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...

32 Commits

Author SHA1 Message Date
Aigio Liu 0367fc027e 🚧 net35 2023-09-07 21:14:53 +08:00
RMBGAME c80f4de55b 🐛 Misc 2023-09-07 21:13:27 +08:00
Aigio Liu 9c01b74a4b 🐛 OrderBy(KeyValuePair<int, MenuTabItemViewModel> m) 2023-09-07 20:31:16 +08:00
RMBGAME 894f8d4239 🐛 Fix Bugs 2023-09-07 20:26:15 +08:00
ff m 6dcda63be6 🐛迁移 Script 文件夹错误
🐛更换 API 地址
2023-09-07 19:44:55 +08:00
Aigio Liu 7f9840c3ee ✨ TryDeleteRootPathObsoleteFiles 2023-09-07 19:21:06 +08:00
Aigio Liu 8a1b60dcbb 🐛 2023-09-07 18:19:28 +08:00
Aigio Liu 23e62c2fac 🐛 WindowsFileSystem 2023-09-07 16:29:53 +08:00
Aigio Liu ce56e4e1dd 🐛 WindowsFileSystem.InitFileSystemByInstallVersion 2023-09-07 15:58:56 +08:00
Aigio Liu 798efb5873 🐛 WindowsFileSystem 2023-09-07 15:00:40 +08:00
RMBGAME 0261fa4460 📃 2023-09-07 00:56:54 +08:00
RMBGAME fb9faf53af 📃 ReadMe 2023-09-07 00:34:14 +08:00
Aigio Liu ef3006861e 💚 fix Restore Workload 2023-09-06 19:02:55 +08:00
Aigio Liu c3a92d31d2 🐛 OnExit 2023-09-06 18:15:54 +08:00
Aigio Liu f37afe1aa0 🐛 IsConnected 2023-09-06 17:56:11 +08:00
Aigio Liu 7df6b0d007 🚧 IDotNetPublishCommand 2023-09-06 17:33:50 +08:00
RMBGAME 632ddd44e3 sign 2023-09-06 16:52:12 +08:00
RMBGAME 17f03a523c Readme 2023-09-06 16:50:48 +08:00
Aigio Liu f2c1df5b35 🚧 NSIS 2023-09-06 16:49:38 +08:00
Aigio Liu 166e258b38 🎨 NSIS 2023-09-06 15:45:54 +08:00
Aigio Liu f95d1c3515 🚧 windows dekstop bridge 2023-09-05 21:44:12 +08:00
Aigio Liu bf5dbf9435 🚧 windows dekstop bridge 2023-09-05 20:39:20 +08:00
Aigio Liu 66a92f8363 🐛 EntryPointExe 2023-09-05 19:40:39 +08:00
Aigio Liu 5dec270ff5 🐛 NativeLibrary.SetDllImportResolver 2023-09-05 19:11:16 +08:00
Mossimo ae5b881b30 🐛 Mac 原生库环境变量路径 Git Crlf lf 换行符问题手动复制 build 中 Linux 到发布 ShellScript/Linux 2023-09-05 18:48:51 +08:00
RMBGAME ac84585630 🚧 Misc 2023-09-05 18:09:55 +08:00
Aigio Liu 16e766f54a ✨ BD.WTTS.Client.AppHost.Bridge.Package 2023-09-05 17:44:27 +08:00
Aigio Liu eec99d64c6 🚑 restore RequestCacheRepository 2023-09-05 17:26:19 +08:00
Aigio Liu 2b5892348c 🐛 AppCenter 2023-09-05 17:12:42 +08:00
Aigio Liu 751875b05a 🚑 2023-09-05 16:27:42 +08:00
Aigio Liu a35f612d3d 🐛 AppCenter 2023-09-05 16:21:11 +08:00
john.jiang b45c989062 🎨 fixs 2023-09-05 11:39:57 +08:00
117 changed files with 4899 additions and 357 deletions
+1 -1
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@@ -62,7 +62,7 @@ jobs:
# run: dotnet workload install wasm-tools
- name: Restore Workload
run: dotnet workload restore
run: dotnet workload restore src\BD.WTTS.Client.Avalonia.App\BD.WTTS.Client.Avalonia.App.csproj
- name: Verify dotnet info
run: dotnet --info
+18 -12
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@@ -5,7 +5,7 @@
[English](./README.en.md) | 简体中文
「Watt Toolkit」是一个开源跨平台的多功能游戏工具箱,此工具的大部分功能都是需要您下载安装 Steam 才能使用。
![Release Download](https://img.shields.io/github/downloads/BeyondDimension/SteamTools/total?style=flat-square)
[![Release Version](https://img.shields.io/github/v/release/BeyondDimension/SteamTools?style=flat-square)](https://github.com/BeyondDimension/SteamTools/releases/latest)
[![GitHub license](https://img.shields.io/github/license/BeyondDimension/SteamTools?style=flat-square)](LICENSE)
@@ -30,6 +30,7 @@
</div>
## 🚀 下载渠道
- [![Steam 商店](./res/brands/steam.jpg)](https://store.steampowered.com/app/2425030)
- [![Microsoft 应用商店](./res/brands/msstore.en.png)](https://apps.microsoft.com/store/detail/watt-toolkit/9MTCFHS560NG?hl=zh-cn&gl=cn)
- [软件官网](https://steampp.net)
- [GitHub 发行版](https://github.com/BeyondDimension/SteamTools/releases)
@@ -41,22 +42,23 @@
详见 [./doc/download-guide.md](./doc/download-guide.md)
## ✨ 功能
全新的 3.0 版本,支持自定义插件功能,以下功能为下载时自带的默认插件,可以自行删除或禁用。
1. 网络加速 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- ~~使用 [Titanium-Web-Proxy](https://github.com/justcoding121/Titanium-Web-Proxy) 开源项目进行本地反代来支持更快的访问游戏网站。~~
- 使用 [YARP.ReverseProxy](https://github.com/microsoft/reverse-proxy) 开源项目进行本地反代来支持更快的访问游戏网站。
2. 脚本配置 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 通过加速服务拦截网络请求将一些 JS 脚本注入在网页中,提供类似网页插件的功能。
3. 账号切换 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 一键切换已在当前 PC 上登录过的 Steam 账号,与管理家庭共享库排序及禁用等功能。
4. 库存管理 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 让您直接管理 Steam 游戏库存,可以编辑游戏名称和[自定义封面](https://www.steamgriddb.com),也能解锁以及反解锁 Steam 游戏成就。
- 快速切换已在当前 PC 上登录过的 Steam、Epic、Uplay 等等多平台账号,与管理 Steam 家庭共享库排序及禁用等功能。
4. 库存游戏 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" />
- 直接管理你的 Steam 游戏库存,可以编辑游戏名称和[自定义封面](https://www.steamgriddb.com)。
- 监控 Steam 游戏下载进度实现 Steam 游戏下载完成定时关机功能。
- 模拟运行 Steam 游戏,让您不用安装和下载对应的游戏也能挂游玩时间和 Steam 卡片
- 自助管理 Steam 游戏云存档,随时删除和上传自定义的存档文件至 Steam 云
- 模拟运行 Steam 游戏,让您不用安装和下载对应的游戏也能挂游玩时间和掉落 Steam 卡片
- 自助管理 Steam 游戏云存档,随时删除和上传自定义的存档文件至 Steam 云。
- 解锁以及反解锁 Steam 游戏成就。
5. 本地令牌 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- 让您的手机令牌统一保存在电脑中,目前仅支持 Steam 令牌,后续会开发支持更多的令牌种类与云同步令牌。
6. 自动挂卡 <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- 集成 [ArchiSteamFarm](https://github.com/JustArchiNET/ArchiSteamFarm) 在应用内提供 挂机掉落 Steam 集换式卡牌 等功能。
- 让您的手机令牌统一保存在电脑中、支持通用HOTP、TOTP、Steam、Google 等令牌导入。
- 支持 Steam 登录账号自定绑定生成令牌、支持 Steam 批量确认交易功能。
6. ~~自动挂卡(新版本开发中)~~ <img src="./res/brands/windows.svg" width="16" height="16" /> <img src="./res/brands/linux.svg" width="16" height="16" /> <img src="./res/brands/apple.svg" width="16" height="16" /> <img src="./res/brands/android.svg" width="16" height="16" />
- ~~集成 [ArchiSteamFarm](https://github.com/JustArchiNET/ArchiSteamFarm) 在应用内提供 挂机掉落 Steam 集换式卡牌 等功能。~~
