wm4 50db7b7f75 mplayer: do not freeze when trying to loop an unseekable file
Using --loop=inf on an unseekable file would put mpv (and all other
mplayers as well) into an endless loop, trying to seek to the start of
the file on each playback loop iteration. When the seek fails, playback
simply remains in the at-end-of-file state, and tries to issue a new
seek command for looping.

Fix by checking if the seek command fails, and abort looping in this
case. For that, queue_seek() is replaced with seek(). Due to the
circumstances, these two calls happen to be equal in this case: the
seek is absolute (i.e. no seek coalescing done), and the execution of
queued seeks is right after the loop code anyway.
2012-11-14 13:46:40 +01:00
2012-11-14 11:26:43 +01:00
2012-10-12 10:14:32 +02:00
2012-07-29 00:04:17 +02:00

Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.
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