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Marc Schier 01d7162313 Part 9 Alarms & Conditions: complete server + client implementation (#3805)
Complete implementation of **OPC UA Part 9 ΓÇö Alarms & Conditions** for
both server and client, **OPC UA Part 16 ΓÇö State Machines** (generic
extensible client + server API), and the supporting infrastructure
(source-generated event records, source-generated ObjectType proxies,
`IAsyncEnumerable` streaming subscriptions, address-space model change
tracking, per-node `INodeCache` invalidation, unified DI integration).

### Server-side (Part 9 complete)

- **`AlarmConditionState`** ΓÇö every Part 9 method wired automatically
in `OnAfterCreate`: `Silence`, `Suppress`/`Suppress2`,
`Unsuppress`/`Unsuppress2`, `RemoveFromService`/`RemoveFromService2`,
`PlaceInService`/`PlaceInService2`, `Reset`/`Reset2`,
`GetGroupMemberships`. Each method generates the spec-mandated audit
event and supports an optional veto-delegate hook.
- **Latched alarms** ΓÇö `ActiveState` reflects real process state;
`LatchedState` persists until explicit `Reset` (with full precondition
validation).
- **Re-alarming** ΓÇö
`ProcessReAlarm`/`ResetReAlarmRepeatCount`/`IsReAlarmEnabled` helpers
(opt-in, no hidden timer).
- **Audible alarms** ΓÇö `UpdateAudibleState` for
`AudibleEnabled`/`AudibleSound`/`SilenceState` lifecycle.
- **Suppression + groups** ΓÇö `AlarmGroup`, `AlarmSuppressionEngine`
(with first-in-group), `AlarmRateTracker` (for `AlarmMetricsType`).
- **Spec-compliance fixes** ΓÇö `SuppressedOrShelved` now includes
`OutOfServiceState`; `GetRetainState` includes `LatchedState`;
`EffectiveDisplayName` composition includes `OutOfServiceState` +
`LatchedState`.

### Client-side Part 9 API

- **`AlarmClient`** ΓÇö typed Part 9 operations. Each method delegates
to the matching source-generated `*TypeClient` proxy
(`ConditionTypeClient`, `AcknowledgeableConditionTypeClient`,
`AlarmConditionTypeClient`, `DialogConditionTypeClient`,
`ShelvedStateMachineTypeClient`) ΓÇö one source of truth for every
method NodeId.
- **Interface hierarchy** — `IConditionOperations` →
`IAcknowledgeableConditionOperations` → `IAlarmOperations` +
`IDialogConditionOperations`.
- **Source-generated event records** ΓÇö new `EventRecordGenerator`
(alongside `ObjectTypeProxyGenerator`) emits `{Type}TypeRecord` per OPC
UA event type: `ConditionTypeRecord` →
`AcknowledgeableConditionTypeRecord` → `AlarmConditionTypeRecord` →
`LimitAlarmTypeRecord`/`ExclusiveLimitAlarmTypeRecord`/… all the way
to vendor subtypes. **Vendor alarm types get records automatically.**
- **`AlarmEventDecoder`** ΓÇö decodes `EventNotification.Fields` into
the most-specific generated record.
- **`AlarmEventFilterBuilder`** ΓÇö fluent builder for Part 9
`EventFilter`s.
- **`ISession.GetAlarmClient(telemetry)`** convenience extension.

### Part 16 state machines (generic, extensible)

- **Client**: extension methods on the source-generated
`StateMachineTypeClient` / `FiniteStateMachineTypeClient` ΓÇö
`GetCurrentStateAsync`, `ObserveFiniteTransitionsAsync`
(`IAsyncEnumerable<FiniteStateSnapshot>`), `WaitForStateAsync`,
`GetAvailableStatesAsync` / `GetAvailableTransitionsAsync`. **Vendor
proxies inherit the API automatically** through the generated
inheritance chain.
- **Server**: `StateMachineBuilder` (fluent: `AddState` /
`AddTransition` / `OnCause` / validation) +
`FluentFiniteStateMachineState` ΓÇö declare a Part 16 state machine
without subclassing the abstract base.
- **Alarms alignment**: `AlarmClient.GetShelvingStateAsync` /
`ObserveShelvingTransitionsAsync` surface the API for every alarm's
`ShelvingState` child.

### IAsyncEnumerable streaming subscription

- **`IStreamingSubscription`** with
`SubscribeDataChangesAsync`/`SubscribeEventsAsync` returning
`IAsyncEnumerable<T>` (Channel-backed).
- **`ManagedSession.DefaultStreaming`** ΓÇö lazy shared subscription;
disposed with the session.
- **Helpers** ΓÇö `TakeUntilAsync`, `WithTimeoutAsync`, `TakeAsync`,
`BufferedAsync` for state-machine waits and bounded observation windows.
- **`AlarmStreamExtensions`** ΓÇö
`SubscribeAlarmsAsync`/`SubscribeConditionsAsync`/`SubscribeDialogsAsync`
returning the source-generated record types.