7. 游戏工具 <img src="./res/brands/windows.svg" width="16" height="16" />
- 强制游戏窗口使用无边框窗口化、更多功能待开发。
@@ -74,8 +76,12 @@
## 🧩 截图
<img src="./res/screenshots/screenshot-windows-accelerator.webp" width="800" />
<br/>
<img src="./res/screenshots/screenshot-windows-gameaccount.webp" width="800" />
<br/>
<img src="./res/screenshots/screenshot-android-authenticator.png" width="800" />
<img src="./res/screenshots/screenshot-windows-gamelist.webp" width="800" />
<br/>
<br/>
<!--<img src="./res/screenshots/screenshot-android-authenticator.png" width="800" />-->
## 从移动端 Steam App 导入令牌指南
- [Android 添加本地令牌(Xposed)](https://github.com/BeyondDimension/SteamTools/issues/2276)
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@@ -5,12 +5,13 @@ dotnet_exec="$dotnet_path/dotnet"
export DOTNET_ROOT="$dotnet_path"
link_exec="$run_path/Steam++"
# 判断符号链接是否存在
if [ ! -L "$link_exec" ]; then
if [ -L "$link_exec" ]; then
echo "符号链接 $link_exec 已存在"
else
rm -rf "$link_exec" 2>/dev/null
echo "创建符号链接 $dotnet_exec 到 $link_exec"
ln -s "$dotnet_exec" "$link_exec"
chmod +x "$link_exec"
else
echo "符号链接 $link_exec 已存在"
fi
"$link_exec" "$run_path/assemblies/Steam++.dll" "$@"
exit
+1 -1
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@@ -6,7 +6,7 @@ appVer_path="$base_path/WattToolkit.AppVer"
exec_name="Steam++"
tar_name="WattToolkit.tgz"
tar_path="$base_path/$tar_name"
base_url="https://steampp.mossimo.net:8800"
base_url="https://api.steampp.net"
architecture=1
app_name="Watt Toolkit"
PROCESS_NAMES=("$exec_name" "$app_name")
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@@ -0,0 +1,77 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop2="http://schemas.microsoft.com/appx/manifest/desktop/windows10/2"
IgnorableNamespaces="uap rescap desktop desktop2">
<Identity
Name="4651ED44255E.47979655102CE"
Publisher="CN=A90E406B-B2D3-4A23-B061-0FA1D65C4F66"
Version="3.0.0.0" />
<Properties>
<DisplayName>Watt Toolkit</DisplayName>
<PublisherDisplayName>软妹币玩家</PublisherDisplayName>
<Logo>Images\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$">
<uap:VisualElements
DisplayName="Watt Toolkit"
Description="「Watt Toolkit」是一个开源跨平台的多功能游戏工具箱,此工具的大部分功能都是需要您下载安装 Steam 才能使用。"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="Images\Wide310x150Logo.png" Square71x71Logo="Images\SmallTile.png" Square310x310Logo="Images\LargeTile.png" ShortName="Steam++">
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo"/>
<uap:ShowOn Tile="wide310x150Logo"/>
<uap:ShowOn Tile="square310x310Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile >
<uap:SplashScreen Image="Images\SplashScreen.png" />
<uap:InitialRotationPreference>
<uap:Rotation Preference="landscape"/>
</uap:InitialRotationPreference>
<uap:LockScreen BadgeLogo="Images\BadgeLogo.png" Notification="badgeAndTileText"/>
</uap:VisualElements>
<Extensions>
<desktop:Extension Category="windows.fullTrustProcess" Executable="Steam++\Steam++.exe" />
<desktop:Extension Category="windows.startupTask" Executable="Steam++\Steam++.exe" EntryPoint="Windows.FullTrustApplication">
<desktop:StartupTask TaskId="BootAutoStartTask" Enabled="true" DisplayName="Steam++ System Boot Run" />
</desktop:Extension>
</Extensions>
</Application>
</Applications>
<Extensions>
<desktop2:Extension Category="windows.firewallRules">
<desktop2:FirewallRules Executable="Steam++\Steam++.exe">
<desktop2:Rule Direction="in" IPProtocol="TCP" Profile="all" />
<desktop2:Rule Direction="in" IPProtocol="UDP" Profile="all" />
</desktop2:FirewallRules>
</desktop2:Extension>
</Extensions>
<Capabilities>
<Capability Name="internetClient" />
<rescap:Capability Name="runFullTrust" />
<rescap:Capability Name="allowElevation" />
</Capabilities>
</Package>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<runtime>
<gcServer enabled="false"/>
<GCConserveMemory enabled="9"/>
<legacyCorruptedStateExceptionsPolicy enabled="true"/>
</runtime>
<appSettings>
<add key="d" value="7.0.10"/>
</appSettings>
</configuration>
@@ -0,0 +1,60 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Steam++</AssemblyName>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<IsTrimmable>false</IsTrimmable>
<OutputType Condition="'$(Configuration)'=='Debug'">Exe</OutputType>
<OutputType Condition="'$(Configuration)'=='Release'">WinExe</OutputType>
<Prefer32Bit>false</Prefer32Bit>
<ApplicationManifest>..\BD.WTTS.Client.AppHost\Properties\app.manifest</ApplicationManifest>
<DefineConstants>APP_HOST;WINDOWS_DEKSTOP_BRIDGE;$(DefineConstants)</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RootNamespace>BD.WTTS</RootNamespace>
<EnableMsixTooling>true</EnableMsixTooling>
<ServerGarbageCollection>false</ServerGarbageCollection>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon Condition="'$(Configuration)'=='Release'">..\..\res\icons\app\v3\Icon.ico</ApplicationIcon>
<ApplicationIcon Condition="'$(Configuration)'=='Debug'">..\..\res\icons\app\v3\Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" $(TargetFramework.StartsWith('net4')) OR $(TargetFramework.StartsWith('net3')) ">
<SignAssembly>True</SignAssembly>
<AssemblyOriginatorKeyFile>..\..\WattToolkit.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup Condition=" $(TargetFramework.StartsWith('net4')) OR $(TargetFramework.StartsWith('net3')) ">
<Reference Include="System.Configuration" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<AllowedReferenceRelatedFileExtensions>
<!-- Prevent default XML and PDB files copied to output in RELEASE.
