!清理不使用的代码

This commit is contained in:
WMJ
2022-01-24 10:00:02 +08:00
parent b1699f2921
commit e7265cf1a7
+11 -141
View File
@@ -136,6 +136,14 @@ namespace PDFPatcher.Processor.Imaging
/// <returns>染色后的新颜色。</returns>
public static Color Tint(this Color color, Color tint) {
return Color.FromArgb(color.A, mul255(color.R, tint.R), mul255(color.G, tint.G), mul255(color.B, tint.B));
// MuPDF: pixmap.c
static int mul255(int a, int b) {
/* see Jim Blinn's book "Dirty Pixels" for how this works */
int x = a * b + 128;
x += x >> 8;
return x >> 8;
}
}
unsafe public static Bitmap ToIndexImage(this Bitmap source, Color[] pallette) {
@@ -187,10 +195,6 @@ namespace PDFPatcher.Processor.Imaging
return result;
}
public static Bitmap ToMonochrome(this Bitmap bitmap) {
return CopyToBpp(bitmap, 1);
}
/// <summary>将图像转换为黑白图像。</summary>
/// <param name="original">需要转换的图像。</param>
/// <returns>转换后的图像。</returns>
@@ -259,9 +263,9 @@ namespace PDFPatcher.Processor.Imaging
return destination;
}
const int threshold = 255 * 3 / 2;
public static byte[] SimpleThresholdBW(byte[] sourceBuffer, int width, int height, int srcStride, int dstStride) {
const int THRESHOLD = 255 * 3 / 2;
byte[] destinationBuffer = new byte[dstStride * height];
int srcIx = 0;
int dstIx = 0;
@@ -281,7 +285,7 @@ namespace PDFPatcher.Processor.Imaging
// Compute pixel brightness (i.e. total of Red, Green, and Blue values)
newPixel = sourceBuffer[i] + sourceBuffer[i + 1] + sourceBuffer[i + 2];
if (newPixel > threshold)
if (newPixel > THRESHOLD)
pix8 |= bit;
if (bit == 1) {
destinationBuffer[j++] = pix8;
@@ -296,139 +300,5 @@ namespace PDFPatcher.Processor.Imaging
} // all lines finished
return destinationBuffer;
}
/// <summary>
/// Copies a bitmap into a 1bpp/8bpp bitmap of the same dimensions, fast
/// </summary>
/// <param name="b">original bitmap</param>
/// <param name="bpp">1 or 8, target bpp</param>
/// <returns>a 1bpp copy of the bitmap</returns>
/// <remarks>http://www.wischik.com/lu/programmer/1bpp.html</remarks>
static Bitmap CopyToBpp(Bitmap b, int bpp) {
if (bpp != 1 && bpp != 8) throw new ArgumentException("1 or 8", "bpp");
// Plan: built into Windows GDI is the ability to convert
// bitmaps from one format to another. Most of the time, this
// job is actually done by the graphics hardware accelerator card
// and so is extremely fast. The rest of the time, the job is done by
// very fast native code.
// We will call into this GDI functionality from C#. Our plan:
// (1) Convert our Bitmap into a GDI hbitmap (ie. copy unmanaged->managed)
// (2) Create a GDI monochrome hbitmap
// (3) Use GDI "BitBlt" function to copy from hbitmap into monochrome (as above)
// (4) Convert the monochrone hbitmap into a Bitmap (ie. copy unmanaged->managed)
int w = b.Width, h = b.Height;
var hbm = b.GetHbitmap(); // this is step (1)
//
// Step (2): create the monochrome bitmap.
// "BITMAPINFO" is an interop-struct which we define below.
// In GDI terms, it's a BITMAPHEADERINFO followed by an array of two RGBQUADs
var bmi = new NativeMethods.BITMAPINFO {
biSize = 40, // the size of the BITMAPHEADERINFO struct
biWidth = w,
biHeight = h,
biPlanes = 1, // "planes" are confusing. We always use just 1. Read MSDN for more info.
biBitCount = (short)bpp, // ie. 1bpp or 8bpp
biCompression = NativeMethods.BI_RGB, // ie. the pixels in our RGBQUAD table are stored as RGBs, not palette indexes
biSizeImage = (uint)(((w + 7) & 0xFFFFFFF8) * h / 8),
biXPelsPerMeter = 1000000, // not really important
biYPelsPerMeter = 1000000 // not really important
};
// Now for the colour table.
