mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-23 10:23:13 +08:00
259 lines
5.1 KiB
C++
259 lines
5.1 KiB
C++
/* ========================================================================
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* Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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#include "StdAfx.h"
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#include "COpcThreadPool.h"
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//==============================================================================
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// Local Declarations
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static UINT g_uLastID = 0;
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//==============================================================================
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// Local Functions
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static DWORD WINAPI ThreadProc(LPVOID lpParameter)
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{
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((COpcThreadPool*)lpParameter)->Run();
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return 0;
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}
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//==============================================================================
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// COpcMessage
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// Constructor
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COpcMessage::COpcMessage(UINT uType, IOpcMessageCallback* ipCallback)
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{
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m_uType = uType;
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m_uID = (UINT)InterlockedIncrement((LONG*)&g_uLastID);
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m_ipCallback = NULL;
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if (ipCallback != NULL)
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{
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m_ipCallback = ipCallback;
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m_ipCallback->AddRef();
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}
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}
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// Copy Constructor
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COpcMessage::COpcMessage(const COpcMessage& cMessage)
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{
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m_uType = cMessage.m_uType;
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m_uID = cMessage.m_uID;
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m_ipCallback = cMessage.m_ipCallback;
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if (m_ipCallback != NULL)
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{
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m_ipCallback->AddRef();
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}
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}
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// Destructor
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COpcMessage::~COpcMessage()
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{
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if (m_ipCallback != NULL)
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{
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m_ipCallback->Release();
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}
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}
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//==============================================================================
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// COpcThreadPool
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// Constructor
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COpcThreadPool::COpcThreadPool()
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{
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m_hEvent = NULL;
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m_uTotalThreads = 0;
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m_uWaitingThreads = 0;
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m_uMinThreads = 1;
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m_uMaxThreads = 4;
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}
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// Destructor
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COpcThreadPool::~COpcThreadPool()
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{
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// check that stop was called prior to destruction.
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OPC_ASSERT(m_cQueue.GetCount() == 0);
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}
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// Start
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bool COpcThreadPool::Start()
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{
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COpcLock cLock(*this);
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if (m_hEvent != NULL)
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{
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Stop();
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}
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m_hEvent = CreateEvent(
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NULL,
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TRUE,
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FALSE,
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NULL
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);
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if (m_hEvent == NULL)
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{
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return false;
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}
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return true;
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}
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// Stop
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void COpcThreadPool::Stop()
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{
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COpcLock cLock(*this);
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// delete any remaining messages.
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while (m_cQueue.GetCount() > 0)
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{
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COpcMessage* pMessage = m_cQueue.RemoveHead();
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delete pMessage;
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}
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// close handle.
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CloseHandle(m_hEvent);
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m_hEvent = NULL;
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}
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// QueueMessage
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bool COpcThreadPool::QueueMessage(COpcMessage* pMsg)
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{
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COpcLock cLock(*this);
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// check for active queue.
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if (m_hEvent == NULL)
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{
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return false;
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}
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// add to queue.
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m_cQueue.AddTail(pMsg);
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// signal that the queue is not empty
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SetEvent(m_hEvent);
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// start a new thread if required.
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if (m_uWaitingThreads == 0 && m_uTotalThreads < m_uMaxThreads)
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{
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DWORD dwID = 0;
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HANDLE hThread = CreateThread(
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NULL,
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NULL,
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ThreadProc,
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(void*)this,
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NULL,
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&dwID);
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if (hThread == NULL)
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{
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return false;
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}
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CloseHandle(hThread);
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// increment thread count.
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m_uTotalThreads++;
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}
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return true;
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}
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// Run
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void COpcThreadPool::Run()
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{
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COpcLock cLock(*this);
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do
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{
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// increment waiting thread count.
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m_uWaitingThreads++;
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cLock.Unlock();
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// wait for message.
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DWORD dwResult = WaitForSingleObject(m_hEvent, INFINITE);
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cLock.Lock();
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// decrement waiting thread count.
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m_uWaitingThreads--;
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// check for error or shutdown event.
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if (m_hEvent == NULL || dwResult != WAIT_OBJECT_0)
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{
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break;
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}
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// check if the queue has already been cleared.
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if (m_cQueue.GetCount() == 0)
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{
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ResetEvent(m_hEvent);
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if (m_uWaitingThreads >= m_uMinThreads)
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{
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break;
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}
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continue;
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}
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// get next message.
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COpcMessage* pMessage = m_cQueue.RemoveHead();
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// release queue lock - process message could hang.
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cLock.Unlock();
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// process message.
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pMessage->Process();
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delete pMessage;
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// re-acquire lock.
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cLock.Lock();
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}
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while (m_uWaitingThreads < m_uMinThreads);
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// decrement thread count.
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m_uTotalThreads--;
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}
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// SetSize
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void COpcThreadPool::SetSize(UINT uMinThreads, UINT uMaxThreads)
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{
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COpcLock cLock(*this);
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m_uMinThreads = uMinThreads;
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m_uMaxThreads = uMaxThreads;
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}
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