Only *.allowedextension files will be included, which doesn't exist in my case.
-->
.allowedextension
</AllowedReferenceRelatedFileExtensions>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="..\ImplicitUsings.Common.cs" />
<Compile Include="..\AssemblyInfo.Constants.cs">
<LinkBase>Properties</LinkBase>
</Compile>
<Compile Include="..\BD.WTTS.Client\Startup\Startup.CompatibilityCheck.cs" />
<Compile Condition="'$(Configuration)'=='Debug'" Include="..\Utils.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\BD.WTTS.Client.AppHost\**\*.cs" />
<Compile Remove="..\BD.WTTS.Client.AppHost\bin\**" />
<Compile Remove="..\BD.WTTS.Client.AppHost\obj\**" />
</ItemGroup>
</Project>
+2
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@@ -143,7 +143,9 @@ static unsafe partial class Program
Architecture.X64 => "x64",
Architecture.Arm => "Arm32",
Architecture.Arm64 => "Arm64",
#if !NETFRAMEWORK
Architecture.Armv6 => "Armv6",
#endif
_ => throw new ArgumentOutOfRangeException(nameof(architecture), architecture, null),
};
@@ -141,4 +141,57 @@ partial class App : IApplication
void IApplication.Shutdown() => Shutdown();
object IApplication.CurrentPlatformUIHost => MainWindow!;
public System.Drawing.Size? GetScreenSize()
{
try
{
var window = GetFirstOrDefaultWindow();
var screen = window?.Screens?.Primary;
if (screen != default)
{
return new(screen.Bounds.Width, screen.Bounds.Height);
}
}
catch
{
}
return null;
}
public bool? IsAnyWindowNotMinimized()
{
try
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime l)
{
foreach (var window in l.Windows)
{
static bool WindowIntersectsWithAnyScreen(Window window)
{
static bool IntersectsWith(Rect rect, PixelRect @this)
{
if (rect.X < @this.X + @this.Width && @this.X < rect.X + rect.Width && rect.Y < @this.Y + @this.Height)
{
return @this.Y < rect.Y + rect.Height;
}
return false;
}
return window.Screens.All.Any(screen => IntersectsWith(window.Bounds, screen.Bounds));
}
if (window.WindowState != WindowState.Minimized && WindowIntersectsWithAnyScreen(window))
{
return true;
}
}
}
}
catch
{
}
return default;
}
}
@@ -125,6 +125,16 @@ public interface IPCSubProcessService : IDisposable
{
return handle;
}
else if (!OperatingSystem.IsWindows() && !libraryFileName.StartsWith("lib", StringComparison.OrdinalIgnoreCase))
{
libraryFileName = $"lib{libraryFileName}";
libraryPath = Path.Combine(nativeLibraryPath, libraryFileName);
if (File.Exists(libraryPath) &&
NativeLibrary.TryLoad(libraryPath, out handle))
{
return handle;
}
}
return NativeLibrary.Load(libraryName, assembly, searchPath);
}
NativeLibrary.SetDllImportResolver(loadedAssembly, Delegate);
@@ -59,10 +59,23 @@
</Compile>
</ItemGroup>
<ItemGroup>
<!-- AppCenter -->
<Compile Include="..\VisualStudioAppCenterSDK.cs">
<LinkBase>Helpers</LinkBase>
</Compile>
<Compile Include="..\VisualStudioAppCenterSDK.AppSecret.cs">
<LinkBase>Helpers</LinkBase>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="..\BD.WTTS.Client\Constants\CertificateConstants.cs">
<LinkBase>Constants</LinkBase>
</Compile>
<Compile Include="..\BD.WTTS.Client\Services\Platform\IPlatformService.OS.Linux.Etc.Os_Release.cs">
<LinkBase>Services\Platform</LinkBase>
</Compile>
</ItemGroup>
<ItemGroup>
@@ -77,6 +90,7 @@
<ItemGroup>
<PackageReference Include="BD.Common" />
<PackageReference Include="BD.Common.Repositories.SQLitePCL" />
<PackageReference Include="NLog" />
<PackageReference Include="System.Linq.Async" />
<PackageReference Include="Ae.DNS.Client" />
@@ -84,6 +98,9 @@
<PackageReference Include="DnsClient" />
<PackageReference Include="Yarp.ReverseProxy" />
<PackageReference Include="NLog.Web.AspNetCore" />
<PackageReference Include="Aigio.Any.AppCenter" />
<PackageReference Include="Aigio.Any.AppCenter.Analytics" />
<PackageReference Include="Aigio.Any.AppCenter.Crashes" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('windows')) AND ($(RuntimeIdentifier.StartsWith('win-')) OR $(RuntimeIdentifier) == '')">
@@ -1,4 +1,6 @@
using BD.Common.Repositories.Abstractions;
using dotnetCampus.Ipc.CompilerServices.GeneratedProxies;
using KeyValuePair = BD.Common.Entities.KeyValuePair;
const string moduleName = AssemblyInfo.Accelerator;
const string pluginName = AssemblyInfo.Accelerator;
@@ -37,6 +39,8 @@ try
{
var exitCode = await IPCSubProcessService.MainAsync(moduleName, pluginName, ConfigureServices, static ipcProvider =>
{
VisualStudioAppCenterSDK.Init();
// 添加反向代理服务(供主进程的 IPC 远程访问)
ipcProvider.CreateIpcJoint(LazyReverseProxyServiceImpl.Instance);
ipcProvider.CreateIpcJoint(LazyCertificateManager.Instance);
@@ -56,6 +60,17 @@ catch (Exception ex)
Console.ReadLine();
return 500;
}
finally
{
try
{
VisualStudioAppCenterSDK.UtilsImpl.Instance.OnExit(null, EventArgs.Empty);
}
catch
{
}
}
static void ConfigureServices(IServiceCollection services)
{
@@ -68,6 +83,10 @@ static void ConfigureServices(IServiceCollection services)
#endif
});
// 设置仓储层数据库文件存放路径
Repository.DataBaseDirectory = IOPath.AppDataDirectory;
services.TryAddSingleton<ISecureStorage, RepositorySecureStorage>();
services.AddHttpClient();
services.AddCommonHttpClientFactory();
@@ -75,4 +94,57 @@ static void ConfigureServices(IServiceCollection services)
// 添加反向代理服务(子进程实现)
services.AddReverseProxyService();
services.AddSingleton<ICertificateManager, CertificateManagerImpl>();
}
