wm4 fdbf437055 core: allow disabling display of "album art" in audio files
ffmpeg pretends that image attachments (such as contained in ID3v2
metadata) are video streams. It injects the attached pictures as packets
into the packet stream received with av_read_frame().

Add the --audio-display option to allow configuring whether attached
pictures should be displayed. The default behavior doesn't change
(images are displayed).

Identify video streams, that are actually image attachments, with "[P]"
in the terminal output.

Modify the default stream selection such that real video streams are
preferred over attached pictures. (This is just for robustness; I do not
know of any samples where images are added before actual video streams
and could lead to bad default stream selection with the old code.)
2012-12-11 00:37:55 +01:00
2012-12-11 00:37:54 +01:00
2012-11-14 11:26:43 +01:00
2012-12-04 09:22:57 +01:00
2012-10-12 10:14:32 +02:00

Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.
S
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