mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
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01d7162313
Complete implementation of **OPC UA Part 9 ΓÇö Alarms & Conditions** for
both server and client, **OPC UA Part 16 ΓÇö State Machines** (generic
extensible client + server API), and the supporting infrastructure
(source-generated event records, source-generated ObjectType proxies,
`IAsyncEnumerable` streaming subscriptions, address-space model change
tracking, per-node `INodeCache` invalidation, unified DI integration).
### Server-side (Part 9 complete)
- **`AlarmConditionState`** ΓÇö every Part 9 method wired automatically
in `OnAfterCreate`: `Silence`, `Suppress`/`Suppress2`,
`Unsuppress`/`Unsuppress2`, `RemoveFromService`/`RemoveFromService2`,
`PlaceInService`/`PlaceInService2`, `Reset`/`Reset2`,
`GetGroupMemberships`. Each method generates the spec-mandated audit
event and supports an optional veto-delegate hook.
- **Latched alarms** ΓÇö `ActiveState` reflects real process state;
`LatchedState` persists until explicit `Reset` (with full precondition
validation).
- **Re-alarming** ΓÇö
`ProcessReAlarm`/`ResetReAlarmRepeatCount`/`IsReAlarmEnabled` helpers
(opt-in, no hidden timer).
- **Audible alarms** ΓÇö `UpdateAudibleState` for
`AudibleEnabled`/`AudibleSound`/`SilenceState` lifecycle.
- **Suppression + groups** ΓÇö `AlarmGroup`, `AlarmSuppressionEngine`
(with first-in-group), `AlarmRateTracker` (for `AlarmMetricsType`).
- **Spec-compliance fixes** ΓÇö `SuppressedOrShelved` now includes
`OutOfServiceState`; `GetRetainState` includes `LatchedState`;
`EffectiveDisplayName` composition includes `OutOfServiceState` +
`LatchedState`.
### Client-side Part 9 API
- **`AlarmClient`** ΓÇö typed Part 9 operations. Each method delegates
to the matching source-generated `*TypeClient` proxy
(`ConditionTypeClient`, `AcknowledgeableConditionTypeClient`,
`AlarmConditionTypeClient`, `DialogConditionTypeClient`,
`ShelvedStateMachineTypeClient`) ΓÇö one source of truth for every
method NodeId.
- **Interface hierarchy** — `IConditionOperations` →
`IAcknowledgeableConditionOperations` → `IAlarmOperations` +
`IDialogConditionOperations`.
- **Source-generated event records** ΓÇö new `EventRecordGenerator`
(alongside `ObjectTypeProxyGenerator`) emits `{Type}TypeRecord` per OPC
UA event type: `ConditionTypeRecord` →
`AcknowledgeableConditionTypeRecord` → `AlarmConditionTypeRecord` →
`LimitAlarmTypeRecord`/`ExclusiveLimitAlarmTypeRecord`/… all the way
to vendor subtypes. **Vendor alarm types get records automatically.**
- **`AlarmEventDecoder`** ΓÇö decodes `EventNotification.Fields` into
the most-specific generated record.
- **`AlarmEventFilterBuilder`** ΓÇö fluent builder for Part 9
`EventFilter`s.
- **`ISession.GetAlarmClient(telemetry)`** convenience extension.
### Part 16 state machines (generic, extensible)
- **Client**: extension methods on the source-generated
`StateMachineTypeClient` / `FiniteStateMachineTypeClient` ΓÇö
`GetCurrentStateAsync`, `ObserveFiniteTransitionsAsync`
(`IAsyncEnumerable<FiniteStateSnapshot>`), `WaitForStateAsync`,
`GetAvailableStatesAsync` / `GetAvailableTransitionsAsync`. **Vendor
proxies inherit the API automatically** through the generated
inheritance chain.
- **Server**: `StateMachineBuilder` (fluent: `AddState` /
`AddTransition` / `OnCause` / validation) +
`FluentFiniteStateMachineState` ΓÇö declare a Part 16 state machine
without subclassing the abstract base.
