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vo_opengl: make operator precedence explicit
More readable.
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@@ -904,7 +904,8 @@ static void compile_shaders(struct gl_video *p)
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// Linear light scaling is only enabled when either color correction
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// option (3dlut or srgb) is enabled, otherwise scaling is done in the
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// source space. We also need to linearize for constant luminance systems.
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bool convert_to_linear_gamma = !p->is_linear_rgb && use_cms || use_const_luma;
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bool convert_to_linear_gamma =
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(!p->is_linear_rgb && use_cms) || use_const_luma;
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// Figure out the right color spaces we need to convert, if any
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enum mp_csp_prim prim_src = p->image_params.primaries, prim_dest;
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