mirror of
https://github.com/lllyasviel/YGOProUnity_V2.git
synced 2026-10-22 01:06:37 +08:00
make HashedButtons don't move
This commit is contained in:
@@ -7,6 +7,8 @@ public class gameUIbutton
|
||||
public string hashString;
|
||||
public GameObject gameObject;
|
||||
public int response;
|
||||
public bool dying;
|
||||
public bool dead;
|
||||
}
|
||||
|
||||
public class gameInfo : MonoBehaviour
|
||||
@@ -120,25 +122,41 @@ public class gameInfo : MonoBehaviour
|
||||
opponent.transform.localPosition = new Vector3(Screen.width / 2-14, Screen.height / 2 - 14 - k * (float)(opponent.under.height));
|
||||
}
|
||||
|
||||
float height = 132 + 50 * (HashedButtons.Count);
|
||||
if (HashedButtons.Count==0)
|
||||
{
|
||||
height = 116;
|
||||
}
|
||||
width = (150 * kb) + 15f;
|
||||
width = (150 * kb) + 15f;
|
||||
float localPositionPanX = (((float)Screen.width - 150 * kb) / 2) - 15f;
|
||||
float localPositionPanY = 0;
|
||||
float localPositionPanY_ = instance_btnPan.transform.localPosition.y + (localPositionPanY - instance_btnPan.transform.localPosition.y) * 0.2f;
|
||||
instance_btnPan.height += (int)(((float)height - (float)instance_btnPan.height) * 0.2f);
|
||||
instance_btnPan.transform.localPosition = new Vector3(localPositionPanX, localPositionPanY_, 0);
|
||||
instance_btnPan.transform.localPosition = new Vector3(localPositionPanX, 145, 0);
|
||||
instance_lab.transform.localPosition = new Vector3(Screen.width/2-315, -Screen.height / 2+90, 0);
|
||||
int j = 0;
|
||||
for (int i = 0; i < HashedButtons.Count; i++)
|
||||
{
|
||||
if (HashedButtons[i].gameObject != null)
|
||||
{
|
||||
HashedButtons[i].gameObject.transform.localPosition += (new Vector3(0, height / 2 - 142 - i * 50, 0) - HashedButtons[i].gameObject.transform.localPosition) * Program.deltaTime * 10f;
|
||||
if (HashedButtons[i].dying)
|
||||
{
|
||||
HashedButtons[i].gameObject.transform.localPosition += (new Vector3(0, -120, 0) - HashedButtons[i].gameObject.transform.localPosition) * Program.deltaTime * 20f;
|
||||
if (Math.Abs(HashedButtons[i].gameObject.transform.localPosition.y - -120) < 1)
|
||||
HashedButtons[i].dead = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
HashedButtons[i].gameObject.transform.localPosition += (new Vector3(0, -145 - j * 50, 0) - HashedButtons[i].gameObject.transform.localPosition) * Program.deltaTime * 10f;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
else
|
||||
HashedButtons[i].dead = true;
|
||||
}
|
||||
for (int i = HashedButtons.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (HashedButtons[i].dead)
|
||||
HashedButtons.RemoveAt(i);
|
||||
}
|
||||
float height = 132 + 50 * j;
|
||||
if (j == 0)
|
||||
{
|
||||
height = 116;
|
||||
}
|
||||
instance_btnPan.height += (int)(((float)height - (float)instance_btnPan.height) * 0.2f);
|
||||
if (Program.TimePassed() - lastTickTime > 1000)
|
||||
{
|
||||
lastTickTime = Program.TimePassed();
|
||||
@@ -171,9 +189,10 @@ public class gameInfo : MonoBehaviour
|
||||
}
|
||||
hashedButton.gameObject.transform.SetParent(instance_btnPan.transform,false);
|
||||
hashedButton.gameObject.transform.localScale = Vector3.zero;
|
||||
hashedButton.gameObject.transform.localPosition= Vector3.zero;
|
||||
hashedButton.gameObject.transform.localPosition= new Vector3(0, -120, 0);
|
||||
hashedButton.gameObject.transform.localEulerAngles = Vector3.zero;
|
||||
iTween.ScaleTo(hashedButton.gameObject, new Vector3(0.9f, 0.9f, 0.9f), 0.3f);
|
||||
hashedButton.dying = false;
|
||||
HashedButtons.Add(hashedButton);
|
||||
refreshLine();
|
||||
}
|
||||
@@ -222,9 +241,9 @@ public class gameInfo : MonoBehaviour
|
||||
{
|
||||
if (remove.gameObject != null)
|
||||
{
|
||||