### Address-space model change tracking

- **Server**: `RaiseGeneralModelChangeEvent` on both `CustomNodeManager`
and `AsyncCustomNodeManager`; `ModelChangeAggregator` (in
`Opc.Ua.Server.NodeManager`, used by every node manager) batches changes
per service call; **auto-emit** from `CreateNode`/`DeleteNode` (opt-out
via `ModelChangeEmissionEnabled = false`).
- **Client**: `IModelChangeTracker` subscribes to
`BaseModelChangeEventType` via the streaming subscription, decodes
`ModelChangeStructureDataType` payloads, invalidates the `INodeCache`
per-node.
- **`INodeCache.InvalidateNode(NodeId)`** ΓÇö new interface member (true
per-node eviction in `NodeCache`).
- **`ManagedSession.EnableModelChangeTrackingAsync()`** +
`ManagedSessionOptions.ModelChangeTracking` +
`ManagedSessionBuilder.WithModelChangeTracking()` fluent method.

### Dependency Injection integration

- **`services.AddOpcUa().AddClient(...).AddAlarms()`** ΓÇö registers
`AlarmClientFactory` so DI-hosted apps can resolve a Part 9 client per
session without `new`-ing one manually.
- Cross-link added to the unified DI surface (`AddServer` / `AddClient`
/ `AddComplexTypes` / `AddGdsServer` / `AddLdsServer` /
`AddWotConServer`).

### Quickstart server modernization

- `Quickstarts.Servers/Alarms/AlarmNodeManager.cs` ported to
`AsyncCustomNodeManager` and demonstrates the new `AlarmGroup` +
`AlarmSuppressionEngine` end-to-end via a writable `MaintenanceMode`
boolean that suppresses every member alarm.

### Documentation

- New: `Docs/AlarmsAndConditions.md`, `Docs/StreamingSubscription.md`,
`Docs/ModelChangeTracking.md`, `Docs/StateMachines.md` ΓÇö full
developer guides.
- Updated: `Docs/DependencyInjection.md` (`AddAlarms()` row + section),
`Docs/README.md` index, `Docs/MigrationGuide.md` (Part 9 / Part 16 /
model change tracking sections covering behavior changes + breaking API
surface).
- Sample: `Applications/ConsoleReferenceClient/AlarmClientSample.cs`.
2026-05-29 23:24:53 +02:00

