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https://github.com/lllyasviel/YGOProUnity_V2.git
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69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
//using System;
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//using UnityEngine;
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//public class WindowServant3D:Servant
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//{
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// public int visiableDistance = 400;
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// public override void hide()
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// {
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// base.hide();
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// Program.shiftCameraPan(Program.camera_main_3d, false);
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// }
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// public override void show()
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// {
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// base.show();
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// Program.shiftCameraPan(Program.camera_main_3d, true);
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// }
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// public override void applyHideArrangement()
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// {
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// base.applyHideArrangement();
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// if (gameObject!=null)
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// {
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// var panelKIller = gameObject.GetComponent<panelKIller>();
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// if (panelKIller == null)
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// {
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// panelKIller= gameObject.AddComponent<panelKIller>();
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// }
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// panelKIller.set(false);
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// Program.go(1000, killani);
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// }
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// }
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// private void killani()
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// {
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// gameObject.transform.localPosition = Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 1000));
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// }
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// public override void applyShowArrangement()
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// {
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// base.applyShowArrangement();
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// if (gameObject != null)
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// {
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// var panelKIller = gameObject.GetComponent<panelKIller>();
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// if (panelKIller == null)
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// {
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// panelKIller = gameObject.AddComponent<panelKIller>();
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// }
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// panelKIller.set(true);
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// Program.notGo(killani);
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// gameObject.transform.localPosition = Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 500));
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// }
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// }
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// public static GameObject createWindow(Servant servant,GameObject mod)
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// {
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// GameObject re = servant.create
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// (
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// mod,
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// Program.camera_main_3d.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height * 1.5f, 600)),
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// new Vector3(60, 0, 0),
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// false,
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// Program.ui_main_3d
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// );
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// UIHelper.InterGameObject(re);
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// return re;
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// }
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//}
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