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v1.1.0
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jforgame
A lightweight online game framework written in Java. The project just shows some simple logic examples, the most important is to provide most of the base components for rapid game development. You only need to focus on game logic then. The project use maven to manage jar dependency and build project
Module Directory
jforgame
├── jforgame-common --base common service
├── jforgame-admin --game admin web tool
├── jforgame-socket-parent -- tcp socket server, inclding io message codec, message request mapper, session management, including netty and mina
├── jforgame-socket-api --socket api, including server and client
├── jforgame-socket-netty --netty implemention, including a simple websocket server
├── jforgame-socket-mina --mina implemention
├── jforgame-orm --use a lightweight tool for conversion between pojo and database asynchronously
├── jforgame-hotswap --support hotswap without restarting server
├── jforgame-codec-parent --data codec for socket communication
├── jforgame-codec-api --codec api
├── jforgame-codec-protobuf --protobuf implemention
├── jforgame-codec-struct --reflect implemention
├── jforgame-demo
| ├── cache package, use guava cache to support players cache system
| ├── db package, use a independent thread pool to save players' and common data asynchronously
| ├── monitor package, to monitor game service,currently, we'll use jmx to manage game server
| ├── listener package, event driver model
| ├── doctor package, there are two ways for u to hotswap class
| ├── game/gm pakcage, gm command for test
| ├── game/admin package, http admin command for system
| ├── redis package, cross-server communication, such as multiserver ranking list
| ├── tools pakcage, little tool to support project's development
| └── utils package, code utils
Third Party
| Name | Purpose | Official website |
|---|---|---|
| Mina | nio socket framework | http://mina.apache.org/ |
| jprotobuf | message codec | https://github.com/jhunters/jprotobuf |
| Guava | pojo memory cache | https://github.com/google/guava |
| Jedis | redis memory cache | https://redis.io |
| quartz | job task scheduler | http://www.quartz-scheduler.org/ |
| groovy | class hotswap | http://www.groovy-lang.org/ |
| proxool | mysql data pool | http://proxool.sourceforge.net/ |
| slf4j+log4j | logging system | https://www.slf4j.org/ |
| maven | manage jar dependency, build project | http://maven.apache.org/ |
QuickStart
- Use git to download codes, git clone https://github.com/kingston-csj/jforgame
- Import maven project to your ide
- Create new database named game_data_001 and import resources/game_data_001.sql into it. Similarly, create new databse named game_user_001 and import resources/game_user_001.sql into it
- Start game server,entrance is ServerStartup.java
- Start robot client,entrance is ClientStartup.java
Chinese wiki --> wiki
Contributing
We are always looking for people to join us. If you have an issue, feature request, or pull request, let us know!
Many thanks for your stars!!
Description
jforgame是一个一站式游戏服务器开发框架。包含游戏服务器开发所需要的各种组件,比如socket服务端与客户端,高性能线程模型,自定义二进制消息编解码,自定义orm工具,异步持久化方案,游戏热更新,配置表自动化仓库,游戏通用工具等等,同时提供大量业务案例以供学习。亦可用于其他socket应用,例如及时聊天等。
Languages
Java
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