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85f0577cd9f520ccae29a0b85b4976df3b27db39
Code mapping X keyboard events to internal player key names remapped the incoming KeySym values in a way that only kept information about the lowest byte of the value and whether or not the value was below 256. This caused collisions between values. Remove this obviously broken mapping and use the raw KeySym values instead. I'm not familiar enough with X key handling to tell whether there was any valid motivation whatsoever for the mapping, but the implementation was certainly broken; if something else breaks it'll have to be fixed later.
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype - libfontconfig - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
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