sealed class RepositorySecureStorage : Repository<KeyValuePair, string>, ISecureStorage
{
bool ISecureStorage.IsNativeSupportedBytes => true;
static string GetKey(string key) => Hashs.String.SHA256(key);
async Task<byte[]?> ISecureStorage.GetBytesAsync(string key)
{
key = GetKey(key);
var item = await FirstOrDefaultAsync(x => x.Id == key);
var value = item?.Value;
var value2 = value;
return value2;
}
async Task InsertOrUpdateAsync(string key, byte[] value)
{
var value2 = value;
await InsertOrUpdateAsync(new KeyValuePair
{
Id = key,
Value = value2.ThrowIsNull(nameof(value2)),
});
}
Task ISecureStorage.SetAsync(string key, byte[]? value)
{
key = GetKey(key);
if (value == null || value.Length <= 0)
{
return DeleteAsync(key);
}
else
{
return InsertOrUpdateAsync(key, value);
}
}
async Task<bool> ISecureStorage.RemoveAsync(string key)
{
key = GetKey(key);
var result = await DeleteAsync(key);
return result > 0;
}
async Task<bool> ISecureStorage.ContainsKeyAsync(string key)
{
key = GetKey(key);
var item = await FirstOrDefaultAsync(x => x.Id == key);
return item != null;
}
}
@@ -122,7 +122,14 @@ public sealed class Plugin : PluginBase<Plugin>, IPlugin
public override async ValueTask OnExit()
{
await ProxyService.Current.ExitAsync();
try
{
await ProxyService.Current.ExitAsync();
}
catch
{
}
}
string? subProcessPath;
@@ -366,6 +366,35 @@ public sealed class ScriptManager : GeneralHttpClientFactory, IScriptManager
static IApiRsp OK_Script_DeleteSuccess() => ApiRspHelper.Ok(AppResources.Script_DeleteSuccess);
}
public async Task<IEnumerable<ScriptDTO>> CheckFiles(IEnumerable<ScriptDTO> list)
{
var scripts = list.ToList();
foreach (var item in list)
{
if (!CheckFile(item))
{
var temp = await DeleteScriptAsync(item);
scripts.Remove(item);
if (temp.IsSuccess)
{
//$"脚本:{item.Name}_文件丢失已删除"
Toast.Show(ToastIcon.Warning, Strings.Script_NoFile_.Format(item.Name));
}
else
{
//toast.Show($"脚本:{item.Name}_文件丢失,删除失败去尝试手动删除");
Toast.Show(ToastIcon.Error, Strings.Script_NoFileDeleteError_.Format(item.Name));
}
}
}
return scripts;
}
public bool CheckFile(ScriptDTO item)
{
return File.Exists(Path.Combine(Plugin.Instance.AppDataDirectory, item.FilePath));
}
/// <summary>
/// 修改为仅尝试判断文件是否存在
/// </summary>
@@ -82,4 +82,11 @@ public interface IScriptManager
/// <param name="item"></param>
/// <returns></returns>
Task SaveEnableScriptAsync(ScriptDTO item);
/// <summary>
/// 检查脚本文件是否存在
/// </summary>
/// <param name="list"></param>
/// <returns></returns>
Task<IEnumerable<ScriptDTO>> CheckFiles(IEnumerable<ScriptDTO> list);
}
@@ -1,3 +1,4 @@
using BD.Common;
using System.Linq;
using KeyValuePair = System.Collections.Generic.KeyValuePair;
@@ -377,8 +378,7 @@ public sealed partial class ProxyService
// 加载脚本数据
var scriptList = await scriptManager.GetAllScriptAsync();
ProxyScripts.AddRange(scriptList);
ProxyScripts.AddRange(await scriptManager.CheckFiles(scriptList));
//拉取 GM.js
await BasicsInfoAsync();
@@ -142,12 +142,12 @@ public static class AuthenticatorHelper
{
AvaloniaFilePickerFileTypeFilter fileTypes = new AvaloniaFilePickerFileTypeFilter.Item[] {
new("MsgPack Files") {
Patterns = new[] { $"*.{FileEx.MPO}", },
Patterns = new[] { $"*{FileEx.MPO}", },
//MimeTypes
//AppleUniformTypeIdentifiers =
},
new("Data Files") {
Patterns = new[] { $"*.{FileEx.DAT}", },
Patterns = new[] { $"*{FileEx.DAT}", },
//MimeTypes
//AppleUniformTypeIdentifiers =
},
@@ -70,8 +70,7 @@ public class AuthenticatorExportViewModel : ViewModelBase
return;
}
var exportFile = await AuthenticatorHelper.ExportAsync(string.Format($"WattToolkit Authenticators {{0}}{FileEx.MPO}",
DateTime.Now.ToString(DateTimeFormat.File)), HasLocalProtection, auths, VerifyPassword);
var exportFile = await AuthenticatorHelper.ExportAsync($"WattToolkit Authenticators {DateTime.Now.ToString(DateTimeFormat.File)}", HasLocalProtection, auths, VerifyPassword);
if (exportFile == null) return;
Toast.Show(ToastIcon.Success, Strings.ExportedToPath_.Format(exportFile?.ToString()));
@@ -7,7 +7,7 @@ namespace BD.WTTS.UI.ViewModels;
public partial class AuthenticatorGeneralImportPageViewModel
{
public string Name => Strings.LocalAuth_Import.Format(Platform.ToString());
public string Name => Strings.LocalAuth_Import.Format(Strings.HOTP);
IAuthenticatorValueDTO? importAuthenticatorValueDto;
@@ -248,7 +248,8 @@ public partial class AuthenticatorGeneralImportPageViewModel
Value = importAuthenticatorValueDto,
Created = DateTimeOffset.Now,
};
await AuthenticatorHelper.SaveAuthenticator(iAuthenticatorDtoDto, password);
Toast.Show(ToastIcon.Success, Strings.ModelContent_ImportSuccessful_.Format(iAuthenticatorDtoDto.Name));
if (await AuthenticatorHelper.SaveAuthenticator(iAuthenticatorDtoDto, password))
Toast.Show(ToastIcon.Success, Strings.ModelContent_ImportSuccessful_.Format(iAuthenticatorDtoDto.Name));
}
}
@@ -502,7 +502,7 @@ public sealed partial class AuthenticatorHomePageViewModel : ViewModelBase
{
AvaloniaFilePickerFileTypeFilter fileTypes = new AvaloniaFilePickerFileTypeFilter.Item[] {
new("maFile Files") {
Patterns = new[] { $"*.{FileEx.maFile}", },
Patterns = new[] { $"*{FileEx.maFile}", },
//MimeTypes
//AppleUniformTypeIdentifiers =
},
@@ -136,7 +136,20 @@
<ui:MenuFlyoutItem Command="{Binding ResetIndependentPassword}" Text="{Binding Path=Res.Auth_Sync_ResetPassword, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />-->
