Files
2018-02-27 15:02:08 +08:00

56 lines
908 B
HLSL

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
#ifndef HIGHLIGHTING_CG_INCLUDED
#define HIGHLIGHTING_CG_INCLUDED
#include "UnityCG.cginc"
// Opaque
uniform fixed4 _Outline;
struct appdata_vert
{
float4 vertex : POSITION;
};
float4 vert(appdata_vert v) : POSITION
{
return UnityObjectToClipPos(v.vertex);
}
fixed4 frag() : COLOR
{
return _Outline;
}
// Transparent
uniform sampler2D _MainTex;
uniform float4 _MainTex_ST;
uniform fixed _Cutoff;
struct appdata_vert_tex
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 pos : POSITION;
float2 texcoord : TEXCOORD0;
};
v2f vert_alpha(appdata_vert_tex v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag_alpha(v2f i) : COLOR
{
clip(tex2D(_MainTex, i.texcoord).a - _Cutoff);
return _Outline;
}
#endif