Files
UA-.NETStandard/docs/AsyncServerSupport.md
Marc Schier 7fb986bd0d Add recycling operator console and sample container images (#4810)
# Description

Add a local browser-based operator console for the synthetic recycling
line, using direct, encrypted OPC UA connections and the existing typed
coordination interface.

- Extract a sample-local, non-packable `Recycling.Client` library shared
by the server and console. Preserve the model XML bytes, namespace/type
identifiers, resource identity, wire format and journal schema; the
server retains its .NET 8/9/10 targets.
- Add a .NET 10 ASP.NET Core workstation host with bounded SSE
state/trend delivery, native companion inspection, paged
material/genealogy reads, and role-limited coordinator commands. Exact
command envelopes are retained for explicit retries; uncertain outcomes
are not automatically reissued.
- Add the operator interface using local HTML/SVG, CSS and JavaScript
modules: ten process groups, substep inspection, faults/constraints,
persistent quality holds, trends, material tracing and simulator
administration. Show raw quality/provenance and handle stale data, run
changes, browser expiry and large identifiers explicitly. No
browser-generated plant telemetry or frontend framework/npm build is
introduced.
- Keep application/user credentials in external certificate stores. Use
strict X.509 trust, signed/encrypted UA sessions, local browser
bootstrap sessions, same-origin/CSRF checks, and a conservative
configured control ceiling. This is a local synthetic sample, not a
physical emergency-stop or shared remote-user system.
- Register `recyclingserver` and `recyclingclient` in the existing
Images CI matrix, using source/prebuilt Dockerfile stages and the
existing portable-IL/multiarchitecture packaging flow. Add an optional
loopback-published Compose console service. No new schedules or NuGet
publication entries are added.
- Add managed, real-UA, Chromium, NativeAOT and image-contract
qualification, with Microsoft.Playwright as a test-only centrally
managed dependency, and update usage/deployment documentation.

## Checklist

_Put an `x` in the boxes that apply. You can complete these step by step
after opening the PR._

- [ ] I have signed the
[CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf)
and read the
[CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md)
doc.
- [ ] I have added tests that prove my fix is effective or that my
feature works and increased code coverage.
- [x] I have added all necessary documentation.
- [x] I have verified that my changes do not introduce (new) build or
analyzer warnings.
- [ ] I ran **all** tests locally using the **UA.slnx** solution against
at least .net **framework** and .net **10**, and all passed.
- [ ] I fixed **all** failing and flaky tests in the CI pipelines and
**all** CodeQL warnings.
- [ ] I have addressed **all** PR feedback received.