- **Alarms alignment**: `AlarmClient.GetShelvingStateAsync` /
`ObserveShelvingTransitionsAsync` surface the API for every alarm's
`ShelvingState` child.
### IAsyncEnumerable streaming subscription
- **`IStreamingSubscription`** with
`SubscribeDataChangesAsync`/`SubscribeEventsAsync` returning
`IAsyncEnumerable<T>` (Channel-backed).
- **`ManagedSession.DefaultStreaming`** ΓÇö lazy shared subscription;
disposed with the session.
- **Helpers** ΓÇö `TakeUntilAsync`, `WithTimeoutAsync`, `TakeAsync`,
`BufferedAsync` for state-machine waits and bounded observation windows.
- **`AlarmStreamExtensions`** ΓÇö
`SubscribeAlarmsAsync`/`SubscribeConditionsAsync`/`SubscribeDialogsAsync`
returning the source-generated record types.
### Address-space model change tracking
- **Server**: `RaiseGeneralModelChangeEvent` on both `CustomNodeManager`
and `AsyncCustomNodeManager`; `ModelChangeAggregator` (in
`Opc.Ua.Server.NodeManager`, used by every node manager) batches changes
per service call; **auto-emit** from `CreateNode`/`DeleteNode` (opt-out
via `ModelChangeEmissionEnabled = false`).
- **Client**: `IModelChangeTracker` subscribes to
`BaseModelChangeEventType` via the streaming subscription, decodes
`ModelChangeStructureDataType` payloads, invalidates the `INodeCache`
per-node.
- **`INodeCache.InvalidateNode(NodeId)`** ΓÇö new interface member (true
per-node eviction in `NodeCache`).
- **`ManagedSession.EnableModelChangeTrackingAsync()`** +
`ManagedSessionOptions.ModelChangeTracking` +
`ManagedSessionBuilder.WithModelChangeTracking()` fluent method.
### Dependency Injection integration
- **`services.AddOpcUa().AddClient(...).AddAlarms()`** ΓÇö registers
`AlarmClientFactory` so DI-hosted apps can resolve a Part 9 client per
session without `new`-ing one manually.
- Cross-link added to the unified DI surface (`AddServer` / `AddClient`
/ `AddComplexTypes` / `AddGdsServer` / `AddLdsServer` /
`AddWotConServer`).
### Quickstart server modernization
- `Quickstarts.Servers/Alarms/AlarmNodeManager.cs` ported to
`AsyncCustomNodeManager` and demonstrates the new `AlarmGroup` +
`AlarmSuppressionEngine` end-to-end via a writable `MaintenanceMode`
boolean that suppresses every member alarm.
### Documentation
- New: `Docs/AlarmsAndConditions.md`, `Docs/StreamingSubscription.md`,
`Docs/ModelChangeTracking.md`, `Docs/StateMachines.md` ΓÇö full
developer guides.
- Updated: `Docs/DependencyInjection.md` (`AddAlarms()` row + section),
`Docs/README.md` index, `Docs/MigrationGuide.md` (Part 9 / Part 16 /
model change tracking sections covering behavior changes + breaking API
surface).
- Sample: `Applications/ConsoleReferenceClient/AlarmClientSample.cs`.
292 lines
11 KiB
C#
292 lines
11 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2025 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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namespace Opc.Ua.Server.StateMachines
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{
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/// <summary>
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/// A generic concrete <see cref="FiniteStateMachineState"/> whose
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/// state, transition and cause tables are sourced from a mutable
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/// definition holder managed by the unified
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/// <see cref="StateMachineBuilder{TState}"/>. Construct via
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/// <see cref="StateMachineBuilder.Create"/>:
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/// </summary>
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/// <remarks>
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/// <code language="csharp">
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/// FluentFiniteStateMachineState sm = StateMachineBuilder
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/// .Create(parent, context, nodeId, browseName)
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/// .AddState(1, "Off", isInitial: true)
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/// .AddState(2, "On")
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/// .AddTransition(10, "OffToOn", from: 1, to: 2)
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/// .OnCause(causeId: 100, from: 1, transition: 10)
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/// .WithInitialState(1)
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/// .StateMachine;
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/// </code>
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/// <para>
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/// Vendors who need additional properties or methods on top of the
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/// standard finite state-machine surface can subclass
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/// <see cref="FluentFiniteStateMachineState"/> and use the
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/// (protected) <see cref="MutableDefinition"/> property to feed
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/// the same builder-driven tables.
