vo_opengl: update a comment

We don't use the hwdec-provided video texture for screenshots anymore.
This commit is contained in:
wm4
2015-01-26 02:06:18 +01:00
parent dc1793048f
commit 9fc15e5e1c
+3 -2
View File
@@ -17,10 +17,11 @@ struct gl_hwdec {
bool reject_emulated;
// hwdec backends must set this to an IMGFMT_ that has an equivalent
// internal representation in gl_video.c as the hardware texture.
// It's used to build the rendering chain, and also as screenshot format.
// It's used to build the rendering chain. For example, setting it to
// IMGFMT_RGB0 indicates that the video texture is RGB.
int converted_imgfmt;
// Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to
// GL_TEXTURE_RECTANGLE.
// GL_TEXTURE_RECTANGLE. This is needed because VDA is shit.
GLenum gl_texture_target;
};