vo_opengl: refactor/fix mp_pass_perf code

This was needlessly complicated and prone to breakage, because even the
references to the ring buffer could end up getting invalidated and
containing garbage data on e.g. shader cache flush. For much the same
reason why we can't keep around the *timer_pool, we're also forced to
hard-copy the entire sample buffer per pass per frame.

Not a huge deal, though. This is, what, a few kB per frame? We have more
pressing CPU performance concerns anyway.

Also simplified/fixed some other code.
This commit is contained in:
Niklas Haas
2017-09-11 00:35:23 +02:00
parent d0c87dd579
commit 1da53248ab
4 changed files with 19 additions and 27 deletions
+2 -6
View File
@@ -2882,12 +2882,8 @@ static void get_frame_perf(struct mpv_node *node, struct mp_frame_perf *perf)
node_map_add(pass, "peak", MPV_FORMAT_INT64)->u.int64 = data->peak;
node_map_add(pass, "count", MPV_FORMAT_INT64)->u.int64 = data->count;
struct mpv_node *samples = node_map_add(pass, "samples", MPV_FORMAT_NODE_ARRAY);
int idx = data->index;
for (int n = 0; n < data->count; n++) {
node_array_add(samples, MPV_FORMAT_INT64)->u.int64 = data->samples[idx];
idx = (idx + 1) % PERF_SAMPLE_COUNT;
}
for (int n = 0; n < data->count; n++)
node_array_add(samples, MPV_FORMAT_INT64)->u.int64 = data->samples[n];
}
}
+13 -15
View File
@@ -211,11 +211,11 @@ struct timer_pool {
ra_timer *timer;
bool running; // detect invalid usage
uint64_t samples[PERF_SAMPLE_COUNT];
uint64_t samples[VO_PERF_SAMPLE_COUNT];
int sample_idx;
int sample_count;
uint64_t avg_sum;
uint64_t sum;
uint64_t peak;
};
@@ -269,12 +269,10 @@ void timer_pool_stop(struct timer_pool *pool)
if (res) {
// Input res into the buffer and grab the previous value
uint64_t old = pool->samples[pool->sample_idx];
pool->sample_count = MPMIN(pool->sample_count + 1, VO_PERF_SAMPLE_COUNT);
pool->samples[pool->sample_idx++] = res;
pool->sample_idx %= PERF_SAMPLE_COUNT;
// Update average and sum
pool->avg_sum = pool->avg_sum + res - old;
pool->sample_count = MPMIN(pool->sample_count + 1, PERF_SAMPLE_COUNT);
pool->sample_idx %= VO_PERF_SAMPLE_COUNT;
pool->sum = pool->sum + res - old;
// Update peak if necessary
if (res >= pool->peak) {
@@ -283,7 +281,7 @@ void timer_pool_stop(struct timer_pool *pool)
// It's possible that the last peak was the value we just removed,
// if so we need to scan for the new peak
uint64_t peak = res;
for (int i = 0; i < PERF_SAMPLE_COUNT; i++)
for (int i = 0; i < VO_PERF_SAMPLE_COUNT; i++)
peak = MPMAX(peak, pool->samples[i]);
pool->peak = peak;
}
@@ -296,16 +294,16 @@ struct mp_pass_perf timer_pool_measure(struct timer_pool *pool)
return (struct mp_pass_perf){0};
struct mp_pass_perf res = {
.count = pool->sample_count,
.index = (pool->sample_idx - pool->sample_count) % PERF_SAMPLE_COUNT,
.last = pool->samples[(pool->sample_idx - 1) % VO_PERF_SAMPLE_COUNT],
.avg = pool->sample_count > 0 ? pool->sum / pool->sample_count : 0,
.peak = pool->peak,
.samples = pool->samples,
.count = pool->sample_count,
};
res.last = pool->samples[(pool->sample_idx - 1) % PERF_SAMPLE_COUNT];
if (pool->sample_count > 0) {
res.avg = pool->avg_sum / pool->sample_count;
int idx = (pool->sample_idx - pool->sample_count);
for (int i = 0; i < res.count; i++) {
idx %= VO_PERF_SAMPLE_COUNT;
res.samples[i] = pool->samples[idx++];
}
return res;
+1
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@@ -3,6 +3,7 @@
#include <stdbool.h>
#include <math.h>
#include "video/out/vo.h"
#include "ra.h"
// A 3x2 matrix, with the translation part separate.
+3 -6
View File
@@ -143,16 +143,13 @@ struct voctrl_playback_state {
};
// VOCTRL_PERFORMANCE_DATA
#define PERF_SAMPLE_COUNT 256u
#define VO_PERF_SAMPLE_COUNT 256u
struct mp_pass_perf {
// times are all in nanoseconds
uint64_t last, avg, peak;
// this is a ring buffer, indices are relative to index and modulo
// PERF_SAMPLE_COUNT
uint64_t *samples;
int count;
int index;
uint64_t samples[VO_PERF_SAMPLE_COUNT];
uint64_t count;
};
#define VO_PASS_PERF_MAX 128