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/// </para>
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/// </remarks>
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public class FluentFiniteStateMachineState : FiniteStateMachineState
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{
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/// <summary>
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/// Cached projections of the mutable holder. Invalidated by
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/// version counter.
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/// </summary>
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private ElementInfo[]? m_stateTable;
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private ElementInfo[]? m_transitionTable;
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private uint[,]? m_transitionMappings;
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private uint[,]? m_causeMappings;
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private int m_cacheVersion = -1;
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/// <summary>
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/// When <c>true</c>, the state machine rejects all incoming
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/// transitions and cause invocations with
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/// <see cref="StatusCodes.BadInvalidState"/>. Used to model
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/// the inactive state of a sub-state-machine whose parent
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/// has exited the attached state. Set by
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/// <see cref="StateMachineBuilder{TState}.WithSubStateMachine"/>
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/// lifecycle hooks.
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/// </summary>
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public bool IsSuspended { get; set; }
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/// <inheritdoc/>
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public override bool IsCausePermitted(
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ISystemContext context,
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uint causeId,
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bool checkUserAccessRights)
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{
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if (IsSuspended)
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{
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return false;
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}
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return base.IsCausePermitted(context, causeId, checkUserAccessRights);
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}
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/// <inheritdoc/>
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public override ServiceResult DoCause(
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ISystemContext context,
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MethodState causeMethod,
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uint causeId,
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ArrayOf<Variant> inputArguments,
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System.Collections.Generic.List<Variant> outputArguments)
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{
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if (IsSuspended)
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{
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return StatusCodes.BadInvalidState;
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}
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return base.DoCause(context, causeMethod, causeId, inputArguments, outputArguments);
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}
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/// <inheritdoc/>
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public override ServiceResult DoTransition(
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ISystemContext context,
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uint transitionId,
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uint causeId,
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ArrayOf<Variant> inputArguments,
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System.Collections.Generic.List<Variant> outputArguments)
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{
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if (IsSuspended)
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{
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return StatusCodes.BadInvalidState;
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}
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return base.DoTransition(context, transitionId, causeId, inputArguments, outputArguments);
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}
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/// <summary>
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/// Initializes a new state machine instance from the given
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/// immutable definition. This overload exists for callers that
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/// construct definitions directly; the recommended path is the
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/// unified <see cref="StateMachineBuilder"/>.
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/// </summary>
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/// <param name="parent">The parent node (may be <c>null</c>).</param>
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/// <param name="definition">The fluent definition snapshot.</param>
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/// <exception cref="ArgumentNullException">
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/// <paramref name="definition"/> is <c>null</c>.
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/// </exception>
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public FluentFiniteStateMachineState(
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NodeState parent,
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StateMachineDefinition definition)
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: this(parent, FromSnapshot(definition), useHolder: true)
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{
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}
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/// <summary>
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/// Internal factory used by the unified builder so it can mutate
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/// the definition holder incrementally.
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/// </summary>
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internal static FluentFiniteStateMachineState CreateWithHolder(
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NodeState parent,
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MutableStateMachineDefinition holder)
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{
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return new FluentFiniteStateMachineState(parent, holder, useHolder: true);
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}
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private FluentFiniteStateMachineState(
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NodeState parent,
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MutableStateMachineDefinition holder,
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bool useHolder)
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: base(parent)
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{
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_ = useHolder;
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MutableDefinition = holder ?? throw new ArgumentNullException(nameof(holder));
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}
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/// <summary>
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/// The mutable definition holder backing this state machine.
