Removed this qualifier.

This commit is contained in:
drieseng
2016-05-01 14:50:11 +02:00
parent 11f77bc177
commit bda8b0bcd9
+25 -25
View File
@@ -74,8 +74,8 @@
/// <value>The length of the max buffer.</value>
public long MaxBufferLength
{
get { return this._maxBufferLength; }
set { this._maxBufferLength = value; }
get { return _maxBufferLength; }
set { _maxBufferLength = value; }
}
/// <summary>
@@ -97,19 +97,19 @@
if (_isDisposed)
throw CreateObjectDisposedException();
return this._canBlockLastRead;
return _canBlockLastRead;
}
set
{
if (_isDisposed)
throw CreateObjectDisposedException();
this._canBlockLastRead = value;
_canBlockLastRead = value;
// when turning off the block last read, signal Read() that it may now read the rest of the buffer.
if (!this._canBlockLastRead)
lock (this._buffer)
Monitor.Pulse(this._buffer);
if (!_canBlockLastRead)
lock (_buffer)
Monitor.Pulse(_buffer);
}
}
@@ -127,9 +127,9 @@
if (_isDisposed)
throw CreateObjectDisposedException();
this._isFlushed = true;
lock (this._buffer)
Monitor.Pulse(this._buffer);
_isFlushed = true;
lock (_buffer)
Monitor.Pulse(_buffer);
}
/// <summary>
@@ -190,18 +190,18 @@
int readLength = 0;
lock (this._buffer)
lock (_buffer)
{
while (!this.ReadAvailable(count))
Monitor.Wait(this._buffer);
while (!ReadAvailable(count))
Monitor.Wait(_buffer);
// fill the read buffer
for (; readLength < count && Length > 0 && this._buffer.Count > 0; readLength++)
for (; readLength < count && Length > 0 && _buffer.Count > 0; readLength++)
{
buffer[readLength] = this._buffer.Dequeue();
buffer[readLength] = _buffer.Dequeue();
}
Monitor.Pulse(this._buffer);
Monitor.Pulse(_buffer);
}
return readLength;
}
@@ -213,8 +213,8 @@
/// <returns><c>True</c> if data available; otherwise<c>false</c>.</returns>
private bool ReadAvailable(int count)
{
return (this.Length >= count || this._isFlushed) &&
(this.Length >= (count + 1) || !this.BlockLastReadBuffer);
return (Length >= count || _isFlushed) &&
(Length >= (count + 1) || !BlockLastReadBuffer);
}
///<summary>
@@ -242,21 +242,21 @@
if (count == 0)
return;
lock (this._buffer)
lock (_buffer)
{
// wait until the buffer isn't full
while (this.Length >= this._maxBufferLength)
Monitor.Wait(this._buffer);
while (Length >= _maxBufferLength)
Monitor.Wait(_buffer);
this._isFlushed = false; // if it were flushed before, it soon will not be.
_isFlushed = false; // if it were flushed before, it soon will not be.
// queue up the buffer data
for (int i = offset; i < offset + count; i++)
{
this._buffer.Enqueue(buffer[i]);
_buffer.Enqueue(buffer[i]);
}
Monitor.Pulse(this._buffer); // signal that write has occurred
Monitor.Pulse(_buffer); // signal that write has occurred
}
}
@@ -319,7 +319,7 @@
if (_isDisposed)
throw CreateObjectDisposedException();
return this._buffer.Count;
return _buffer.Count;
}
}