<!--<ui:MenuFlyoutItem Text="{Binding Path=Res.Settings_Plugin, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />-->
<ui:MenuFlyoutSeparator />
<ui:MenuFlyoutItem IsEnabled="False" Text="{Binding Path=Res.Auth_Version, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />
<ui:MenuFlyoutItem IsEnabled="False">
<ui:MenuFlyoutItem.Text>
<MultiBinding StringFormat="{}{0}{1}">
<CompiledBinding
Mode="OneWay"
Path="Res.Plugin_Version"
Source="{x:Static s:ResourceService.Current}" />
<CompiledBinding
Mode="OneWay"
Path="Version"
Source="{x:Static s:Plugin.Instance}" />
</MultiBinding>
</ui:MenuFlyoutItem.Text>
</ui:MenuFlyoutItem>
<!--<ui:MenuFlyoutItem Text="{Binding Path=Res.ViewInStore, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />
<ui:MenuFlyoutItem Text="{Binding Path=Res.UseHelp, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />
<ui:MenuFlyoutItem Text="{Binding Path=Res.AboutThisPlugin, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />-->
@@ -49,7 +49,20 @@
Theme="{StaticResource TransparentButton}">
<DropDownButton.Flyout>
<ui:FAMenuFlyout>
<ui:MenuFlyoutItem IsEnabled="False" Text="{Binding Path=Res.Auth_Version, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />
<ui:MenuFlyoutItem IsEnabled="False">
<ui:MenuFlyoutItem.Text>
<MultiBinding StringFormat="{}{0}{1}">
<CompiledBinding
Mode="OneWay"
Path="Res.Plugin_Version"
Source="{x:Static s:ResourceService.Current}" />
<CompiledBinding
Mode="OneWay"
Path="Version"
Source="{x:Static s:Plugin.Instance}" />
</MultiBinding>
</ui:MenuFlyoutItem.Text>
</ui:MenuFlyoutItem>
<ui:MenuFlyoutSeparator />
<ui:MenuFlyoutItem Text="{Binding Path=Res.ViewInStore, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />
<ui:MenuFlyoutItem Text="{Binding Path=Res.UseHelp, Mode=OneWay, Source={x:Static s:ResourceService.Current}}" />
@@ -2,6 +2,7 @@ using Avalonia.Automation;
using BD.SteamClient.Models;
using BD.SteamClient.Models.Idle;
using BD.SteamClient.Services;
using BD.WTTS.UI.Views.Pages;
using System.Linq;
namespace BD.WTTS.UI.ViewModels;
@@ -11,7 +12,7 @@ public sealed partial class IdleAppsPageViewModel : ViewModelBase
readonly ISteamService SteamTool = ISteamService.Instance;
readonly ISteamIdleCardService IdleCard = ISteamIdleCardService.Instance;
readonly SteamLoginState steamLoginState = new SteamLoginState();
private SteamLoginState SteamLoginState = new();
public IdleAppsPageViewModel()
{
@@ -38,8 +39,11 @@ public sealed partial class IdleAppsPageViewModel : ViewModelBase
/// </summary>
public async void IdleRunStartOrStop_Click()
{
if (SteamConnectService.Current.IsConnectToSteam) // 是否登录
if (SteamConnectService.Current.IsConnectToSteam) // 是否登录 Steam 客户端
{
if (!await LoginSteam()) // 登录 Steam Web
return;
if (SteamTool.IsRunningSteamProcess)
{
if (!RunLoaingState)
@@ -108,6 +112,20 @@ public sealed partial class IdleAppsPageViewModel : ViewModelBase
#endregion
#region Private Method
private async Task<bool> LoginSteam()
{
if (!SteamLoginState.Success)
{
var vm = new IdleSteamLoginViewModel(ref SteamLoginState);
var result = await IWindowManager.Instance.ShowTaskDialogAsync(vm, Strings.Steam_Login,
pageContent: new IdleSteamLogin(), okButtonText: Strings.Confirm, isCancelButton: true, disableScroll: true);
return result;
}
return true;
}
private void ChangeRunTxt()
{
var count = IdleGameList.Count(x => x.Process != null);
@@ -0,0 +1,43 @@
using BD.SteamClient.Models;
using BD.SteamClient.Services;
namespace BD.WTTS.UI.ViewModels;
public sealed partial class IdleSteamLoginViewModel : ViewModelBase
{
readonly ISteamAccountService Account = Ioc.Get<ISteamAccountService>();
public SteamLoginState SteamLoginState { get; set; }
public IdleSteamLoginViewModel(ref SteamLoginState steamLoginState)
{
SteamLoginState = steamLoginState;
this.Login = ReactiveCommand.Create(SteamLogin);
}
private async void SteamLogin()
{
SteamLoginState.Username = UserNameText;
SteamLoginState.Password = PasswordText;
await Account.DoLoginV2Async(SteamLoginState);
if (SteamLoginState.Success)
return;
if (!SteamLoginState.Success && SteamLoginState.Requires2FA)
{
Requires2FA = SteamLoginState.Requires2FA;
if (string.IsNullOrEmpty(this.TwofactorCode))
return;
SteamLoginState.TwofactorCode = this.TwofactorCode;
}
else if (!SteamLoginState.Success && SteamLoginState.RequiresEmailAuth)
{
RequiresEmailAuth = SteamLoginState.RequiresEmailAuth;
if (string.IsNullOrEmpty(this.EmailAuthText))
return;
SteamLoginState.EmailCode = this.EmailAuthText;
}
await Account.DoLoginV2Async(SteamLoginState);
}
}
@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BD.WTTS.UI.ViewModels;
public sealed partial class IdleSteamLoginViewModel
{
/// <summary>
/// 用户名
/// </summary>
[Reactive]
public string? UserNameText { get; set; }
/// <summary>
/// 密码
/// </summary>
[Reactive]
public string? PasswordText { get; set; }
/// <summary>
/// 邮箱验证码
/// </summary>
[Reactive]
public string? EmailAuthText { get; set; }
/// <summary>
/// 2FA 验证码
/// </summary>
[Reactive]
public string? TwofactorCode { get; set; }
/// <summary>
/// 是否需要2FA令牌
/// </summary>
[Reactive]
public bool Requires2FA { get; set; }
/// <summary>
/// 是否需要邮箱验证码
/// </summary>
[Reactive]
public bool RequiresEmailAuth { get; set; }
public ICommand Login { get; set; }
}
@@ -0,0 +1,8 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="BD.WTTS.UI.Views.Pages.IdleSteamLogin">
Welcome to Avalonia!