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-10-17 16:16:29 +02:00

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Markdown

# Support of the TAP (Task Asynchronous Pattern) for server operations
The OPC UA .NET Standard stack has long supported asynchronous server
operations through the APM (Asynchronous Programming Model). APM uses
`IAsyncResult` and the Begin/End pattern. .NET Framework 1.0 introduced
this pattern, which remains supported in .NET 8.0.
The stack also supports the TAP (Task Asynchronous Pattern) for server
operations. TAP uses `Task` and the `async`/`await` keywords introduced
in .NET Framework 4.0. It is the recommended way to implement asynchronous
operations in modern .NET applications.
Server applications can implement node managers with TAP to await I/O without
blocking a request worker.
The server library provides these TAP features:
- Task-based `RequestQueue` and `TransportListenerCallback`
- Generated code and `MasterNodeManager` support Task-based operations.
- The `IAsyncNodeManager` interface supports fully asynchronous node managers.
- `AsyncNodeManagerAdapter` and `SyncNodeManagerAdapter` let synchronous
and asynchronous node managers run side by side.
## Contents
- [Upgrading an existing server](#upgrading-an-existing-server)
- [Async method calls](#async-method-calls)
- [AsyncCustomNodeManager](#asynccustomnodemanager)
- [Registering an AsyncCustomNodeManager](#registering-an-asynccustomnodemanager)
- [Async browse iteration](#async-browse-iteration)
- [Locking strategy vs CustomNodeManager2](#locking-strategy-vs-customnodemanager2)
- [1. Global write semaphore — `m_writeSemaphore`](#1-global-write-semaphore--m_writesemaphore)
- [2. Monitored-item semaphore — `m_monitoredItemSemaphore`](#2-monitored-item-semaphore--m_monitoreditemsemaphore)
- [3. Per-node locking for read and attribute access](#3-per-node-locking-for-read-and-attribute-access)
- [Monitored-item manager selection](#monitored-item-manager-selection)
- [Fully asynchronous change notifications](#fully-asynchronous-change-notifications)
- [Creating a custom node manager](#creating-a-custom-node-manager)
## Upgrading an existing server
- Update `INodeManager.CreateMonitoredItems` to support the new `MonitoredItemIdFactory`.
- `AsyncCustomNodeManager` is the recommended base class for fully
asynchronous node managers; see [AsyncCustomNodeManager](#asynccustomnodemanager).
- Keep using `CustomNodeManager2` and implement the asynchronous interfaces
your server needs:
- `IAsyncNodeManager` for full async support
- `ICallAsyncNodeManager` for async method calls
- `IReadAsyncNodeManager` for async reading
- `IWriteAsyncNodeManager` for async writing
- `IHistoryReadAsyncNodeManager` for async history read
- `IHistoryUpdateAsyncNodeManager` for async history update
- `IConditionRefreshAsyncNodeManager` for async condition refresh
- `ITranslateBrowsePathAsyncNodeManager` for async translate browse path
- `IBrowseAsyncNodeManager` for async browsing
- `ISetMonitoringModeAsyncNodeManager` for async monitoring mode changes
- `ITransferMonitoredItemsAsyncNodeManager` for async monitored item transfer
- `IDeleteMonitoredItemsAsyncNodeManager` for async monitored item deletion
- `IModifyMonitoredItemsAsyncNodeManager` for async monitored item modification
- `ICreateMonitoredItemsAsyncNodeManager` for async monitored item creation
> `MasterNodeManager` detects which asynchronous interfaces a node manager
> implements. It uses an asynchronous implementation when available and
> otherwise falls back to the synchronous implementation.
- The server supports fully asynchronous node managers that implement
`IAsyncNodeManager`. Register one with
`StandardServer.RegisterNodeManager(IAsyncNodeManagerFactory)`.
`IAsyncNodeManager.SyncNodeManager` is required for compatibility; pass
the node manager to `SyncNodeManagerAdapter` to provide it.
## Async method calls
`CustomNodeManager2` supports asynchronous method callbacks. Implement
`IAsyncNodeManager` on your node manager to enable them. Generated method
state classes expose asynchronous callbacks such as
`UpdateCertificateMethodState.OnCallAsync`; the server uses these callbacks
when the node manager implements the interface. For a generic method handler,
use `MethodState.OnCallMethod2Async`.
## AsyncCustomNodeManager
`AsyncCustomNodeManager` is the recommended base class for building fully async, TAP-native node managers.
Unlike the older `CustomNodeManager2`, it implements `IAsyncNodeManager` **directly** rather than
`INodeManager3`. This has two practical consequences:
- All virtual methods are `async ValueTask`-returning from the start, so there is no boilerplate
