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mention when vo_gl yuv conversion methods are inexact
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18577 b3059339-0415-0410-9bf9-f77b7e298cf2
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@@ -3053,6 +3053,7 @@ Provides brightness, contrast and saturation control.
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This uses an nVidia-specific extension (GL_NV_register_combiners).
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At least three texture units are needed.
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Provides saturation and hue control.
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This method is fast but inexact.
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.br
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2: Use a fragment program.
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Needs the GL_ARB_fragment_program extension and at least three texture units.
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@@ -3074,6 +3075,7 @@ This uses an ATI-specific extension (GL_ATI_fragment_shader - not
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GL_ARB_fragment_shader!).
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At least three texture units are needed.
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Provides saturation and hue control.
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This method is fast but inexact.
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.RE
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.IPs customprog=<filename>
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Load a custom fragment program from <filename>.
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