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/// Visible to assembly-internal callers (the unified
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/// <see cref="StateMachineBuilder{TState}"/>) so they can
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/// populate the definition incrementally.
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/// </summary>
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internal MutableStateMachineDefinition MutableDefinition { get; }
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/// <summary>
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/// The immutable definition snapshot this state machine reads
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/// from. Allocates a fresh snapshot on each access — use
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/// sparingly (for introspection / testing).
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/// </summary>
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public StateMachineDefinition Definition => MutableDefinition.Snapshot();
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/// <inheritdoc/>
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protected override string ElementNamespaceUri
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=> MutableDefinition.ElementNamespaceUri;
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/// <inheritdoc/>
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protected override ElementInfo[]? StateTable
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{
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get
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{
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RefreshCache();
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return m_stateTable;
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}
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}
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/// <inheritdoc/>
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protected override ElementInfo[]? TransitionTable
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{
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get
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{
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RefreshCache();
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return m_transitionTable;
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}
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}
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/// <inheritdoc/>
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protected override uint[,]? TransitionMappings
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{
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get
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{
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RefreshCache();
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return m_transitionMappings;
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}
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}
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/// <inheritdoc/>
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protected override uint[,]? CauseMappings
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{
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get
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{
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RefreshCache();
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return m_causeMappings;
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}
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}
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private void RefreshCache()
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{
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int currentVersion = MutableDefinition.Version;
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if (m_cacheVersion == currentVersion)
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{
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return;
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}
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int stateCount = MutableDefinition.States.Count;
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var stateTable = new ElementInfo[stateCount];
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for (int i = 0; i < stateCount; i++)
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{
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StateMachineStateDefinition s = MutableDefinition.States[i];
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stateTable[i] = new ElementInfo(s.Id, s.BrowseName, s.Id);
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}
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int transitionCount = MutableDefinition.Transitions.Count;
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var transitionTable = new ElementInfo[transitionCount];
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uint[,] transitionMappings = new uint[transitionCount, 4];
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for (int i = 0; i < transitionCount; i++)
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{
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StateMachineTransitionDefinition t = MutableDefinition.Transitions[i];
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transitionTable[i] = new ElementInfo(t.Id, t.BrowseName, t.Id);
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transitionMappings[i, 0] = t.Id;
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transitionMappings[i, 1] = t.FromStateId;
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transitionMappings[i, 2] = t.ToStateId;
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transitionMappings[i, 3] = t.HasEffect ? 1u : 0u;
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}
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int causeCount = MutableDefinition.CauseMappings.Count;
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uint[,] causeMappings = new uint[causeCount, 3];
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for (int i = 0; i < causeCount; i++)
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{
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StateMachineCauseMapping c = MutableDefinition.CauseMappings[i];
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causeMappings[i, 0] = c.CauseId;
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causeMappings[i, 1] = c.FromStateId;
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causeMappings[i, 2] = c.TransitionId;
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}
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m_stateTable = stateTable;
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m_transitionTable = transitionTable;
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m_transitionMappings = transitionMappings;
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m_causeMappings = causeMappings;
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m_cacheVersion = currentVersion;
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}
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private static MutableStateMachineDefinition FromSnapshot(
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StateMachineDefinition definition)
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{
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if (definition == null)
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{
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throw new ArgumentNullException(nameof(definition));
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}
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var holder = new MutableStateMachineDefinition
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{
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InitialStateId = definition.InitialStateId,
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ElementNamespaceUri = definition.ElementNamespaceUri
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};
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holder.States.AddRange(definition.States);
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holder.Transitions.AddRange(definition.Transitions);
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holder.CauseMappings.AddRange(definition.CauseMappings);
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holder.Version = 1;
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holder.Frozen = true;
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return holder;
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}
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}
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}
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