It appears the API requires you to cover all plane data with AVBuffers
(that is, one AVBuffer per plane in the most general case), because
certain code can make certain assumptions about this. (Insert rant
about how this is barely useful and increases complexity and potential
bugs.) I don't know any cases where the current code actually fails,
but we want to follow the API, so do it anyway.
Note that we don't really know whether or not planes are from a single
memory allocation, so we have to assume the most general case and create
an AVBuffer for each plane. We simply assume that the data is padded to
the full stride in the last image line. All these extra dummy references
are stupid, but the code might become much simpler once we only support
libavcodec versions with refcounting and can use AVFrame directly.
The --profile top-level option is handled specially in m_config.c. But
this code also broke sub-options that happened to be named "profile"
(e.g. when trying to use "-af-add=bs2b=profile=cmoy"). Handle it
specially only if it's the top-level --profile option.
This didn't setup the linked list of sub-commands for multi-part
commands ("a ; b ; c") correctly. Also, the new commands were attached
to the allocation of the _old_ command instead of the new one. (Wow,
whatever the hell I was (not) thinking when I wrote this code.)
Gives really funky results with PNG attachments otherwise. The main
problem is that avcodec_flush_buffers() does not fully reset the
decoder, so passing multiple PNG packets without keyframe flags will
attempt to combine the new picture with the previously decoded
contents. (Makes no sense with proper PNG - maybe this codepath is
intended for MNG or APNG.)
In general, this warning can hint to actual bugs. We don't enable it
yet, because it would conflict with some unmerged code, and we should
check with clang too (this commit was done by testing with gcc).
This is not done automatically by CoreAudio. I am told that it would a PITA
to have to switch back the format manually on the device (especially if the
same device is used for lpcm output).
b2f9e0610 introduced this functionality with code that was quite 'monolithic'.
Split the functionality over several functions and ose the new macros to get
array properties.
Introduce some macros to deal with properties. These allow to work around the
limitation of CoreAudio's API being `void **` based. The macros allow to keep
their client's code DRY, by not asking size and other details which can be
derived by the macro itself. I have no idea why Apple didn't design their API
like this in the first place.
* ao_coreaudio_utils: contains several utility function
* ao_coreaudio_properties: contains functions to set and get audio object
properties.
Conflicts:
audio/out/ao_coreaudio.c
The condition was checked wrongly on asbd which is the input format
description. This lead to the condition always being true, thus selecting lpcm
streams for digital input.
The initialization is split more clearly between compressed and lpcm case.
For the compressed case, format selection is simplified a lot and negotiation
removed. The way it was written it just passed back to the core the original
requested format, not what was found available on hardware.
Since this is most likely useless for the compressed case, I didn't bother
with this. In the future I'd like to split this AO in two one that only uses
the AUHAL and the other with direct access to the hardware so that even
passthrough of lcpm can be possible. This would decrease the latency,
audiophiles would like that.
Split out some utility functions that use the CoreAudio API but are not related
the main task of the AOs (which is to move data correctly to the ringbuffer).
These are mainly need for the verbosity of the CoreAudio API and are just
obscuring the 'real' code.