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There was some confusion about the "flags" field in demuxer packets. Demuxers set it to either 1 or 0x10 to indicate a keyframe (and the field was not used to indicate anything else). This didn't cause visible problems because nothing read the value. Replace the "flags" field with a boolean "keyframe" field. Set AV_PKT_FLAG_KEY based on this field in packets fed to libavcodec video decoders (looks like PNG and ZeroCodec are the only ones which depend on values from demuxer; previously this was hardcoded to true for PNG). Make demux_mf set the keyframe field in every packet. This matters for PNG files now that the demuxer flag is forwarded to libavcodec. Fix logic setting the field in demux_mkv. It had probably not been updated when adding SimpleBlock support. This probably makes no difference for any current practical use.
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype - libfontconfig - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
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