uint ncols = (uint)1 << bpp; // 2 colours for 1bpp; 256 colours for 8bpp
bmi.biClrUsed = ncols;
bmi.biClrImportant = ncols;
bmi.cols = new uint[256]; // The structure always has fixed size 256, even if we end up using fewer colours
if (bpp == 1) { bmi.cols[0] = MakeRgb(0, 0, 0); bmi.cols[1] = MakeRgb(255, 255, 255); }
else { for (int i = 0; i < ncols; i++) bmi.cols[i] = MakeRgb(i, i, i); }
// For 8bpp we've created an palette with just greyscale colours.
// You can set up any palette you want here. Here are some possibilities:
// greyscale: for (int i=0; i<256; i++) bmi.cols[i]=MAKERGB(i,i,i);
// rainbow: bmi.biClrUsed=216; bmi.biClrImportant=216; int[] colv=new int[6]{0,51,102,153,204,255};
// for (int i=0; i<216; i++) bmi.cols[i]=MAKERGB(colv[i/36],colv[(i/6)%6],colv[i%6]);
// optimal: a difficult topic: http://en.wikipedia.org/wiki/Color_quantization
//
// Now create the indexed bitmap "hbm0"
IntPtr bits0; // not used for our purposes. It returns a pointer to the raw bits that make up the bitmap.
IntPtr hbm0 = NativeMethods.CreateDIBSection(IntPtr.Zero, ref bmi, NativeMethods.DIB_RGB_COLORS, out bits0, IntPtr.Zero, 0);
//
// Step (3): use GDI's BitBlt function to copy from original hbitmap into monocrhome bitmap
// GDI programming is kind of confusing... nb. The GDI equivalent of "Graphics" is called a "DC".
IntPtr sdc = NativeMethods.GetDC(IntPtr.Zero); // First we obtain the DC for the screen
// Next, create a DC for the original hbitmap
IntPtr hdc = NativeMethods.CreateCompatibleDC(sdc);
NativeMethods.SelectObject(hdc, hbm);
// and create a DC for the monochrome hbitmap
IntPtr hdc0 = NativeMethods.CreateCompatibleDC(sdc);
NativeMethods.SelectObject(hdc0, hbm0);
// Now we can do the BitBlt:
NativeMethods.BitBlt(hdc0, 0, 0, w, h, hdc, 0, 0, NativeMethods.SRCCOPY);
// Step (4): convert this monochrome hbitmap back into a Bitmap:
var b0 = Image.FromHbitmap(hbm0);
//
// Finally some cleanup.
NativeMethods.DeleteDC(hdc);
NativeMethods.DeleteDC(hdc0);
NativeMethods.ReleaseDC(IntPtr.Zero, sdc);
NativeMethods.DeleteObject(hbm);
NativeMethods.DeleteObject(hbm0);
//
return b0;
}
static uint MakeRgb(int r, int g, int b) {
return ((uint)(b & 255)) | ((uint)((g & 255) << 8)) | ((uint)((r & 255) << 16));
}
// MuPDF: pixmap.c
static int mul255(int a, int b) {
/* see Jim Blinn's book "Dirty Pixels" for how this works */
int x = a * b + 128;
x += x >> 8;
return x >> 8;
}
static class NativeMethods
{
public const uint BI_RGB = 0;
public const uint DIB_RGB_COLORS = 0;
public const int SRCCOPY = 0x00CC0020;
[DllImport("gdi32.dll")]
public static extern int BitBlt(IntPtr hdcDst, int xDst, int yDst, int w, int h, IntPtr hdcSrc, int xSrc, int ySrc, int rop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateDIBSection(IntPtr hdc, ref BITMAPINFO bmi, uint Usage, out IntPtr bits, IntPtr hSection, uint dwOffset);
[DllImport("gdi32.dll")]
public static extern int DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("user32.dll")]
public static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("user32.dll")]
public static extern int ReleaseDC(IntPtr hwnd, IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[StructLayout(LayoutKind.Sequential)]
public struct BITMAPINFO
{
public uint biSize;
public int biWidth, biHeight;
public short biPlanes, biBitCount;
public uint biCompression, biSizeImage;
public int biXPelsPerMeter, biYPelsPerMeter;
public uint biClrUsed, biClrImportant;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
public uint[] cols;
}
}
}
}