</UserControl>
@@ -0,0 +1,12 @@
using Avalonia.Controls;
using Avalonia.ReactiveUI;
namespace BD.WTTS.UI.Views.Pages;
public partial class IdleSteamLogin : ReactiveUserControl<IdleSteamLoginViewModel>
{
public IdleSteamLogin()
{
InitializeComponent();
}
}
@@ -37,14 +37,15 @@ interface IDotNetPublishCommand : ICommand
var debug = new Option<bool>("--debug", "Defines the build configuration");
var rids = new Option<string[]>("--rids", "RID is short for runtime identifier");
var force_sign = new Option<bool>("--force-sign", GetDefForceSign, "Mandatory verification must be digitally signed");
var hsm_sign = new Option<bool>("--hsm-sign", "");
var sha256 = new Option<bool>("--sha256", () => true, "Calculate file hash value");
var sha384 = new Option<bool>("--sha384", () => true, "Calculate file hash value");
var stm_upload = new Option<bool>("--stm-upload", "Steam upload zip file");
var command = new Command(commandName, "DotNet publish app")
{
debug, rids, force_sign, sha256, sha384, stm_upload,
debug, rids, force_sign, sha256, sha384, stm_upload, hsm_sign,
};
command.SetHandler(Handler, debug, rids, force_sign, sha256, sha384, stm_upload);
command.SetHandler(Handler, debug, rids, force_sign, sha256, sha384, stm_upload, hsm_sign);
return command;
}
@@ -65,7 +66,7 @@ interface IDotNetPublishCommand : ICommand
}
}
internal static void Handler(bool debug, string[] rids, bool force_sign, bool sha256, bool sha384, bool stm_upload)
internal static void Handler(bool debug, string[] rids, bool force_sign, bool sha256, bool sha384, bool stm_upload, bool hsm_sign)
{
var bgOriginalColor = Console.BackgroundColor;
var fgOriginalColor = Console.ForegroundColor;
@@ -176,7 +177,7 @@ interface IDotNetPublishCommand : ICommand
File.Copy(ico_path, Path.Combine(save_dir_path, "Watt-Toolkit.png"), true);
}
Console.WriteLine("Linux 复制启动 环境检查 卸载脚本");
var script_path = Path.Combine(ProjectUtils.ProjPath, "build", "linux");
var script_path = Path.Combine(rootPublishDir, "..", "ShellScript", "Linux");//Path.Combine(ProjectUtils.ProjPath, "build", "linux");
CopyDirectory(script_path, Path.Combine(rootPublishDir, "script"), true);
File.Move(Path.Combine(rootPublishDir, "script", "Steam++.sh"), Path.Combine(rootPublishDir, "Steam++.sh"));
}
@@ -318,7 +319,8 @@ interface IDotNetPublishCommand : ICommand
$"""
"{x}"
"""));
MSIXHelper.SignTool.Start(force_sign, fileNames);
var pfxFilePath = hsm_sign ? MSIXHelper.SignTool.pfxFilePath_HSM_CodeSigning : null;
MSIXHelper.SignTool.Start(force_sign, fileNames, pfxFilePath);
foreach (var item in toBeSignedFiles)
{
if (sha256)
@@ -848,7 +850,7 @@ publish -c {0} -p:OutputType={1} -p:PublishDir=bin\{0}\Publish\win-any -p:Publis
// return;
//}
const string app_host_tfm = "net40"/*"net35"*/; // net35 在 Windows 10 LTSC 上即使 app.config 中配置了 4.x 兼容但依旧会打开设置窗口并且定位在可选功能
const string app_host_tfm = "net35";
var configuration = PublishCommandArg.GetConfiguration(debug);
string? arguments = null;
bool isWindows = false;
@@ -1162,6 +1164,8 @@ publish -c {0} -p:OutputType={1} -p:PublishDir=bin\{0}\Publish\win-any -p:Publis
IOPath.FileTryDelete(aspnetcorev2_inprocess);
if (isWindows)
{
var e_sqlite3 = Path.Combine(publishDir, "e_sqlite3.dll");
IOPath.FileTryDelete(e_sqlite3);
CopyDirectory(publishDir, destinationDir, true);
}
else
@@ -0,0 +1,94 @@
using static BD.WTTS.Client.Tools.Publish.Commands.IDotNetPublishCommand;
using static BD.WTTS.Client.Tools.Publish.Helpers.DotNetCLIHelper;
using static BD.WTTS.GlobalDllImportResolver;
namespace BD.WTTS.Client.Tools.Publish.Commands;
interface IGenerateBridgeContentXml : ICommand
{
const string commandName = "csproj";
static Command ICommand.GetCommand()
{
var debug = new Option<bool>("--debug", "Defines the build configuration");
var rids = new Option<string[]>("--rids", "RID is short for runtime identifier");
var command = new Command(commandName, "Bridge csproj xml generate")
{
debug, rids,
};
command.SetHandler(Handler, debug, rids);
return command;
}
internal static void Handler(bool debug, string[] rids)
{
foreach (var rid in rids)
{
var info = DeconstructRuntimeIdentifier(rid);
if (info == default) continue;
var projRootPath = ProjectPath_AvaloniaApp;
var psi = GetProcessStartInfo(projRootPath);
var arg = SetPublishCommandArgumentList(debug, info.Platform, info.DeviceIdiom, info.Architecture);
var publishDir = Path.Combine(projRootPath, arg.PublishDir);
Console.WriteLine(publishDir);
var rootPublishDir = Path.GetFullPath(Path.Combine(publishDir, ".."));
var jsonFilePath = $"{rootPublishDir}.json";
using var jsonFileStream = File.Open(jsonFilePath, FileMode.Open, FileAccess.Read);
var appPublish = JsonSerializer.Deserialize(jsonFileStream, new AppPublishInfoContext(new JsonSerializerOptions
{
WriteIndented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
}).AppPublishInfo);
if (!(appPublish?.Files.Any_Nullable() ?? false))
continue;
using var stream = new MemoryStream();
stream.Write($" <!--[Start] BD.WTTS.Client.Tools.Publish({(debug ? "Debug" : "Release")}-{rid}) -->");
stream.WriteNewLine();
stream.Write(" <ItemGroup>"u8);
stream.WriteNewLine();
var bridgeProjectDirPath = Path.Combine(ProjectUtils.ProjPath, "src", "BD.WTTS.Client.AppHost.Bridge.Package");
foreach (var item in appPublish.Files)
{
var fileName = Path.GetFileName(item.FilePath);
if (fileName == "Steam++.exe" || fileName == "Steam++.exe.config")
continue;
