vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.x

ANGLE was missing texture() overloads in the shader compiler for
GL_TEXTURE_EXTERNAL_OES textures. Support has been added upstream,
so we can use it now.
This commit is contained in:
wm4
2016-05-19 10:43:57 +02:00
parent 5f7bd411fb
commit b46eaa3b43
+3 -3
View File
@@ -172,10 +172,10 @@ static int create(struct gl_hwdec *hw)
p->egl_display = egl_display;
// Optional EGLStream stuff for working without video processor.
// Note that as long as GL_OES_EGL_image_external_essl3 is not available,
// this won't work in ES 3.x mode due to missing GLSL mechanisms.
if (strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") &&
use_native_device && hw->gl->es == 200)
use_native_device &&
(strstr(hw->gl->extensions, "GL_OES_EGL_image_external_essl3") ||
hw->gl->es == 200))
{
MP_VERBOSE(hw, "Loading EGL_ANGLE_stream_producer_d3d_texture_nv12\n");