mirror of
https://github.com/mpv-player/mpv.git
synced 2026-10-28 14:29:25 +08:00
897d1c01bca01bf874d4cd45a9bb4fc9b2b2806f
mplayer tries to catch all signals by default, and displays a "nice" crash message if a signal is caught. This is mostly useless for diagnosing problems, and it's extremely fragile. It's likely to cause more harm than it possibly solves. Also remove the current_module variable, which was supposed to give a hint which submodule was being run. This was far from accurate or useful. mplayer also caught SIG_CHILD, and tried to wait for any children. This potentially gets rid of zombies, but I'm not sure which ones. The only places that fork(), cache2.c and unrar_exec.c, seem to wait for their child processes properly. Just get rid of it. Note that we don't even catch SIGTERM. Maybe this will have to be added back in order to re-enable screensavers and such when the user terminates mplayer with ^C on the terminal.
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype (for libass) - libfontconfig (for libass) - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
Languages
C
88%
Lua
5.8%
Swift
2.3%
Meson
1.1%
Python
0.8%
Other
2%