wm4 dd3e1217eb demuxer: remove ImageDesc field
This was needed by the now-removed mov demuxer for QuickTime video, or
to be more specific, the Sorenson 3 video codec. QuickTime can
(probably) still decoded by libavcodec, but this field is not needed
for this.

The reference in demux_mkv was apparently for decoding QuickTime in
Matroska, using binary QuickTime codecs (QTX stuff). It's possible that
this has been broken with the binary codecs removal (see commit
aebfbbf2bd), because it removed related code from demux_mkv.  On the
other hand, the code section in question was enabled only if binary
win32 codecs were enabled. The win32 codec loader worked on 32 bit x86
only. This means QuickTime-in-Matroska was broken on all other
architectures, including 64 bit x86. Despite being possibly broken on a
major platform, nobody has complained about it yet, and since I couldn't
find a sample of such a mkv file, so don't bother with it.
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Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.
S
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🎥 Command line media player
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