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The OSD code used a shadow texture on systems that don't report D3DDEVCAPS_TEXTURESYSTEMMEMORY. Do that for EOSD as well. Refactor the OSD texture management code to reduce code duplication. I have not the slightest clue about Direct3D9 texture management, so it seems like a good idea not to do something different for EOSD textures, even though the OSD code does exactly the same as far as texture handling goes. It's also worth noting that D3DDEVCAPS_TEXTURESYSTEMMEMORY doesn't seem to be supported by most real systems [1], and maintaining a shadow copy in system memory in order to update textures is required. The previous EOSD texture code may or may not have worked on some or all real systems, I can't really tell by reading the MSDN documentation only. [1] http://www.kludx.com/capability.php?capability=17
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype - libfontconfig - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
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