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eb787267c845be8f0fdf717c46591b41e86600c8
Use ffmpeg (stream_lavf) instead of internal mms support (asf_streaming.c) for mms://, mmsh://, mmst:// URLs. The old implementation is available under mp_mms:// etc. There are some caveats with this: - mms:// now always maps to mmsh://. It won't try mmst://. (I'm not sure if mms:// URLs really can use the mmst protocol, though.) - MMS streams under the http:// prefix are not handled. (ffmpeg ticket #2001.) (Was already broken in mpv since c02f25.) - It downloads all video streams now. MMS streams often have redundant video streams, which encode the main stream at different quality. The client is supposed to select one according to its bandwidth requirements. (Explicit MMS stream selection has been broken in mpv for a while, because MPOpts.vid maps to the stream number, not the demuxer's stream ID - but the old logic doesn't work anyway when using demuxer_lavf as opposed to demux_asf.)
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype (for libass) - libfontconfig (for libass) - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
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