Program.I().destroy(remove.gameObject, 0.6f, true);
|
||||
Program.I().destroy(remove.gameObject, 0.3f, true);
|
||||
}
|
||||
HashedButtons.Remove(remove);
|
||||
remove.dying = true;
|
||||
}
|
||||
refreshLine();
|
||||
}
|
||||
@@ -242,16 +261,24 @@ public class gameInfo : MonoBehaviour
|
||||
{
|
||||
if (HashedButtons[i].gameObject != null)
|
||||
{
|
||||
Program.I().destroy(HashedButtons[i].gameObject, 0.6f, true);
|
||||
Program.I().destroy(HashedButtons[i].gameObject, 0.3f, true);
|
||||
}
|
||||
HashedButtons[i].dying = true;
|
||||
}
|
||||
HashedButtons.Clear();
|
||||
refreshLine();
|
||||
}
|
||||
|
||||
void refreshLine()
|
||||
{
|
||||
line.SetActive(HashedButtons.Count > 0);
|
||||
int j = 0;
|
||||
for (int i = 0; i < HashedButtons.Count; i++)
|
||||
{
|
||||
if (!HashedButtons[i].dying)
|
||||
{
|
||||
j++;
|
||||
}
|
||||
}
|
||||
line.SetActive(j > 0);
|
||||
}
|
||||
|
||||
int[] time = new int[2];
|
||||
|
||||
@@ -118,7 +118,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 407516}
|
||||
- component: {fileID: 11495680}
|
||||
m_Layer: 10
|
||||
m_Layer: 18
|
||||
m_Name: new_gameInfoRemaster
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
@@ -305,7 +305,7 @@ Transform:
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 139962}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
@@ -321,7 +321,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 179438}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -65, y: 20, z: 0}
|
||||
m_LocalPosition: {x: -65, y: -25, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 481814}
|
||||
@@ -363,7 +363,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 114238}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -65, y: -44, z: 0}
|
||||
m_LocalPosition: {x: -65, y: -89, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 400434}
|
||||
@@ -379,7 +379,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 171338}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -65, z: 0}
|
||||
m_LocalPosition: {x: 0, y: -110, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 498562}
|
||||
@@ -418,7 +418,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 147310}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -65, y: -12, z: 0}
|
||||
m_LocalPosition: {x: -65, y: -57, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 451638}
|
||||
@@ -499,7 +499,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 104964}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 84, z: 0}
|
||||
m_LocalPosition: {x: 0, y: 129, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 411346}
|
||||
@@ -629,7 +629,7 @@ MonoBehaviour:
|
||||
checkSprite: {fileID: 0}
|
||||
checkAnimation: {fileID: 0}
|
||||
eventReceiver: {fileID: 0}
|
||||
functionName: OnActivate
|
||||
functionName:
|
||||
startsChecked: 0
|
||||
--- !u!114 &11401798
|
||||
MonoBehaviour:
|
||||
@@ -802,7 +802,7 @@ MonoBehaviour:
|
||||
checkSprite: {fileID: 0}
|
||||
checkAnimation: {fileID: 0}
|
||||
eventReceiver: {fileID: 0}
|
||||
functionName: OnActivate
|
||||
functionName:
|
||||
startsChecked: 0
|
||||
--- !u!114 &11418144
|
||||
MonoBehaviour:
|
||||
@@ -1045,7 +1045,7 @@ MonoBehaviour:
|
||||
checkSprite: {fileID: 0}
|
||||
checkAnimation: {fileID: 0}
|
||||
eventReceiver: {fileID: 0}
|
||||
functionName: OnActivate
|
||||
functionName:
|
||||
startsChecked: 0
|
||||
--- !u!114 &11431158
|
||||
MonoBehaviour:
|
||||
@@ -1424,7 +1424,7 @@ MonoBehaviour:
|
||||
absolute: 0
|
||||
updateAnchors: 1
|
||||
mColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
mPivot: 4
|
||||
mPivot: 1
|
||||
mWidth: 144
|
||||
mHeight: 90
|
||||
mDepth: 0
|
||||
|
||||
Reference in New Issue
Block a user