wrapping of synchronous code inside `Task.Run` or similar helpers.
- The `SyncNodeManager` property (required by `IAsyncNodeManager`) is satisfied automatically: the
constructor calls `this.ToSyncNodeManager()` and stores the resulting `INodeManager3` adapter.
Callers that still require an `INodeManager3` reference (e.g. legacy subscription code) use that
adapter; the node manager itself never needs to implement the synchronous interface.
### Registering an AsyncCustomNodeManager
Use the `IAsyncNodeManagerFactory` overload of `StandardServer.RegisterNodeManager`:
```csharp
server.RegisterNodeManager(context =>
new MyAsyncNodeManager(server, configuration));
```
### Async browse iteration
Every hook a custom node manager overrides is awaitable, including browse
operations. `AsyncCustomNodeManager.BrowseAsync` and
`TranslateBrowsePathAsync` iterate an `INodeBrowser` with
`NextAsync(CancellationToken)` instead of `Next()`. A browser can therefore
fetch data from an underlying system asynchronously. For example, it can
retrieve references from another server without occupying a request worker
with a blocking call. The default `NextAsync` wraps `Next()`, so the browsers
provided by the stack and existing custom browsers continue to work.
See [NodeManagers.md](NodeManagers.md#threading-contract-for-nodes-and-browsers)
for the browser contract.
### Locking strategy vs CustomNodeManager2
The synchronous `CustomNodeManager2` service paths use coarse-grained manager
synchronization. `AsyncCustomNodeManager` instead coordinates writes and
monitored-item management with awaitable semaphores while leaving node-state
synchronization inside `NodeState`.
The following describes the implementation, not locks that application callers
should acquire. Use the manager's service, lifecycle, and fluent APIs so operation
admission, cancellation, and disposal remain coordinated.
#### 1. Global write semaphore — `m_writeSemaphore`
The manager serializes its Write service operations through an awaitable semaphore.
Read operations do not acquire it. The semaphore does not turn external updates or
several attribute accesses into a transaction; use the node APIs for state access.
#### 2. Monitored-item semaphore — `m_monitoredItemSemaphore`
A second `SemaphoreSlim(1, 1)` serializes **monitored-item management**
operations. It keeps subscription state consistent without blocking reads
or writes. The semaphore protects:
- create, modify, and delete operations
- monitoring-mode changes
- event subscriptions and condition refresh
- monitored-item transfers
#### 3. Per-node locking for read and attribute access
Reads do not acquire a manager-wide lock. `NodeState` synchronizes attribute and
collection access internally; the async manager awaits `ReadAttributeAsync` so that
asynchronous value handlers can complete without blocking a thread.
**Do not use `lock (node)` or `lock (handle.Node)`.** Those monitors do not coordinate
with the node's private locks and cannot protect its state. Use the node's attribute,
child, and reference APIs instead. Individually synchronized operations do not form
an atomic multi-attribute transaction.
See the [threading contract for nodes and browsers](NodeManagers.md#threading-contract-for-nodes-and-browsers)
for supported operations, snapshot boundaries, and browser ownership.
| Concern | `CustomNodeManager2` | `AsyncCustomNodeManager` |
|----------------------------------|----------------------------|------------------------------------|
| Address-space reads | Manager synchronization | Internally synchronized node APIs |
| Write service operations | Manager synchronization | Awaitable write serialization |
| Monitored-item management | Manager synchronization | Awaitable monitored-item serialization |
| Awaiting asynchronous handlers | Use the asynchronous path | Supported by asynchronous operations |
| Implemented interface | `INodeManager3` | `IAsyncNodeManager` |
### Monitored-item manager selection
The constructor accepts an optional `useSamplingGroups` flag:
```csharp
// Default: change-triggered (MonitoredNodeMonitoredItemManager)
public MyNodeManager(IServerInternal server, ApplicationConfiguration config)
: base(server, config) { }
// Opt-in: timer-based sampling (SamplingGroupMonitoredItemManager)
public MyNodeManager(IServerInternal server, ApplicationConfiguration config)
: base(server, config, useSamplingGroups: true) { }
```
- **`MonitoredNodeMonitoredItemManager`** (default): node value changes are propagated to
subscribers immediately by awaiting `NodeState.ClearChangeMasksAsync` after every successful