var include = Path.GetRelativePath(bridgeProjectDirPath, item.FilePath);
stream.Write(
$"""
<Content Include="{include}">
""");
stream.Write(
$"""
<Link>Steam++\{item.RelativePath.TrimStart('\\')}</Link>
""");
stream.Write(
"""
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
"""u8);
stream.Write(
"""
</Content>
"""u8);
}
stream.Write(" </ItemGroup>"u8);
stream.WriteNewLine();
stream.Write($" <!--[End] BD.WTTS.Client.Tools.Publish({(debug ? "Debug" : "Release")}-{rid}) -->");
stream.WriteNewLine();
stream.Position = 0;
var str = Encoding.UTF8.GetString(stream.ToByteArray());
Console.WriteLine(str);
}
}
}
@@ -0,0 +1,83 @@
using static BD.WTTS.Client.Tools.Publish.Commands.IDotNetPublishCommand;
namespace BD.WTTS.Client.Tools.Publish.Commands;
interface INSISBuildCommand : ICommand
{
const string commandName = "nsis";
static Command ICommand.GetCommand()
{
var debug = new Option<bool>("--debug", "Defines the build configuration");
var rids = new Option<string[]>("--rids", "RID is short for runtime identifier");
var command = new Command(commandName, "NSIS build generate")
{
debug, rids,
};
command.SetHandler(Handler, debug, rids);
return command;
}
internal static void Handler(bool debug, string[] rids)
{
var rootDirPath = Path.Combine(ProjectUtils.ProjPath, "..", "NSIS-Build");
var nsiFilePath = Path.Combine(rootDirPath, "AppCode", "Steampp", "app", "SteamPP_setup.nsi");
if (!File.Exists(nsiFilePath))
{
Console.WriteLine($"找不到 NSIS-Build 文件,值:{nsiFilePath}");
return;
}
var nsiFileContent = File.ReadAllText(nsiFilePath);
var nsiFileContentBak = nsiFileContent;
var appFileDirPath = Path.Combine(rootDirPath, "AppCode", "Steampp");
var nsisExeFilePath = Path.Combine(rootDirPath, "NSIS", "makensis.exe");
foreach (var rid in rids)
{
var info = DeconstructRuntimeIdentifier(rid);
if (info == default) continue;
var projRootPath = ProjectPath_AvaloniaApp;
var arg = SetPublishCommandArgumentList(debug, info.Platform, info.DeviceIdiom, info.Architecture);
var publishDir = Path.Combine(projRootPath, arg.PublishDir);
Console.WriteLine(publishDir);
var rootPublishDir = Path.GetFullPath(Path.Combine(publishDir, ".."));
var packPath = $"{rootPublishDir}{FileEx._7Z}";
var install7zFilePath = packPath;
var install7zFileName = Path.GetFileName(install7zFilePath);
var outputFileName = Path.GetFileNameWithoutExtension(install7zFilePath) + FileEx.EXE;
var outputFilePath = Path.Combine(new FileInfo(install7zFilePath).DirectoryName!, outputFileName);
IOPath.FileTryDelete(outputFilePath);
var exeName = "Steam++.exe";
var nsiFileContent2 = nsiFileContent
.Replace("${{ Steam++_Company }}", AssemblyInfo.Company)
.Replace("${{ Steam++_Copyright }}", AssemblyInfo.Copyright)
.Replace("${{ Steam++_ProductName }}", AssemblyInfo.Trademark)
.Replace("${{ Steam++_ExeName }}", exeName)
.Replace("${{ Steam++_Version }}", AppVersion4)
.Replace("${{ Steam++_OutPutFileName }}", outputFileName)
.Replace("${{ Steam++_AppFileDir }}", appFileDirPath)
.Replace("${{ Steam++_7zFilePath }}", install7zFilePath)
.Replace("${{ Steam++_7zFileName }}", install7zFileName)
.Replace("${{ Steam++_OutPutFilePath }}", outputFilePath)
.Replace("${{ Steam++_UninstFileName }}", Path.Combine(appFileDirPath, "app", "uninst.exe"))
;
File.WriteAllText(nsiFilePath, nsiFileContent2);
var process = Process.Start(new ProcessStartInfo()
{
FileName = nsisExeFilePath,
Arguments = $" /DINSTALL_WITH_NO_NSIS7Z=1 \"{nsiFilePath}\"",
UseShellExecute = false,
});
process!.WaitForExit();
}
File.WriteAllText(nsiFilePath, nsiFileContentBak);
}
}
@@ -155,6 +155,7 @@ bundle /v /bv {version4} /d "{dirPath}" /p "{msixPath}"
const string IdentityName = "4651ED44255E.47979655102CE";
const string Publisher = "CN=A90E406B-B2D3-4A23-B061-0FA1D65C4F66";
//const string Publisher = "CN=徐州繁星网络科技有限公司";
const string DisplayName = "Watt Toolkit";
const string PublisherDisplayName = "软妹币玩家";
@@ -321,43 +322,65 @@ $"""
public const string pfxFilePath_MSStore_CodeSigning = @"C:\MSStore_CodeSigning.pfx";
public const string pfxFilePath_BeyondDimension_CodeSigning = @"C:\BeyondDimension_CodeSigning.pfx";
public const string pfxFilePath_HSM_CodeSigning = "DBE4005A4E9371BB8621CD481CD124F8865621C9";
public static void Start(
bool force_sign,
string fileName,
string? pfxFilePath = null)
{
pfxFilePath ??= pfxFilePath_BeyondDimension_CodeSigning;
var pwdTxtPath = $"{pfxFilePath}.txt";
if (!File.Exists(pwdTxtPath))
ProcessStartInfo psi;
switch (pfxFilePath)
{
if (force_sign) throw new FileNotFoundException(null, pwdTxtPath);
return; // 文件不存在则跳过代码签名
}
var parentDirPath = Path.GetDirectoryName(pfxFilePath);
parentDirPath.ThrowIsNull();
var optionalEntropy = File.ReadAllBytes(Path.Combine(parentDirPath, "optionalEntropy.txt"));
optionalEntropy.ThrowIsNull();
var pwd = File.ReadAllBytes(pwdTxtPath);
#pragma warning disable CA1416 // 验证平台兼容性
pwd = ProtectedData.Unprotect(pwd,
optionalEntropy,
DataProtectionScope.LocalMachine);
#pragma warning restore CA1416 // 验证平台兼容性
var pwdS = Encoding.UTF8.GetString(pwd);
var psi = new ProcessStartInfo
{
FileName = GetSignToolPath(),
UseShellExecute = false,
Arguments =
case pfxFilePath_HSM_CodeSigning:
{
psi = new ProcessStartInfo
{
FileName = GetSignToolPath(),
UseShellExecute = false,
Arguments =
$"""
sign /a /fd SHA256 /f "{pfxFilePath}" /p "{pwdS}" /tr {timestamp_url} /td SHA256 {fileName}
sign /fd SHA256 /sha1 {pfxFilePath_HSM_CodeSigning} /tr {timestamp_url} /td SHA256 {fileName}
