStateMachine: Error during session close.");
|
|
}
|
|
|
|
lock (m_lock)
|
|
{
|
|
TransitionTo(
|
|
ConnectionState.Closed,
|
|
error: null,
|
|
reconnectAttempt: 0);
|
|
m_connected.Reset();
|
|
m_closed.Set();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Safely invoke the connect delegate.
|
|
/// </summary>
|
|
private async Task<ServiceResult> InvokeConnectAsync(CancellationToken ct)
|
|
{
|
|
try
|
|
{
|
|
if (ConnectAsync != null)
|
|
{
|
|
return await ConnectAsync(ct).ConfigureAwait(false);
|
|
}
|
|
|
|
return new ServiceResult(StatusCodes.BadInvalidState);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: Connect failed with exception.");
|
|
return new ServiceResult(ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Safely invoke the reconnect delegate.
|
|
/// </summary>
|
|
private async Task<ServiceResult> InvokeReconnectAsync(
|
|
IRetryBudget budget,
|
|
CancellationToken ct)
|
|
{
|
|
try
|
|
{
|
|
if (ReconnectWithBudgetAsync != null)
|
|
{
|
|
return await ReconnectWithBudgetAsync(budget, ct).ConfigureAwait(false);
|
|
}
|
|
if (ReconnectAsync != null)
|
|
{
|
|
return await ReconnectAsync(ct).ConfigureAwait(false);
|
|
}
|
|
|
|
// Fall back to connect if no reconnect delegate.
|
|
return await InvokeConnectAsync(ct).ConfigureAwait(false);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: Reconnect failed with exception.");
|
|
return new ServiceResult(ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Safely invoke the failover delegate.
|
|
/// </summary>
|
|
private async Task<ServiceResult> InvokeFailoverAsync(
|
|
IRetryBudget budget,
|
|
CancellationToken ct)
|
|
{
|
|
try
|
|
{
|
|
if (FailoverWithBudgetAsync != null)
|
|
{
|
|
return await FailoverWithBudgetAsync(budget, ct).ConfigureAwait(false);
|
|
}
|
|
if (FailoverAsync != null)
|
|
{
|
|
return await FailoverAsync(ct).ConfigureAwait(false);
|
|
}
|
|
|
|
return new ServiceResult(StatusCodes.BadNotSupported);
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: Failover failed with exception.");
|
|
return new ServiceResult(ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Transition to a new state and raise the <see cref="StateChanged"/> event.
|
|
/// Must be called under <see cref="m_lock"/>.
|
|
/// </summary>
|
|
private void TransitionTo(
|
|
ConnectionState newState,
|
|
ServiceResult? error,
|
|
int reconnectAttempt,
|
|
ChannelStateChange? underlyingChannelState = null)
|
|
{
|
|
ConnectionState previous = m_state;
|
|
if (previous == newState)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_state = newState;
|
|
|
|
m_logger.LogInformation(
|
|
"ConnectionStateMachine: State changed from {Old} to {New}.",
|
|
previous, newState);
|
|
|
|
OnStateChanged(new ConnectionStateChangedEventArgs
|
|
{
|
|
PreviousState = previous,
|
|
NewState = newState,
|
|
Error = error,
|
|
ReconnectAttempt = reconnectAttempt,
|
|
UnderlyingChannelState = underlyingChannelState
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raise the <see cref="StateChanged"/> event, swallowing handler exceptions.
|
|
/// </summary>
|
|
private void OnStateChanged(
|
|
ConnectionStateChangedEventArgs args)
|
|
{
|
|
try
|
|
{
|
|
StateChanged?.Invoke(this, args);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_logger.LogError(
|
|
ex,
|
|
"ConnectionStateMachine: StateChanged handler threw an exception.");
|
|
}
|
|
}
|
|
}
|
|
}
|