write (see [Fully asynchronous change notifications](#fully-asynchronous-change-notifications)).
No background threads are created per subscription.
- **`SamplingGroupMonitoredItemManager`**: a background timer thread samples the current node
value at the negotiated `SamplingInterval`. Write changes are *not* pushed immediately; instead
the next scheduled sample detects and delivers them. Choose this mode when the data source
produces values independently of OPC UA write requests (e.g. hardware polling).
### Fully asynchronous change notifications
`AsyncCustomNodeManager` sends value changes and events to monitored items
through an asynchronous push path. This path does not block a thread when a
node uses an asynchronous value-read handler or when the per-node notification
channel applies back-pressure.
The per-node channel admits two pending notifications behind the active consumer. Each
notification retains its enqueue-time attribute values, including large structures and subscriber-specific
copies. Producers asynchronously wait when that bound is reached; accepted data changes and
events are preserved in order rather than discarded. Await the asynchronous reporting APIs
so a slow consumer cannot accumulate thousands of retained snapshots.
Subscriber-specific access checks use values captured for that subscriber at enqueue time.
A subscriber joining behind an already queued change does not inherit the reporter's denied
value when no value was captured for the new subscriber. It receives its initial value and
subsequent changes instead. The dispatcher does not reread the node for that notification,
because a reread could return a later value. Subscribers denied access receive the corresponding error.
Captured subscriber-specific values also retain their session and identity attribution.
Attaching or transferring an item before dispatch cannot make it inherit an older owner's
captured value or unauthenticated access-denied result.
`NodeState` exposes asynchronous counterparts of its change-notification API alongside the existing synchronous members:
| Synchronous | Asynchronous |
|-------------|--------------|
| `ClearChangeMasks(context, includeChildren)` | `ClearChangeMasksAsync(context, includeChildren, ct)` |
| `OnStateChanged` / `StateChanged` | `OnStateChangedAsync` / `StateChangedAsync` |
| `ReportEvent(context, e)` | `ReportEventAsync(context, e, ct)` |
| `OnReportEvent` | `OnReportEventAsync` |
These additions do not break existing synchronous callers or sinks.
`MonitoredNodeMonitoredItemManager` wires the asynchronous sinks. After a
successful write, `AsyncCustomNodeManager.WriteAsync` flushes changes by
awaiting `handle.Node.ClearChangeMasksAsync(...)`.
The asynchronous sink reads each monitored attribute through
`NodeState.ReadAttributeAsync`. When registered, an asynchronous
`OnReadValueAsync` or `OnSimpleReadValueAsync` handler supplies the value. The
sink then enqueues that snapshot through the bounded per-node channel and
awaits completion. It reads the value before enqueueing the change, so each
notification captures the node value at the time of the change. Awaiting both
operations keeps the producing thread from blocking.
The synchronous `ClearChangeMasks` and `ReportEvent` methods also drive the
asynchronous sinks. They complete inline when the node is synchronously
readable and the channel has capacity. They block the calling thread only
while an asynchronous read is in flight or the channel is full. Synchronous
node managers continue to work without changes, but may block in those two
cases.
Each monitored item's queue controls overflow and discard behavior,
including FIFO/LIFO `DiscardOldest` and the `Overflow` status bit. The shared
per-node channel does not drop notifications. As a result, the configured
queue policy applies to the full stream of changes.
### Creating a custom node manager
Derive from `AsyncCustomNodeManager` and override only the virtual methods you need:
```csharp
public class MyNodeManager : AsyncCustomNodeManager
{
public MyNodeManager(IServerInternal server, ApplicationConfiguration config)
: base(server, config, "http://my.org/UA/Data/")
{
}
public override async ValueTask CreateAddressSpaceAsync(
IDictionary<NodeId, IList<IReference>> externalReferences,
CancellationToken cancellationToken = default)
{
await base.CreateAddressSpaceAsync(externalReferences, cancellationToken)
.ConfigureAwait(false);
// build your nodes here
var myVar = new BaseDataVariableState(null);
myVar.NodeId = new NodeId("MyVar", NamespaceIndex);
myVar.Value = 42;
await AddNodeAsync(SystemContext, default, myVar, cancellationToken)
.ConfigureAwait(false);
}
}
```