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vo_opengl: update a comment
We don't use the hwdec-provided video texture for screenshots anymore.
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@@ -17,10 +17,11 @@ struct gl_hwdec {
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bool reject_emulated;
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// hwdec backends must set this to an IMGFMT_ that has an equivalent
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// internal representation in gl_video.c as the hardware texture.
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// It's used to build the rendering chain, and also as screenshot format.
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// It's used to build the rendering chain. For example, setting it to
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// IMGFMT_RGB0 indicates that the video texture is RGB.
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int converted_imgfmt;
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// Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to
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// GL_TEXTURE_RECTANGLE.
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// GL_TEXTURE_RECTANGLE. This is needed because VDA is shit.
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GLenum gl_texture_target;
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};
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