""",
};
};
}
break;
default:
{
pfxFilePath ??= pfxFilePath_BeyondDimension_CodeSigning;
var pwdTxtPath = $"{pfxFilePath}.txt";
if (!File.Exists(pwdTxtPath))
{
if (force_sign) throw new FileNotFoundException(null, pwdTxtPath);
return; // 文件不存在则跳过代码签名
}
var parentDirPath = Path.GetDirectoryName(pfxFilePath);
parentDirPath.ThrowIsNull();
var optionalEntropy = File.ReadAllBytes(Path.Combine(parentDirPath, "optionalEntropy.txt"));
optionalEntropy.ThrowIsNull();
var pwd = File.ReadAllBytes(pwdTxtPath);
#pragma warning disable CA1416 // 验证平台兼容性
pwd = ProtectedData.Unprotect(pwd,
optionalEntropy,
DataProtectionScope.LocalMachine);
#pragma warning restore CA1416 // 验证平台兼容性
var pwdS = Encoding.UTF8.GetString(pwd);
psi = new ProcessStartInfo
{
FileName = GetSignToolPath(),
UseShellExecute = false,
Arguments =
$"""
sign /a /fd SHA256 /f "{pfxFilePath}" /p "{pwdS}" /tr {timestamp_url} /td SHA256 {fileName}
""",
};
}
break;
}
ProcessHelper.StartAndWaitForExit(psi);
}
}
@@ -2,7 +2,8 @@
"profiles": {
"BD.WTTS.Client.Tools.Publish": {
"commandName": "Project",
"commandLineArgs": "run --rids win-x64 --stm-upload"
"commandLineArgs": "run --rids win-x64 --stm-upload --hsm-sign",
"commandLineArgs_GenerateBridgeContentXml": "csproj --rids win-x64"
}
}
}
+4
View File
@@ -146,4 +146,8 @@ public partial interface IApplication
});
static ClientPlatform ClientPlatform => clientPlatform.Value;
System.Drawing.Size? GetScreenSize() => null;
bool? IsAnyWindowNotMinimized() => null;
}
+22 -1
View File
@@ -75,6 +75,16 @@
</Compile>
</ItemGroup>
<ItemGroup>
<!-- AppCenter -->
<Compile Include="..\VisualStudioAppCenterSDK.cs">
<LinkBase>Helpers</LinkBase>
</Compile>
<Compile Include="..\VisualStudioAppCenterSDK.AppSecret.cs">
<LinkBase>Helpers</LinkBase>
</Compile>
</ItemGroup>
<ItemGroup>
<!-- PackageReference -->
<PackageReference Include="BD.Common" />
@@ -108,7 +118,6 @@
<PackageReference Include="Splat.Drawing" />
<PackageReference Include="System.Drawing.Common" />
<PackageReference Include="Microsoft.Extensions.FileProviders.Physical" />
<PackageReference Include="LiteDB" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) != 'windows'">
@@ -156,6 +165,9 @@
<HintPath>..\..\ref\Interop.IWshRuntimeLibrary.dll</HintPath>
</Reference>
<ProjectReference Include="..\..\ref\Facepunch.Steamworks\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj" />
<PackageReference Include="Aigio.Any.AppCenter" />
<PackageReference Include="Aigio.Any.AppCenter.Analytics" />
<PackageReference Include="Aigio.Any.AppCenter.Crashes" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'macos' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == ''">
@@ -184,11 +196,17 @@
<!-- Linux Only -->
<PackageReference Include="BD.Common.Pinyin.TinyPinyin" />
<ProjectReference Include="..\..\ref\Facepunch.Steamworks\Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj" />
<PackageReference Include="Aigio.Any.AppCenter" />
<PackageReference Include="Aigio.Any.AppCenter.Analytics" />
<PackageReference Include="Aigio.Any.AppCenter.Crashes" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">
<!-- Android Only -->
<PackageReference Include="BD.Common.Pinyin.TinyPinyin" />
<PackageReference Include="Microsoft.AppCenter" />
<PackageReference Include="Microsoft.AppCenter.Analytics" />
<PackageReference Include="Microsoft.AppCenter.Crashes" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">
@@ -199,6 +217,9 @@
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'macos' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst' ">
<!-- iOS/macOS/MacCatalyst Only -->
<PackageReference Include="BD.Common.Pinyin.CFStringTransform" />
<PackageReference Include="Microsoft.AppCenter" />
<PackageReference Include="Microsoft.AppCenter.Analytics" />
<PackageReference Include="Microsoft.AppCenter.Crashes" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'macos' OR $([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst' ">
@@ -1,20 +1,36 @@
namespace BD.WTTS.Entities;
[SQLiteTable(TableName)]
[DebuggerDisplay("{DebuggerDisplay,nq}")]
public sealed class RequestCache : IEntity<string>
{
public const string TableName = "BA35C8FA";
public const string ColumnName_Id = "5151BA72";
public const string ColumnName_UsageTime = "0786D029";
string DebuggerDisplay => Id.ToString();
[Column(ColumnName_Id)]
[SQLiteNotNull]
[PrimaryKey]
public string Id { get; set; } = null!;
[SQLiteNotNull]
[Column("9A6A7973")]
public string RequestUri { get; set; } = null!;
[SQLiteNotNull]
[Column("58943668")]
public string RelativePath { get; set; } = null!;
[SQLiteNotNull]
[Column("A2B49CB8")]
public string HttpMethod { get; set; } = null!;
/// <summary>
/// 使用时间,可根据此时间倒序删除不常用的数据
/// </summary>
[SQLiteNotNull]
[Column(ColumnName_UsageTime)]
public long UsageTime { get; set; } = DateTimeOffset.UtcNow.Ticks;
}
@@ -20,9 +20,14 @@ sealed class LinuxFileSystem : IOPath.FileSystemBase
/// <inheritdoc cref="FileSystem2.InitFileSystem"/>
public static void InitFileSystem()
{
var appDataDirectory = AppDataDirectory;
var cacheDirectory = CacheDirectory;
IOPath.DirCreateByNotExists(appDataDirectory);
IOPath.DirCreateByNotExists(cacheDirectory);
InitFileSystemWithMigrations(
AppDataDirectory,
CacheDirectory,
appDataDirectory,
cacheDirectory,
FileSystem2.BaseDirectory.AppDataDirectory,
FileSystem2.BaseDirectory.CacheDirectory);
}

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