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Now using the "direct3d" VO will never make use of shaders. Instead, users are supposed to use the direct3d_shaders VO entry, which is exactly the same as direct3d, except with shaders enabled by default. "direct3d" always uses the Direct3D StretcRect API call to render videos. Playing formats not supported by this function will force mplayer to insert a scale filter to convert video frames in software. "direct3d_shaders" prefers shader color conversion, but can fall back to StretchRect if the format can be handled. (This happens only with some insignificant packed YUV formats.)
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype - libfontconfig - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
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