292 lines
11 KiB
C#

/* ========================================================================
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*
* OPC Foundation MIT License 1.00
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* The above copyright notice and this permission notice shall be
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* ======================================================================*/
using System;
namespace Opc.Ua.Server.StateMachines
{
/// <summary>
/// A generic concrete <see cref="FiniteStateMachineState"/> whose
/// state, transition and cause tables are sourced from a mutable
/// definition holder managed by the unified
/// <see cref="StateMachineBuilder{TState}"/>. Construct via
/// <see cref="StateMachineBuilder.Create"/>:
/// </summary>
/// <remarks>
/// <code language="csharp">
/// FluentFiniteStateMachineState sm = StateMachineBuilder
/// .Create(parent, context, nodeId, browseName)
/// .AddState(1, "Off", isInitial: true)
/// .AddState(2, "On")
/// .AddTransition(10, "OffToOn", from: 1, to: 2)
/// .OnCause(causeId: 100, from: 1, transition: 10)
/// .WithInitialState(1)
/// .StateMachine;
/// </code>
/// <para>
/// Vendors who need additional properties or methods on top of the
/// standard finite state-machine surface can subclass
/// <see cref="FluentFiniteStateMachineState"/> and use the
/// (protected) <see cref="MutableDefinition"/> property to feed
/// the same builder-driven tables.
/// </para>
/// </remarks>
public class FluentFiniteStateMachineState : FiniteStateMachineState
{
/// <summary>
/// Cached projections of the mutable holder. Invalidated by
/// version counter.
/// </summary>
private ElementInfo[]? m_stateTable;
private ElementInfo[]? m_transitionTable;
private uint[,]? m_transitionMappings;
private uint[,]? m_causeMappings;
private int m_cacheVersion = -1;
/// <summary>
/// When <c>true</c>, the state machine rejects all incoming
/// transitions and cause invocations with
/// <see cref="StatusCodes.BadInvalidState"/>. Used to model
/// the inactive state of a sub-state-machine whose parent
/// has exited the attached state. Set by
/// <see cref="StateMachineBuilder{TState}.WithSubStateMachine"/>
/// lifecycle hooks.
/// </summary>
public bool IsSuspended { get; set; }
/// <inheritdoc/>
public override bool IsCausePermitted(
ISystemContext context,
uint causeId,
bool checkUserAccessRights)
{
if (IsSuspended)
{
return false;
}
return base.IsCausePermitted(context, causeId, checkUserAccessRights);
}
/// <inheritdoc/>
public override ServiceResult DoCause(
ISystemContext context,
MethodState causeMethod,
uint causeId,
ArrayOf<Variant> inputArguments,
System.Collections.Generic.List<Variant> outputArguments)
{
if (IsSuspended)
{
return StatusCodes.BadInvalidState;
}
return base.DoCause(context, causeMethod, causeId, inputArguments, outputArguments);
}
/// <inheritdoc/>
public override ServiceResult DoTransition(
ISystemContext context,
uint transitionId,
uint causeId,
ArrayOf<Variant> inputArguments,
System.Collections.Generic.List<Variant> outputArguments)
{
if (IsSuspended)
{
return StatusCodes.BadInvalidState;
}
return base.DoTransition(context, transitionId, causeId, inputArguments, outputArguments);
}
/// <summary>
/// Initializes a new state machine instance from the given
/// immutable definition. This overload exists for callers that
/// construct definitions directly; the recommended path is the
/// unified <see cref="StateMachineBuilder"/>.
/// </summary>
/// <param name="parent">The parent node (may be <c>null</c>).</param>
/// <param name="definition">The fluent definition snapshot.</param>
/// <exception cref="ArgumentNullException">
/// <paramref name="definition"/> is <c>null</c>.
/// </exception>
public FluentFiniteStateMachineState(
NodeState parent,
StateMachineDefinition definition)
: this(parent, FromSnapshot(definition), useHolder: true)
{
}
/// <summary>
/// Internal factory used by the unified builder so it can mutate
/// the definition holder incrementally.
/// </summary>
internal static FluentFiniteStateMachineState CreateWithHolder(
NodeState parent,
MutableStateMachineDefinition holder)
{
return new FluentFiniteStateMachineState(parent, holder, useHolder: true);
}
private FluentFiniteStateMachineState(
NodeState parent,
MutableStateMachineDefinition holder,
bool useHolder)
: base(parent)
{
_ = useHolder;
MutableDefinition = holder ?? throw new ArgumentNullException(nameof(holder));
}
/// <summary>
/// The mutable definition holder backing this state machine.
/// Visible to assembly-internal callers (the unified
/// <see cref="StateMachineBuilder{TState}"/>) so they can
/// populate the definition incrementally.
/// </summary>
internal MutableStateMachineDefinition MutableDefinition { get; }
/// <summary>
/// The immutable definition snapshot this state machine reads
/// from. Allocates a fresh snapshot on each access — use
/// sparingly (for introspection / testing).
/// </summary>
public StateMachineDefinition Definition => MutableDefinition.Snapshot();
/// <inheritdoc/>
protected override string ElementNamespaceUri
=> MutableDefinition.ElementNamespaceUri;
/// <inheritdoc/>
protected override ElementInfo[]? StateTable
{
get
{
RefreshCache();
return m_stateTable;
}
}
/// <inheritdoc/>
protected override ElementInfo[]? TransitionTable
{
get
{
RefreshCache();
return m_transitionTable;
}
}
/// <inheritdoc/>
protected override uint[,]? TransitionMappings
{
get
{
RefreshCache();
return m_transitionMappings;
}
}
/// <inheritdoc/>
protected override uint[,]? CauseMappings
{
get
{
RefreshCache();
return m_causeMappings;
}
}
private void RefreshCache()
{
int currentVersion = MutableDefinition.Version;
if (m_cacheVersion == currentVersion)
{
return;
}
int stateCount = MutableDefinition.States.Count;
var stateTable = new ElementInfo[stateCount];
for (int i = 0; i < stateCount; i++)
{
StateMachineStateDefinition s = MutableDefinition.States[i];
stateTable[i] = new ElementInfo(s.Id, s.BrowseName, s.Id);
}
int transitionCount = MutableDefinition.Transitions.Count;
var transitionTable = new ElementInfo[transitionCount];
uint[,] transitionMappings = new uint[transitionCount, 4];
for (int i = 0; i < transitionCount; i++)
{
StateMachineTransitionDefinition t = MutableDefinition.Transitions[i];
transitionTable[i] = new ElementInfo(t.Id, t.BrowseName, t.Id);
transitionMappings[i, 0] = t.Id;
transitionMappings[i, 1] = t.FromStateId;
transitionMappings[i, 2] = t.ToStateId;
transitionMappings[i, 3] = t.HasEffect ? 1u : 0u;
}
int causeCount = MutableDefinition.CauseMappings.Count;
uint[,] causeMappings = new uint[causeCount, 3];
for (int i = 0; i < causeCount; i++)
{
StateMachineCauseMapping c = MutableDefinition.CauseMappings[i];
causeMappings[i, 0] = c.CauseId;
causeMappings[i, 1] = c.FromStateId;
causeMappings[i, 2] = c.TransitionId;
}
m_stateTable = stateTable;
m_transitionTable = transitionTable;
m_transitionMappings = transitionMappings;
m_causeMappings = causeMappings;
m_cacheVersion = currentVersion;
}
private static MutableStateMachineDefinition FromSnapshot(
StateMachineDefinition definition)
{
if (definition == null)
{
throw new ArgumentNullException(nameof(definition));
}
var holder = new MutableStateMachineDefinition
{
InitialStateId = definition.InitialStateId,
ElementNamespaceUri = definition.ElementNamespaceUri
};
holder.States.AddRange(definition.States);
holder.Transitions.AddRange(definition.Transitions);
holder.CauseMappings.AddRange(definition.CauseMappings);
holder.Version = 1;
holder.Frozen = true;
return holder;
}
}
}