vo_opengl: Ignore approx-gamma for BT.2020-CL

The details of the non-linear transformation from/to BT.2020's constant
luminance system don't really make sense with any other gamma curve,
since changing the gamma curve completely breaks the chroma channels.
This commit is contained in:
Niklas Haas
2015-01-25 17:00:15 +09:00
committed by Diogo Franco (Kovensky)
parent a2f4391ca1
commit ca048e8d6d
+9 -2
View File
@@ -936,8 +936,8 @@ static void compile_shaders(struct gl_video *p)
// Linear light scaling is only enabled when either color correction
// option (3dlut or srgb) is enabled, otherwise scaling is done in the
// source space. We also need to linearize for constant luminance systems.
if ((!p->is_linear_rgb && use_cms) || use_const_luma) {
// source space.
if (!p->is_linear_rgb && use_cms) {
// We just use the color level range to distinguish between PC
// content like images, which are most likely sRGB, and TV content
// like movies, which are most likely BT.2020
@@ -952,6 +952,13 @@ static void compile_shaders(struct gl_video *p)
}
}
// We also need to linearize for the constant luminance system. This
// transformation really makes no sense with anything other than the
// official gamma curves, though. This overrides approx-gamma.
if (use_const_luma) {
gamma_fun = MP_CSP_TRC_BT_2020_EXACT;
}
// Figure out the right color spaces we need to convert, if any
enum mp_csp_prim prim_src = p->image_params.primaries, prim_dest;
if (use_cms) {