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## PR type: What kind of change does this PR introduce? <!-- Please uncomment one or more that apply to this PR. --> - Performance improvement <!-- - Bugfix --> <!-- - Feature --> <!-- - Code style update (formatting) --> <!-- - Refactoring (no functional changes, no api changes) --> <!-- - Build or CI related changes --> <!-- - Documentation content changes --> <!-- - Sample app changes --> <!-- - Other... Please describe: --> ## What is the current behavior? <!-- Please describe the current behavior that you are modifying, or link to a relevant issue. --> The `MemoryStream` type wraps a `Memory<byte>` instance, so every time a read/write operation needs to be performed, it will need to use `Memory<T>.Span`, which is relatively expensive to invoke, as it needs to handle multiple possible sources of data. We can use generic types and the value delegate trick (constrained generic struct + interface) to optimize this away. ## What is the new behavior? <!-- Describe how was this issue resolved or changed? --> We now use a `MemoryStream<TSource>` type (which is internal anyway) and have a bunch of `IMemorySource` types specifically supporting `byte[]` and `MemoryManager<byte>` sources with additional optimizations wherever possible. Also, just using this already removes all the overhead of dynamically creating a `Span<T>` from the wrapped `Memory<T>` instance. Here's a benchmark I put together to show the before/after:  The benchmark consists of writing 1024 times a 1024 bytes buffer to a target `Stream` instance. The new `MemoryStream<TSource>` version is almost 25% faster just thanks to this change 🚀 ## PR Checklist Please check if your PR fulfills the following requirements: - [X] Tested code with current [supported SDKs](../readme.md#supported) - [ ] ~~Pull Request has been submitted to the documentation repository [instructions](..\contributing.md#docs).~~ - [ ] ~~Sample in sample app has been added / updated (for bug fixes / features)~~ - [ ] ~~Icon has been created (if new sample) following the [Thumbnail Style Guide and templates](https://github.com/windows-toolkit/WindowsCommunityToolkit-design-assets)~~ - [X] Tests for the changes have been added (for bug fixes / features) (if applicable) - [X] Header has been added to all new source files (run *build/UpdateHeaders.bat*) - [X] Contains **NO** breaking changes
Description
.NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.
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